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#ifndef WORLD_H
#define WORLD_H
#include "sphere.h"
#include <limits>
#include <optional>
#include <tuple>
#include <vector>
struct World
{
std::vector<Sphere> objects;
void add(auto&&... args) {
objects.emplace_back(args...);
}
std::optional<std::pair<double, Sphere>> hit(const ray& r) const {
double closest = std::numeric_limits<double>::infinity();
Sphere sphere;
for (const auto& o : objects) {
if (auto t = o.hit(r, 0.001, closest); t) {
closest = *t;
sphere = o;
}
}
if (closest != std::numeric_limits<double>::infinity())
return std::pair {closest, sphere};
else
return {};
}
};
#endif // WORLD_H
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