diff options
author | tcsullivan <tullivan99@gmail.com> | 2019-03-01 07:32:32 -0500 |
---|---|---|
committer | tcsullivan <tullivan99@gmail.com> | 2019-03-01 07:32:32 -0500 |
commit | d2284735eee14f2210d9ee1b77b6cecb02e0589b (patch) | |
tree | 418ead20e357b8046ffb3b5586c1ac5961fbbb89 | |
parent | d6869d1ec4bd24cd2c3eafa534f0849b25ec5607 (diff) |
sharp screen working
-rwxr-xr-x | Makefile | 6 | ||||
-rwxr-xr-x | source/controller.cpp | 13 | ||||
-rw-r--r-- | source/driverSharp.cpp | 27 | ||||
-rw-r--r-- | source/driverSharp.h | 3 | ||||
-rwxr-xr-x | source/sharp/Adafruit_GFX.cpp | 1972 | ||||
-rwxr-xr-x | source/sharp/Adafruit_GFX.h | 227 | ||||
-rw-r--r-- | source/sharp/Adafruit_SharpMem.cpp | 315 | ||||
-rw-r--r-- | source/sharp/Adafruit_SharpMem.h | 70 | ||||
-rw-r--r-- | source/sharp/README.txt | 21 | ||||
-rw-r--r-- | source/sharp/gfxfont.h | 29 | ||||
-rw-r--r-- | source/sharp/glcdfont.c | 276 | ||||
-rw-r--r-- | source/sharp/license.txt | 24 |
12 files changed, 2976 insertions, 7 deletions
@@ -4,7 +4,7 @@ CXX = $(CROSS)g++ OBJCOPY = $(CROSS)objcopy NRFUTIL = adafruit-nrfutil -COMFLAGS = -DFLOAT_ABI_HARD \ +COMFLAGS = -DARDUINO=100 -DFLOAT_ABI_HARD \ -DNRF52 -DNRF52832_XXAA -DS132 \ -Wno-register @@ -40,6 +40,7 @@ CSRC = $(wildcard $(ARDUINO)/cores/nRF5/freertos/Source/*.c) \ $(ARDUINO)/libraries/Bluefruit52Lib/src/utility/bootloader_util.c CXXSRC = $(wildcard source/*.cpp) \ + $(wildcard source/sharp/*.cpp) \ $(ARDUINO)/libraries/Bluefruit52Lib/src/BLEAdvertising.cpp \ $(ARDUINO)/libraries/Bluefruit52Lib/src/BLECentral.cpp \ $(ARDUINO)/libraries/Bluefruit52Lib/src/BLECharacteristic.cpp \ @@ -91,7 +92,8 @@ INCLUDES = -I$(ARDUINO)/libraries/Bluefruit52Lib/src \ -I$(ARDUINO)/cores/nRF5/freertos/Source/include \ -I$(ARDUINO)/cores/nRF5/freertos/portable/CMSIS/nrf52 \ -I$(ARDUINO)/cores/nRF5/freertos/portable/GCC/nrf52 \ - -I$(ARDUINO)/variants/feather_nrf52832 + -I$(ARDUINO)/variants/feather_nrf52832 \ + -Isource/sharp all: $(OUTELF) $(OUTHEX) $(OUTDFU) diff --git a/source/controller.cpp b/source/controller.cpp index f6393e8..853e8fc 100755 --- a/source/controller.cpp +++ b/source/controller.cpp @@ -14,6 +14,8 @@ #include <bluefruit.h> +#include "driverSharp.h" + BLEUart bleuart; // Function prototypes for packetparser.cpp @@ -31,8 +33,7 @@ void setup(void) Serial.begin(115200); while ( !Serial ) delay(10); // for nrf52840 with native usb - Serial.println(F("Adafruit Bluefruit52 Controller App Example")); - Serial.println(F("-------------------------------------------")); + Serial.println(F("Initializing...")); Bluefruit.begin(); // Set max power. Accepted values are: -40, -30, -20, -16, -12, -8, -4, 0, 4 @@ -45,9 +46,9 @@ void setup(void) // Set up and start advertising startAdv(); - Serial.println(F("Please use Adafruit Bluefruit LE app to connect in Controller mode")); - Serial.println(F("Then activate/use the sensors, color picker, game controller, etc!")); - Serial.println(); + Serial.println(F("Ready.")); + + sharpInit(); } void startAdv(void) @@ -85,6 +86,8 @@ void startAdv(void) /**************************************************************************/ void loop(void) { + sharpRefresh(300); + // Wait for new data to arrive uint8_t len = readPacket(&bleuart, 500); if (len == 0) return; diff --git a/source/driverSharp.cpp b/source/driverSharp.cpp new file mode 100644 index 0000000..74a2a70 --- /dev/null +++ b/source/driverSharp.cpp @@ -0,0 +1,27 @@ +#include "sharp/Adafruit_SharpMem.h" + +#define SHARP_SCK 12 +#define SHARP_MOSI 13 +#define SHARP_SS 6 + +Adafruit_SharpMem display(SHARP_SCK, SHARP_MOSI, SHARP_SS, 144, 168); + +#define BLACK 0 +#define WHITE 1 + +void sharpInit(void) +{ + display.begin(); + display.clearDisplay(); + display.setTextSize(1); + display.setTextColor(BLACK); + display.setCursor(0, 0); + display.println("Hello!"); +} + +void sharpRefresh(unsigned int pause) +{ + display.refresh(); + delay(pause); +} + diff --git a/source/driverSharp.h b/source/driverSharp.h new file mode 100644 index 0000000..9da6f98 --- /dev/null +++ b/source/driverSharp.h @@ -0,0 +1,3 @@ + +void sharpInit(void); +void sharpRefresh(unsigned int pause = 500); diff --git a/source/sharp/Adafruit_GFX.cpp b/source/sharp/Adafruit_GFX.cpp new file mode 100755 index 0000000..f51ce47 --- /dev/null +++ b/source/sharp/Adafruit_GFX.cpp @@ -0,0 +1,1972 @@ +/* +This is the core graphics library for all our displays, providing a common +set of graphics primitives (points, lines, circles, etc.). It needs to be +paired with a hardware-specific library for each display device we carry +(to handle the lower-level functions). + +Adafruit invests time and resources providing this open source code, please +support Adafruit & open-source hardware by purchasing products from Adafruit! + +Copyright (c) 2013 Adafruit Industries. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +- Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + */ + +#include "Adafruit_GFX.h" +#include "glcdfont.c" +#ifdef __AVR__ + #include <avr/pgmspace.h> +#elif defined(ESP8266) || defined(ESP32) + #include <pgmspace.h> +#endif + +// Many (but maybe not all) non-AVR board installs define macros +// for compatibility with existing PROGMEM-reading AVR code. +// Do our own checks and defines here for good measure... + +#ifndef pgm_read_byte + #define pgm_read_byte(addr) (*(const unsigned char *)(addr)) +#endif +#ifndef pgm_read_word + #define pgm_read_word(addr) (*(const unsigned short *)(addr)) +#endif +#ifndef pgm_read_dword + #define pgm_read_dword(addr) (*(const unsigned long *)(addr)) +#endif + +// Pointers are a peculiar case...typically 16-bit on AVR boards, +// 32 bits elsewhere. Try to accommodate both... + +#if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF) + #define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr)) +#else + #define pgm_read_pointer(addr) ((void *)pgm_read_word(addr)) +#endif + +#ifndef min +#define min(a,b) (((a) < (b)) ? (a) : (b)) +#endif + +#ifndef _swap_int16_t +#define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; } +#endif + +/**************************************************************************/ +/*! + @brief Instatiate a GFX context for graphics! Can only be done by a superclass + @param w Display width, in pixels + @param h Display height, in pixels +*/ +/**************************************************************************/ +Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h): +WIDTH(w), HEIGHT(h) +{ + _width = WIDTH; + _height = HEIGHT; + rotation = 0; + cursor_y = cursor_x = 0; + textsize = 1; + textcolor = textbgcolor = 0xFFFF; + wrap = true; + _cp437 = false; + gfxFont = NULL; +} + +/**************************************************************************/ +/*! + @brief Write a line. Bresenham's algorithm - thx wikpedia + @param x0 Start point x coordinate + @param y0 Start point y coordinate + @param x1 End point x coordinate + @param y1 End point y coordinate + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + uint16_t color) { + int16_t steep = abs(y1 - y0) > abs(x1 - x0); + if (steep) { + _swap_int16_t(x0, y0); + _swap_int16_t(x1, y1); + } + + if (x0 > x1) { + _swap_int16_t(x0, x1); + _swap_int16_t(y0, y1); + } + + int16_t dx, dy; + dx = x1 - x0; + dy = abs(y1 - y0); + + int16_t err = dx / 2; + int16_t ystep; + + if (y0 < y1) { + ystep = 1; + } else { + ystep = -1; + } + + for (; x0<=x1; x0++) { + if (steep) { + writePixel(y0, x0, color); + } else { + writePixel(x0, y0, color); + } + err -= dy; + if (err < 0) { + y0 += ystep; + err += dx; + } + } +} + +/**************************************************************************/ +/*! + @brief Start a display-writing routine, overwrite in subclasses. +*/ +/**************************************************************************/ +void Adafruit_GFX::startWrite(){ +} + +/**************************************************************************/ +/*! + @brief Write a pixel, overwrite in subclasses if startWrite is defined! + @param x x coordinate + @param y y coordinate + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::writePixel(int16_t x, int16_t y, uint16_t color){ + drawPixel(x, y, color); +} + +/**************************************************************************/ +/*! + @brief Write a perfectly vertical line, overwrite in subclasses if startWrite is defined! + @param x Top-most x coordinate + @param y Top-most y coordinate + @param h Height in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::writeFastVLine(int16_t x, int16_t y, + int16_t h, uint16_t color) { + // Overwrite in subclasses if startWrite is defined! + // Can be just writeLine(x, y, x, y+h-1, color); + // or writeFillRect(x, y, 1, h, color); + drawFastVLine(x, y, h, color); +} + +/**************************************************************************/ +/*! + @brief Write a perfectly horizontal line, overwrite in subclasses if startWrite is defined! + @param x Left-most x coordinate + @param y Left-most y coordinate + @param w Width in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::writeFastHLine(int16_t x, int16_t y, + int16_t w, uint16_t color) { + // Overwrite in subclasses if startWrite is defined! + // Example: writeLine(x, y, x+w-1, y, color); + // or writeFillRect(x, y, w, 1, color); + drawFastHLine(x, y, w, color); +} + +/**************************************************************************/ +/*! + @brief Write a rectangle completely with one color, overwrite in subclasses if startWrite is defined! + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color) { + // Overwrite in subclasses if desired! + fillRect(x,y,w,h,color); +} + +/**************************************************************************/ +/*! + @brief End a display-writing routine, overwrite in subclasses if startWrite is defined! +*/ +/**************************************************************************/ +void Adafruit_GFX::endWrite(){ +} + +/**************************************************************************/ +/*! + @brief Draw a perfectly vertical line (this is often optimized in a subclass!) + @param x Top-most x coordinate + @param y Top-most y coordinate + @param h Height in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, + int16_t h, uint16_t color) { + startWrite(); + writeLine(x, y, x, y+h-1, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a perfectly horizontal line (this is often optimized in a subclass!) + @param x Left-most x coordinate + @param y Left-most y coordinate + @param w Width in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, + int16_t w, uint16_t color) { + startWrite(); + writeLine(x, y, x+w-1, y, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Fill a rectangle completely with one color. Update in subclasses if desired! + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color) { + startWrite(); + for (int16_t i=x; i<x+w; i++) { + writeFastVLine(i, y, h, color); + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Fill the screen completely with one color. Update in subclasses if desired! + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillScreen(uint16_t color) { + fillRect(0, 0, _width, _height, color); +} + +/**************************************************************************/ +/*! + @brief Draw a line + @param x0 Start point x coordinate + @param y0 Start point y coordinate + @param x1 End point x coordinate + @param y1 End point y coordinate + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + uint16_t color) { + // Update in subclasses if desired! + if(x0 == x1){ + if(y0 > y1) _swap_int16_t(y0, y1); + drawFastVLine(x0, y0, y1 - y0 + 1, color); + } else if(y0 == y1){ + if(x0 > x1) _swap_int16_t(x0, x1); + drawFastHLine(x0, y0, x1 - x0 + 1, color); + } else { + startWrite(); + writeLine(x0, y0, x1, y1, color); + endWrite(); + } +} + +/**************************************************************************/ +/*! + @brief Draw a circle outline + @param x0 Center-point x coordinate + @param y0 Center-point y coordinate + @param r Radius of circle + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, + uint16_t color) { + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + startWrite(); + writePixel(x0 , y0+r, color); + writePixel(x0 , y0-r, color); + writePixel(x0+r, y0 , color); + writePixel(x0-r, y0 , color); + + while (x<y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + writePixel(x0 + x, y0 + y, color); + writePixel(x0 - x, y0 + y, color); + writePixel(x0 + x, y0 - y, color); + writePixel(x0 - x, y0 - y, color); + writePixel(x0 + y, y0 + x, color); + writePixel(x0 - y, y0 + x, color); + writePixel(x0 + y, y0 - x, color); + writePixel(x0 - y, y0 - x, color); + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Quarter-circle drawer, used to do circles and roundrects + @param x0 Center-point x coordinate + @param y0 Center-point y coordinate + @param r Radius of circle + @param cornername Mask bit #1 or bit #2 to indicate which quarters of the circle we're doing + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, + int16_t r, uint8_t cornername, uint16_t color) { + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + while (x<y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + if (cornername & 0x4) { + writePixel(x0 + x, y0 + y, color); + writePixel(x0 + y, y0 + x, color); + } + if (cornername & 0x2) { + writePixel(x0 + x, y0 - y, color); + writePixel(x0 + y, y0 - x, color); + } + if (cornername & 0x8) { + writePixel(x0 - y, y0 + x, color); + writePixel(x0 - x, y0 + y, color); + } + if (cornername & 0x1) { + writePixel(x0 - y, y0 - x, color); + writePixel(x0 - x, y0 - y, color); + } + } +} + +/**************************************************************************/ +/*! + @brief Draw a circle with filled color + @param x0 Center-point x coordinate + @param y0 Center-point y coordinate + @param r Radius of circle + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, + uint16_t color) { + startWrite(); + writeFastVLine(x0, y0-r, 2*r+1, color); + fillCircleHelper(x0, y0, r, 3, 0, color); + endWrite(); +} + + +/**************************************************************************/ +/*! + @brief Quarter-circle drawer with fill, used for circles and roundrects + @param x0 Center-point x coordinate + @param y0 Center-point y coordinate + @param r Radius of circle + @param corners Mask bits indicating which quarters we're doing + @param delta Offset from center-point, used for round-rects + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, + uint8_t corners, int16_t delta, uint16_t color) { + + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + int16_t px = x; + int16_t py = y; + + delta++; // Avoid some +1's in the loop + + while(x < y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + // These checks avoid double-drawing certain lines, important + // for the SSD1306 library which has an INVERT drawing mode. + if(x < (y + 1)) { + if(corners & 1) writeFastVLine(x0+x, y0-y, 2*y+delta, color); + if(corners & 2) writeFastVLine(x0-x, y0-y, 2*y+delta, color); + } + if(y != py) { + if(corners & 1) writeFastVLine(x0+py, y0-px, 2*px+delta, color); + if(corners & 2) writeFastVLine(x0-py, y0-px, 2*px+delta, color); + py = y; + } + px = x; + } +} + +/**************************************************************************/ +/*! + @brief Draw a rectangle with no fill color + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color) { + startWrite(); + writeFastHLine(x, y, w, color); + writeFastHLine(x, y+h-1, w, color); + writeFastVLine(x, y, h, color); + writeFastVLine(x+w-1, y, h, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a rounded rectangle with no fill color + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param r Radius of corner rounding + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, + int16_t h, int16_t r, uint16_t color) { + int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis + if(r > max_radius) r = max_radius; + // smarter version + startWrite(); + writeFastHLine(x+r , y , w-2*r, color); // Top + writeFastHLine(x+r , y+h-1, w-2*r, color); // Bottom + writeFastVLine(x , y+r , h-2*r, color); // Left + writeFastVLine(x+w-1, y+r , h-2*r, color); // Right + // draw four corners + drawCircleHelper(x+r , y+r , r, 1, color); + drawCircleHelper(x+w-r-1, y+r , r, 2, color); + drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color); + drawCircleHelper(x+r , y+h-r-1, r, 8, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a rounded rectangle with fill color + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param r Radius of corner rounding + @param color 16-bit 5-6-5 Color to draw/fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, + int16_t h, int16_t r, uint16_t color) { + int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis + if(r > max_radius) r = max_radius; + // smarter version + startWrite(); + writeFillRect(x+r, y, w-2*r, h, color); + // draw four corners + fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color); + fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a triangle with no fill color + @param x0 Vertex #0 x coordinate + @param y0 Vertex #0 y coordinate + @param x1 Vertex #1 x coordinate + @param y1 Vertex #1 y coordinate + @param x2 Vertex #2 x coordinate + @param y2 Vertex #2 y coordinate + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, + int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { + drawLine(x0, y0, x1, y1, color); + drawLine(x1, y1, x2, y2, color); + drawLine(x2, y2, x0, y0, color); +} + +/**************************************************************************/ +/*! + @brief Draw a triangle with color-fill + @param x0 Vertex #0 x coordinate + @param y0 Vertex #0 y coordinate + @param x1 Vertex #1 x coordinate + @param y1 Vertex #1 y coordinate + @param x2 Vertex #2 x coordinate + @param y2 Vertex #2 y coordinate + @param color 16-bit 5-6-5 Color to fill/draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0, + int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { + + int16_t a, b, y, last; + + // Sort coordinates by Y order (y2 >= y1 >= y0) + if (y0 > y1) { + _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); + } + if (y1 > y2) { + _swap_int16_t(y2, y1); _swap_int16_t(x2, x1); + } + if (y0 > y1) { + _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); + } + + startWrite(); + if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing + a = b = x0; + if(x1 < a) a = x1; + else if(x1 > b) b = x1; + if(x2 < a) a = x2; + else if(x2 > b) b = x2; + writeFastHLine(a, y0, b-a+1, color); + endWrite(); + return; + } + + int16_t + dx01 = x1 - x0, + dy01 = y1 - y0, + dx02 = x2 - x0, + dy02 = y2 - y0, + dx12 = x2 - x1, + dy12 = y2 - y1; + int32_t + sa = 0, + sb = 0; + + // For upper part of triangle, find scanline crossings for segments + // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1 + // is included here (and second loop will be skipped, avoiding a /0 + // error there), otherwise scanline y1 is skipped here and handled + // in the second loop...which also avoids a /0 error here if y0=y1 + // (flat-topped triangle). + if(y1 == y2) last = y1; // Include y1 scanline + else last = y1-1; // Skip it + + for(y=y0; y<=last; y++) { + a = x0 + sa / dy01; + b = x0 + sb / dy02; + sa += dx01; + sb += dx02; + /* longhand: + a = x0 + (x1 - x0) * (y - y0) / (y1 - y0); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + */ + if(a > b) _swap_int16_t(a,b); + writeFastHLine(a, y, b-a+1, color); + } + + // For lower part of triangle, find scanline crossings for segments + // 0-2 and 1-2. This loop is skipped if y1=y2. + sa = dx12 * (y - y1); + sb = dx02 * (y - y0); + for(; y<=y2; y++) { + a = x1 + sa / dy12; + b = x0 + sb / dy02; + sa += dx12; + sb += dx02; + /* longhand: + a = x1 + (x2 - x1) * (y - y1) / (y2 - y1); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + */ + if(a > b) _swap_int16_t(a,b); + writeFastHLine(a, y, b-a+1, color); + } + endWrite(); +} + +// BITMAP / XBITMAP / GRAYSCALE / RGB BITMAP FUNCTIONS --------------------- + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y) position, using the specified foreground color (unset bits are transparent). + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Hieght of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, + const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++) { + if(i & 7) byte <<= 1; + else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); + if(byte & 0x80) writePixel(x+i, y, color); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y) position, using the specified foreground (for set bits) and background (unset bits) colors. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Hieght of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw pixels with + @param bg 16-bit 5-6-5 Color to draw background with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, + const uint8_t bitmap[], int16_t w, int16_t h, + uint16_t color, uint16_t bg) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); + writePixel(x+i, y, (byte & 0x80) ? color : bg); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 1-bit image at the specified (x,y) position, using the specified foreground color (unset bits are transparent). + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Hieght of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, + uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = bitmap[j * byteWidth + i / 8]; + if(byte & 0x80) writePixel(x+i, y, color); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 1-bit image at the specified (x,y) position, using the specified foreground (for set bits) and background (unset bits) colors. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Hieght of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw pixels with + @param bg 16-bit 5-6-5 Color to draw background with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, + uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = bitmap[j * byteWidth + i / 8]; + writePixel(x+i, y, (byte & 0x80) ? color : bg); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw PROGMEM-resident XBitMap Files (*.xbm), exported from GIMP. + Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor. + C Array can be directly used with this function. + There is no RAM-resident version of this function; if generating bitmaps + in RAM, use the format defined by drawBitmap() and call that instead. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Hieght of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw pixels with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y, + const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + if(i & 7) byte >>= 1; + else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); + // Nearly identical to drawBitmap(), only the bit order + // is reversed here (left-to-right = LSB to MSB): + if(byte & 0x01) writePixel(x+i, y, color); + } + } + endWrite(); +} + + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 8-bit image (grayscale) at the specified (x,y) pos. + Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with grayscale bitmap + @param w Width of bitmap in pixels + @param h Hieght of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, + const uint8_t bitmap[], int16_t w, int16_t h) { + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + writePixel(x+i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i])); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 8-bit image (grayscale) at the specified (x,y) pos. + Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with grayscale bitmap + @param w Width of bitmap in pixels + @param h Hieght of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, + uint8_t *bitmap, int16_t w, int16_t h) { + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + writePixel(x+i, y, bitmap[j * w + i]); + } + } + endWrite(); +} + + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 8-bit image (grayscale) with a 1-bit mask + (set bits = opaque, unset bits = clear) at the specified (x,y) position. + BOTH buffers (grayscale and mask) must be PROGMEM-resident. + Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with grayscale bitmap + @param mask byte array with mask bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, + const uint8_t bitmap[], const uint8_t mask[], + int16_t w, int16_t h) { + int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte + uint8_t byte = 0; + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = pgm_read_byte(&mask[j * bw + i / 8]); + if(byte & 0x80) { + writePixel(x+i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i])); + } + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 8-bit image (grayscale) with a 1-bit mask + (set bits = opaque, unset bits = clear) at the specified (x,y) position. + BOTH buffers (grayscale and mask) must be RAM-residentt, no mix-and-match + Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with grayscale bitmap + @param mask byte array with mask bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, + uint8_t *bitmap, uint8_t *mask, int16_t w, int16_t h) { + int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte + uint8_t byte = 0; + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = mask[j * bw + i / 8]; + if(byte & 0x80) { + writePixel(x+i, y, bitmap[j * w + i]); + } + } + } + endWrite(); +} + + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) at the specified (x,y) position. + For 16-bit display devices; no color reduction performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with 16-bit color bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, + const uint16_t bitmap[], int16_t w, int16_t h) { + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + writePixel(x+i, y, pgm_read_word(&bitmap[j * w + i])); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) at the specified (x,y) position. + For 16-bit display devices; no color reduction performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with 16-bit color bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, + uint16_t *bitmap, int16_t w, int16_t h) { + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + writePixel(x+i, y, bitmap[j * w + i]); + } + } + endWrite(); +} + + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH buffers (color and mask) must be PROGMEM-resident. For 16-bit display devices; no color reduction performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with 16-bit color bitmap + @param mask byte array with monochrome mask bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, + const uint16_t bitmap[], const uint8_t mask[], + int16_t w, int16_t h) { + int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte + uint8_t byte = 0; + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = pgm_read_byte(&mask[j * bw + i / 8]); + if(byte & 0x80) { + writePixel(x+i, y, pgm_read_word(&bitmap[j * w + i])); + } + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH buffers (color and mask) must be RAM-resident. For 16-bit display devices; no color reduction performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with 16-bit color bitmap + @param mask byte array with monochrome mask bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, + uint16_t *bitmap, uint8_t *mask, int16_t w, int16_t h) { + int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte + uint8_t byte = 0; + startWrite(); + for(int16_t j=0; j<h; j++, y++) { + for(int16_t i=0; i<w; i++ ) { + if(i & 7) byte <<= 1; + else byte = mask[j * bw + i / 8]; + if(byte & 0x80) { + writePixel(x+i, y, bitmap[j * w + i]); + } + } + } + endWrite(); +} + +// TEXT- AND CHARACTER-HANDLING FUNCTIONS ---------------------------------- + +// Draw a character +/**************************************************************************/ +/*! + @brief Draw a single character + @param x Bottom left corner x coordinate + @param y Bottom left corner y coordinate + @param c The 8-bit font-indexed character (likely ascii) + @param color 16-bit 5-6-5 Color to draw chraracter with + @param bg 16-bit 5-6-5 Color to fill background with (if same as color, no background) + @param size Font magnification level, 1 is 'original' size +*/ +/**************************************************************************/ +void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, + uint16_t color, uint16_t bg, uint8_t size) { + + if(!gfxFont) { // 'Classic' built-in font + + if((x >= _width) || // Clip right + (y >= _height) || // Clip bottom + ((x + 6 * size - 1) < 0) || // Clip left + ((y + 8 * size - 1) < 0)) // Clip top + return; + + if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior + + startWrite(); + for(int8_t i=0; i<5; i++ ) { // Char bitmap = 5 columns + uint8_t line = pgm_read_byte(&font[c * 5 + i]); + for(int8_t j=0; j<8; j++, line >>= 1) { + if(line & 1) { + if(size == 1) + writePixel(x+i, y+j, color); + else + writeFillRect(x+i*size, y+j*size, size, size, color); + } else if(bg != color) { + if(size == 1) + writePixel(x+i, y+j, bg); + else + writeFillRect(x+i*size, y+j*size, size, size, bg); + } + } + } + if(bg != color) { // If opaque, draw vertical line for last column + if(size == 1) writeFastVLine(x+5, y, 8, bg); + else writeFillRect(x+5*size, y, size, 8*size, bg); + } + endWrite(); + + } else { // Custom font + + // Character is assumed previously filtered by write() to eliminate + // newlines, returns, non-printable characters, etc. Calling + // drawChar() directly with 'bad' characters of font may cause mayhem! + + c -= (uint8_t)pgm_read_byte(&gfxFont->first); + GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]); + uint8_t *bitmap = (uint8_t *)pgm_read_pointer(&gfxFont->bitmap); + + uint16_t bo = pgm_read_word(&glyph->bitmapOffset); + uint8_t w = pgm_read_byte(&glyph->width), + h = pgm_read_byte(&glyph->height); + int8_t xo = pgm_read_byte(&glyph->xOffset), + yo = pgm_read_byte(&glyph->yOffset); + uint8_t xx, yy, bits = 0, bit = 0; + int16_t xo16 = 0, yo16 = 0; + + if(size > 1) { + xo16 = xo; + yo16 = yo; + } + + // Todo: Add character clipping here + + // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS. + // THIS IS ON PURPOSE AND BY DESIGN. The background color feature + // has typically been used with the 'classic' font to overwrite old + // screen contents with new data. This ONLY works because the + // characters are a uniform size; it's not a sensible thing to do with + // proportionally-spaced fonts with glyphs of varying sizes (and that + // may overlap). To replace previously-drawn text when using a custom + // font, use the getTextBounds() function to determine the smallest + // rectangle encompassing a string, erase the area with fillRect(), + // then draw new text. This WILL infortunately 'blink' the text, but + // is unavoidable. Drawing 'background' pixels will NOT fix this, + // only creates a new set of problems. Have an idea to work around + // this (a canvas object type for MCUs that can afford the RAM and + // displays supporting setAddrWindow() and pushColors()), but haven't + // implemented this yet. + + startWrite(); + for(yy=0; yy<h; yy++) { + for(xx=0; xx<w; xx++) { + if(!(bit++ & 7)) { + bits = pgm_read_byte(&bitmap[bo++]); + } + if(bits & 0x80) { + if(size == 1) { + writePixel(x+xo+xx, y+yo+yy, color); + } else { + writeFillRect(x+(xo16+xx)*size, y+(yo16+yy)*size, + size, size, color); + } + } + bits <<= 1; + } + } + endWrite(); + + } // End classic vs custom font +} +/**************************************************************************/ +/*! + @brief Print one byte/character of data, used to support print() + @param c The 8-bit ascii character to write +*/ +/**************************************************************************/ +size_t Adafruit_GFX::write(uint8_t c) { + if(!gfxFont) { // 'Classic' built-in font + + if(c == '\n') { // Newline? + cursor_x = 0; // Reset x to zero, + cursor_y += textsize * 8; // advance y one line + } else if(c != '\r') { // Ignore carriage returns + if(wrap && ((cursor_x + textsize * 6) > _width)) { // Off right? + cursor_x = 0; // Reset x to zero, + cursor_y += textsize * 8; // advance y one line + } + drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); + cursor_x += textsize * 6; // Advance x one char + } + + } else { // Custom font + + if(c == '\n') { + cursor_x = 0; + cursor_y += (int16_t)textsize * + (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } else if(c != '\r') { + uint8_t first = pgm_read_byte(&gfxFont->first); + if((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) { + GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer( + &gfxFont->glyph))[c - first]); + uint8_t w = pgm_read_byte(&glyph->width), + h = pgm_read_byte(&glyph->height); + if((w > 0) && (h > 0)) { // Is there an associated bitmap? + int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic + if(wrap && ((cursor_x + textsize * (xo + w)) > _width)) { + cursor_x = 0; + cursor_y += (int16_t)textsize * + (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } + drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize); + } + cursor_x += (uint8_t)pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize; + } + } + + } + return 1; +} + +/**************************************************************************/ +/*! + @brief Set text cursor location + @param x X coordinate in pixels + @param y Y coordinate in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::setCursor(int16_t x, int16_t y) { + cursor_x = x; + cursor_y = y; +} + +/**************************************************************************/ +/*! + @brief Get text cursor X location + @returns X coordinate in pixels +*/ +/**************************************************************************/ +int16_t Adafruit_GFX::getCursorX(void) const { + return cursor_x; +} + +/**************************************************************************/ +/*! + @brief Get text cursor Y location + @returns Y coordinate in pixels +*/ +/**************************************************************************/ +int16_t Adafruit_GFX::getCursorY(void) const { + return cursor_y; +} + +/**************************************************************************/ +/*! + @brief Set text 'magnification' size. Each increase in s makes 1 pixel that much bigger. + @param s Desired text size. 1 is default 6x8, 2 is 12x16, 3 is 18x24, etc +*/ +/**************************************************************************/ +void Adafruit_GFX::setTextSize(uint8_t s) { + textsize = (s > 0) ? s : 1; +} + +/**************************************************************************/ +/*! + @brief Set text font color with transparant background + @param c 16-bit 5-6-5 Color to draw text with +*/ +/**************************************************************************/ +void Adafruit_GFX::setTextColor(uint16_t c) { + // For 'transparent' background, we'll set the bg + // to the same as fg instead of using a flag + textcolor = textbgcolor = c; +} + +/**************************************************************************/ +/*! + @brief Set text font color with custom background color + @param c 16-bit 5-6-5 Color to draw text with + @param b 16-bit 5-6-5 Color to draw background/fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) { + textcolor = c; + textbgcolor = b; +} + +/**************************************************************************/ +/*! + @brief Whether text that is too long should 'wrap' around to the next line. + @param w Set true for wrapping, false for clipping +*/ +/**************************************************************************/ +void Adafruit_GFX::setTextWrap(boolean w) { + wrap = w; +} + +/**************************************************************************/ +/*! + @brief Get rotation setting for display + @returns 0 thru 3 corresponding to 4 cardinal rotations +*/ +/**************************************************************************/ +uint8_t Adafruit_GFX::getRotation(void) const { + return rotation; +} + +/**************************************************************************/ +/*! + @brief Set rotation setting for display + @param x 0 thru 3 corresponding to 4 cardinal rotations +*/ +/**************************************************************************/ +void Adafruit_GFX::setRotation(uint8_t x) { + rotation = (x & 3); + switch(rotation) { + case 0: + case 2: + _width = WIDTH; + _height = HEIGHT; + break; + case 1: + case 3: + _width = HEIGHT; + _height = WIDTH; + break; + } +} + +/**************************************************************************/ +/*! + @brief Enable (or disable) Code Page 437-compatible charset. + There was an error in glcdfont.c for the longest time -- one character + (#176, the 'light shade' block) was missing -- this threw off the index + of every character that followed it. But a TON of code has been written + with the erroneous character indices. By default, the library uses the + original 'wrong' behavior and old sketches will still work. Pass 'true' + to this function to use correct CP437 character values in your code. + @param x Whether to enable (True) or not (False) +*/ +/**************************************************************************/ +void Adafruit_GFX::cp437(boolean x) { + _cp437 = x; +} + +/**************************************************************************/ +/*! + @brief Set the font to display when print()ing, either custom or default + @param f The GFXfont object, if NULL use built in 6x8 font +*/ +/**************************************************************************/ +void Adafruit_GFX::setFont(const GFXfont *f) { + if(f) { // Font struct pointer passed in? + if(!gfxFont) { // And no current font struct? + // Switching from classic to new font behavior. + // Move cursor pos down 6 pixels so it's on baseline. + cursor_y += 6; + } + } else if(gfxFont) { // NULL passed. Current font struct defined? + // Switching from new to classic font behavior. + // Move cursor pos up 6 pixels so it's at top-left of char. + cursor_y -= 6; + } + gfxFont = (GFXfont *)f; +} + + +/**************************************************************************/ +/*! + @brief Helper to determine size of a character with current font/size. + Broke this out as it's used by both the PROGMEM- and RAM-resident getTextBounds() functions. + @param c The ascii character in question + @param x Pointer to x location of character + @param y Pointer to y location of character + @param minx Minimum clipping value for X + @param miny Minimum clipping value for Y + @param maxx Maximum clipping value for X + @param maxy Maximum clipping value for Y +*/ +/**************************************************************************/ +void Adafruit_GFX::charBounds(char c, int16_t *x, int16_t *y, + int16_t *minx, int16_t *miny, int16_t *maxx, int16_t *maxy) { + + if(gfxFont) { + + if(c == '\n') { // Newline? + *x = 0; // Reset x to zero, advance y by one line + *y += textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } else if(c != '\r') { // Not a carriage return; is normal char + uint8_t first = pgm_read_byte(&gfxFont->first), + last = pgm_read_byte(&gfxFont->last); + if((c >= first) && (c <= last)) { // Char present in this font? + GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer( + &gfxFont->glyph))[c - first]); + uint8_t gw = pgm_read_byte(&glyph->width), + gh = pgm_read_byte(&glyph->height), + xa = pgm_read_byte(&glyph->xAdvance); + int8_t xo = pgm_read_byte(&glyph->xOffset), + yo = pgm_read_byte(&glyph->yOffset); + if(wrap && ((*x+(((int16_t)xo+gw)*textsize)) > _width)) { + *x = 0; // Reset x to zero, advance y by one line + *y += textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } + int16_t ts = (int16_t)textsize, + x1 = *x + xo * ts, + y1 = *y + yo * ts, + x2 = x1 + gw * ts - 1, + y2 = y1 + gh * ts - 1; + if(x1 < *minx) *minx = x1; + if(y1 < *miny) *miny = y1; + if(x2 > *maxx) *maxx = x2; + if(y2 > *maxy) *maxy = y2; + *x += xa * ts; + } + } + + } else { // Default font + + if(c == '\n') { // Newline? + *x = 0; // Reset x to zero, + *y += textsize * 8; // advance y one line + // min/max x/y unchaged -- that waits for next 'normal' character + } else if(c != '\r') { // Normal char; ignore carriage returns + if(wrap && ((*x + textsize * 6) > _width)) { // Off right? + *x = 0; // Reset x to zero, + *y += textsize * 8; // advance y one line + } + int x2 = *x + textsize * 6 - 1, // Lower-right pixel of char + y2 = *y + textsize * 8 - 1; + if(x2 > *maxx) *maxx = x2; // Track max x, y + if(y2 > *maxy) *maxy = y2; + if(*x < *minx) *minx = *x; // Track min x, y + if(*y < *miny) *miny = *y; + *x += textsize * 6; // Advance x one char + } + } +} + +/**************************************************************************/ +/*! + @brief Helper to determine size of a string with current font/size. Pass string and a cursor position, returns UL corner and W,H. + @param str The ascii string to measure + @param x The current cursor X + @param y The current cursor Y + @param x1 The boundary X coordinate, set by function + @param y1 The boundary Y coordinate, set by function + @param w The boundary width, set by function + @param h The boundary height, set by function +*/ +/**************************************************************************/ +void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y, + int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { + uint8_t c; // Current character + + *x1 = x; + *y1 = y; + *w = *h = 0; + + int16_t minx = _width, miny = _height, maxx = -1, maxy = -1; + + while((c = *str++)) + charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy); + + if(maxx >= minx) { + *x1 = minx; + *w = maxx - minx + 1; + } + if(maxy >= miny) { + *y1 = miny; + *h = maxy - miny + 1; + } +} + +/**************************************************************************/ +/*! + @brief Helper to determine size of a string with current font/size. Pass string and a cursor position, returns UL corner and W,H. + @param str The ascii string to measure (as an arduino String() class) + @param x The current cursor X + @param y The current cursor Y + @param x1 The boundary X coordinate, set by function + @param y1 The boundary Y coordinate, set by function + @param w The boundary width, set by function + @param h The boundary height, set by function +*/ +/**************************************************************************/ +void Adafruit_GFX::getTextBounds(const String &str, int16_t x, int16_t y, + int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { + if (str.length() != 0) { + getTextBounds(const_cast<char*>(str.c_str()), x, y, x1, y1, w, h); + } +} + + +/**************************************************************************/ +/*! + @brief Helper to determine size of a PROGMEM string with current font/size. Pass string and a cursor position, returns UL corner and W,H. + @param str The flash-memory ascii string to measure + @param x The current cursor X + @param y The current cursor Y + @param x1 The boundary X coordinate, set by function + @param y1 The boundary Y coordinate, set by function + @param w The boundary width, set by function + @param h The boundary height, set by function +*/ +/**************************************************************************/ +void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str, + int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { + uint8_t *s = (uint8_t *)str, c; + + *x1 = x; + *y1 = y; + *w = *h = 0; + + int16_t minx = _width, miny = _height, maxx = -1, maxy = -1; + + while((c = pgm_read_byte(s++))) + charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy); + + if(maxx >= minx) { + *x1 = minx; + *w = maxx - minx + 1; + } + if(maxy >= miny) { + *y1 = miny; + *h = maxy - miny + 1; + } +} + +/**************************************************************************/ +/*! + @brief Get width of the display, accounting for the current rotation + @returns Width in pixels +*/ +/**************************************************************************/ +int16_t Adafruit_GFX::width(void) const { + return _width; +} + +/**************************************************************************/ +/*! + @brief Get height of the display, accounting for the current rotation + @returns Height in pixels +*/ +/**************************************************************************/ +int16_t Adafruit_GFX::height(void) const { + return _height; +} + +/**************************************************************************/ +/*! + @brief Invert the display (ideally using built-in hardware command) + @param i True if you want to invert, false to make 'normal' +*/ +/**************************************************************************/ +void Adafruit_GFX::invertDisplay(boolean i) { + // Do nothing, must be subclassed if supported by hardware +} + +/***************************************************************************/ + +/**************************************************************************/ +/*! + @brief Create a simple drawn button UI element +*/ +/**************************************************************************/ +Adafruit_GFX_Button::Adafruit_GFX_Button(void) { + _gfx = 0; +} + +/**************************************************************************/ +/*! + @brief Initialize button with our desired color/size/settings + @param gfx Pointer to our display so we can draw to it! + @param x The X coordinate of the center of the button + @param y The Y coordinate of the center of the button + @param w Width of the buttton + @param h Height of the buttton + @param outline Color of the outline (16-bit 5-6-5 standard) + @param fill Color of the button fill (16-bit 5-6-5 standard) + @param textcolor Color of the button label (16-bit 5-6-5 standard) + @param label Ascii string of the text inside the button + @param textsize The font magnification of the label text +*/ +/**************************************************************************/ +// Classic initButton() function: pass center & size +void Adafruit_GFX_Button::initButton( + Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w, uint16_t h, + uint16_t outline, uint16_t fill, uint16_t textcolor, + char *label, uint8_t textsize) +{ + // Tweak arguments and pass to the newer initButtonUL() function... + initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill, + textcolor, label, textsize); +} + +/**************************************************************************/ +/*! + @brief Initialize button with our desired color/size/settings, with upper-left coordinates + @param gfx Pointer to our display so we can draw to it! + @param x1 The X coordinate of the Upper-Left corner of the button + @param y1 The Y coordinate of the Upper-Left corner of the button + @param w Width of the buttton + @param h Height of the buttton + @param outline Color of the outline (16-bit 5-6-5 standard) + @param fill Color of the button fill (16-bit 5-6-5 standard) + @param textcolor Color of the button label (16-bit 5-6-5 standard) + @param label Ascii string of the text inside the button + @param textsize The font magnification of the label text +*/ +/**************************************************************************/ +void Adafruit_GFX_Button::initButtonUL( + Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w, uint16_t h, + uint16_t outline, uint16_t fill, uint16_t textcolor, + char *label, uint8_t textsize) +{ + _x1 = x1; + _y1 = y1; + _w = w; + _h = h; + _outlinecolor = outline; + _fillcolor = fill; + _textcolor = textcolor; + _textsize = textsize; + _gfx = gfx; + strncpy(_label, label, 9); +} + +/**************************************************************************/ +/*! + @brief Draw the button on the screen + @param inverted Whether to draw with fill/text swapped to indicate 'pressed' +*/ +/**************************************************************************/ +void Adafruit_GFX_Button::drawButton(boolean inverted) { + uint16_t fill, outline, text; + + if(!inverted) { + fill = _fillcolor; + outline = _outlinecolor; + text = _textcolor; + } else { + fill = _textcolor; + outline = _outlinecolor; + text = _fillcolor; + } + + uint8_t r = min(_w, _h) / 4; // Corner radius + _gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill); + _gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline); + + _gfx->setCursor(_x1 + (_w/2) - (strlen(_label) * 3 * _textsize), + _y1 + (_h/2) - (4 * _textsize)); + _gfx->setTextColor(text); + _gfx->setTextSize(_textsize); + _gfx->print(_label); +} + +/**************************************************************************/ +/*! + @brief Helper to let us know if a coordinate is within the bounds of the button + @param x The X coordinate to check + @param y The Y coordinate to check + @returns True if within button graphics outline +*/ +/**************************************************************************/ +boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) { + return ((x >= _x1) && (x < (int16_t) (_x1 + _w)) && + (y >= _y1) && (y < (int16_t) (_y1 + _h))); +} + +/**************************************************************************/ +/*! + @brief Sets the state of the button, should be done by some touch function + @param p True for pressed, false for not. +*/ +/**************************************************************************/ +void Adafruit_GFX_Button::press(boolean p) { + laststate = currstate; + currstate = p; +} + +/**************************************************************************/ +/*! + @brief Query whether the button is currently pressed + @returns True if pressed +*/ +/**************************************************************************/ +boolean Adafruit_GFX_Button::isPressed() { return currstate; } + +/**************************************************************************/ +/*! + @brief Query whether the button was pressed since we last checked state + @returns True if was not-pressed before, now is. +*/ +/**************************************************************************/ +boolean Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); } + +/**************************************************************************/ +/*! + @brief Query whether the button was released since we last checked state + @returns True if was pressed before, now is not. +*/ +/**************************************************************************/ +boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); } + +// ------------------------------------------------------------------------- + +// GFXcanvas1, GFXcanvas8 and GFXcanvas16 (currently a WIP, don't get too +// comfy with the implementation) provide 1-, 8- and 16-bit offscreen +// canvases, the address of which can be passed to drawBitmap() or +// pushColors() (the latter appears only in a couple of GFX-subclassed TFT +// libraries at this time). This is here mostly to help with the recently- +// added proportionally-spaced fonts; adds a way to refresh a section of the +// screen without a massive flickering clear-and-redraw...but maybe you'll +// find other uses too. VERY RAM-intensive, since the buffer is in MCU +// memory and not the display driver...GXFcanvas1 might be minimally useful +// on an Uno-class board, but this and the others are much more likely to +// require at least a Mega or various recent ARM-type boards (recommended, +// as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per +// pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte +// per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no +// scanline pad). +// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND. + +/**************************************************************************/ +/*! + @brief Instatiate a GFX 1-bit canvas context for graphics + @param w Display width, in pixels + @param h Display height, in pixels +*/ +/**************************************************************************/ +GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { + uint16_t bytes = ((w + 7) / 8) * h; + if((buffer = (uint8_t *)malloc(bytes))) { + memset(buffer, 0, bytes); + } +} + +/**************************************************************************/ +/*! + @brief Delete the canvas, free memory +*/ +/**************************************************************************/ +GFXcanvas1::~GFXcanvas1(void) { + if(buffer) free(buffer); +} + +/**************************************************************************/ +/*! + @brief Get a pointer to the internal buffer memory + @returns A pointer to the allocated buffer +*/ +/**************************************************************************/ +uint8_t* GFXcanvas1::getBuffer(void) { + return buffer; +} + +/**************************************************************************/ +/*! + @brief Draw a pixel to the canvas framebuffer + @param x x coordinate + @param y y coordinate + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) { +#ifdef __AVR__ + // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR + static const uint8_t PROGMEM + GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }, + GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE }; +#endif + + if(buffer) { + if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; + + int16_t t; + switch(rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)]; +#ifdef __AVR__ + if(color) *ptr |= pgm_read_byte(&GFXsetBit[x & 7]); + else *ptr &= pgm_read_byte(&GFXclrBit[x & 7]); +#else + if(color) *ptr |= 0x80 >> (x & 7); + else *ptr &= ~(0x80 >> (x & 7)); +#endif + } +} + +/**************************************************************************/ +/*! + @brief Fill the framebuffer completely with one color + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas1::fillScreen(uint16_t color) { + if(buffer) { + uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT; + memset(buffer, color ? 0xFF : 0x00, bytes); + } +} + +/**************************************************************************/ +/*! + @brief Instatiate a GFX 8-bit canvas context for graphics + @param w Display width, in pixels + @param h Display height, in pixels +*/ +/**************************************************************************/ +GFXcanvas8::GFXcanvas8(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { + uint32_t bytes = w * h; + if((buffer = (uint8_t *)malloc(bytes))) { + memset(buffer, 0, bytes); + } +} + +/**************************************************************************/ +/*! + @brief Delete the canvas, free memory +*/ +/**************************************************************************/ +GFXcanvas8::~GFXcanvas8(void) { + if(buffer) free(buffer); +} + + +/**************************************************************************/ +/*! + @brief Get a pointer to the internal buffer memory + @returns A pointer to the allocated buffer +*/ +/**************************************************************************/ +uint8_t* GFXcanvas8::getBuffer(void) { + return buffer; +} + +/**************************************************************************/ +/*! + @brief Draw a pixel to the canvas framebuffer + @param x x coordinate + @param y y coordinate + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas8::drawPixel(int16_t x, int16_t y, uint16_t color) { + if(buffer) { + if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; + + int16_t t; + switch(rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + buffer[x + y * WIDTH] = color; + } +} + +/**************************************************************************/ +/*! + @brief Fill the framebuffer completely with one color + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas8::fillScreen(uint16_t color) { + if(buffer) { + memset(buffer, color, WIDTH * HEIGHT); + } +} + +void GFXcanvas8::writeFastHLine(int16_t x, int16_t y, + int16_t w, uint16_t color) { + + if((x >= _width) || (y < 0) || (y >= _height)) return; + int16_t x2 = x + w - 1; + if(x2 < 0) return; + + // Clip left/right + if(x < 0) { + x = 0; + w = x2 + 1; + } + if(x2 >= _width) w = _width - x; + + int16_t t; + switch(rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + memset(buffer + y * WIDTH + x, color, w); +} + +/**************************************************************************/ +/*! + @brief Instatiate a GFX 16-bit canvas context for graphics + @param w Display width, in pixels + @param h Display height, in pixels +*/ +/**************************************************************************/ +GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { + uint32_t bytes = w * h * 2; + if((buffer = (uint16_t *)malloc(bytes))) { + memset(buffer, 0, bytes); + } +} + +/**************************************************************************/ +/*! + @brief Delete the canvas, free memory +*/ +/**************************************************************************/ +GFXcanvas16::~GFXcanvas16(void) { + if(buffer) free(buffer); +} + +/**************************************************************************/ +/*! + @brief Get a pointer to the internal buffer memory + @returns A pointer to the allocated buffer +*/ +/**************************************************************************/ +uint16_t* GFXcanvas16::getBuffer(void) { + return buffer; +} + +/**************************************************************************/ +/*! + @brief Draw a pixel to the canvas framebuffer + @param x x coordinate + @param y y coordinate + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) { + if(buffer) { + if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return; + + int16_t t; + switch(rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + buffer[x + y * WIDTH] = color; + } +} + +/**************************************************************************/ +/*! + @brief Fill the framebuffer completely with one color + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas16::fillScreen(uint16_t color) { + if(buffer) { + uint8_t hi = color >> 8, lo = color & 0xFF; + if(hi == lo) { + memset(buffer, lo, WIDTH * HEIGHT * 2); + } else { + uint32_t i, pixels = WIDTH * HEIGHT; + for(i=0; i<pixels; i++) buffer[i] = color; + } + } +} + diff --git a/source/sharp/Adafruit_GFX.h b/source/sharp/Adafruit_GFX.h new file mode 100755 index 0000000..5af57aa --- /dev/null +++ b/source/sharp/Adafruit_GFX.h @@ -0,0 +1,227 @@ +#ifndef _ADAFRUIT_GFX_H +#define _ADAFRUIT_GFX_H + +#if ARDUINO >= 100 + #include "Arduino.h" + #include "Print.h" +#else + #include "WProgram.h" +#endif +#include "gfxfont.h" + +/// A generic graphics superclass that can handle all sorts of drawing. At a minimum you can subclass and provide drawPixel(). At a maximum you can do a ton of overriding to optimize. Used for any/all Adafruit displays! +class Adafruit_GFX : public Print { + + public: + + Adafruit_GFX(int16_t w, int16_t h); // Constructor + + // This MUST be defined by the subclass: + virtual void drawPixel(int16_t x, int16_t y, uint16_t color) = 0; ///< Virtual drawPixel() function to draw to the screen/framebuffer/etc, must be overridden in subclass. @param x X coordinate. @param y Y coordinate. @param color 16-bit pixel color. + + // TRANSACTION API / CORE DRAW API + // These MAY be overridden by the subclass to provide device-specific + // optimized code. Otherwise 'generic' versions are used. + virtual void startWrite(void); + virtual void writePixel(int16_t x, int16_t y, uint16_t color); + virtual void writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color); + virtual void writeFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color); + virtual void writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color); + virtual void writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color); + virtual void endWrite(void); + + // CONTROL API + // These MAY be overridden by the subclass to provide device-specific + // optimized code. Otherwise 'generic' versions are used. + virtual void setRotation(uint8_t r); + virtual void invertDisplay(boolean i); + + // BASIC DRAW API + // These MAY be overridden by the subclass to provide device-specific + // optimized code. Otherwise 'generic' versions are used. + virtual void + // It's good to implement those, even if using transaction API + drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color), + drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color), + fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color), + fillScreen(uint16_t color), + // Optional and probably not necessary to change + drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color), + drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color); + + // These exist only with Adafruit_GFX (no subclass overrides) + void + drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color), + drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, + uint16_t color), + fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color), + fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, + int16_t delta, uint16_t color), + drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + int16_t x2, int16_t y2, uint16_t color), + fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + int16_t x2, int16_t y2, uint16_t color), + drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, + int16_t radius, uint16_t color), + fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, + int16_t radius, uint16_t color), + drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[], + int16_t w, int16_t h, uint16_t color), + drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[], + int16_t w, int16_t h, uint16_t color, uint16_t bg), + drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, + int16_t w, int16_t h, uint16_t color), + drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, + int16_t w, int16_t h, uint16_t color, uint16_t bg), + drawXBitmap(int16_t x, int16_t y, const uint8_t bitmap[], + int16_t w, int16_t h, uint16_t color), + drawGrayscaleBitmap(int16_t x, int16_t y, const uint8_t bitmap[], + int16_t w, int16_t h), + drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap, + int16_t w, int16_t h), + drawGrayscaleBitmap(int16_t x, int16_t y, + const uint8_t bitmap[], const uint8_t mask[], + int16_t w, int16_t h), + drawGrayscaleBitmap(int16_t x, int16_t y, + uint8_t *bitmap, uint8_t *mask, int16_t w, int16_t h), + drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[], + int16_t w, int16_t h), + drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap, + int16_t w, int16_t h), + drawRGBBitmap(int16_t x, int16_t y, + const uint16_t bitmap[], const uint8_t mask[], + int16_t w, int16_t h), + drawRGBBitmap(int16_t x, int16_t y, + uint16_t *bitmap, uint8_t *mask, int16_t w, int16_t h), + drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, + uint16_t bg, uint8_t size), + setCursor(int16_t x, int16_t y), + setTextColor(uint16_t c), + setTextColor(uint16_t c, uint16_t bg), + setTextSize(uint8_t s), + setTextWrap(boolean w), + cp437(boolean x=true), + setFont(const GFXfont *f = NULL), + getTextBounds(const char *string, int16_t x, int16_t y, + int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h), + getTextBounds(const __FlashStringHelper *s, int16_t x, int16_t y, + int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h), + getTextBounds(const String &str, int16_t x, int16_t y, + int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h); + + +#if ARDUINO >= 100 + virtual size_t write(uint8_t); +#else + virtual void write(uint8_t); +#endif + + int16_t height(void) const; + int16_t width(void) const; + + uint8_t getRotation(void) const; + + // get current cursor position (get rotation safe maximum values, using: width() for x, height() for y) + int16_t getCursorX(void) const; + int16_t getCursorY(void) const; + + protected: + void + charBounds(char c, int16_t *x, int16_t *y, + int16_t *minx, int16_t *miny, int16_t *maxx, int16_t *maxy); + const int16_t + WIDTH, ///< This is the 'raw' display width - never changes + HEIGHT; ///< This is the 'raw' display height - never changes + int16_t + _width, ///< Display width as modified by current rotation + _height, ///< Display height as modified by current rotation + cursor_x, ///< x location to start print()ing text + cursor_y; ///< y location to start print()ing text + uint16_t + textcolor, ///< 16-bit background color for print() + textbgcolor; ///< 16-bit text color for print() + uint8_t + textsize, ///< Desired magnification of text to print() + rotation; ///< Display rotation (0 thru 3) + boolean + wrap, ///< If set, 'wrap' text at right edge of display + _cp437; ///< If set, use correct CP437 charset (default is off) + GFXfont + *gfxFont; ///< Pointer to special font +}; + + +/// A simple drawn button UI element +class Adafruit_GFX_Button { + + public: + Adafruit_GFX_Button(void); + // "Classic" initButton() uses center & size + void initButton(Adafruit_GFX *gfx, int16_t x, int16_t y, + uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, + uint16_t textcolor, char *label, uint8_t textsize); + // New/alt initButton() uses upper-left corner & size + void initButtonUL(Adafruit_GFX *gfx, int16_t x1, int16_t y1, + uint16_t w, uint16_t h, uint16_t outline, uint16_t fill, + uint16_t textcolor, char *label, uint8_t textsize); + void drawButton(boolean inverted = false); + boolean contains(int16_t x, int16_t y); + + void press(boolean p); + boolean isPressed(); + boolean justPressed(); + boolean justReleased(); + + private: + Adafruit_GFX *_gfx; + int16_t _x1, _y1; // Coordinates of top-left corner + uint16_t _w, _h; + uint8_t _textsize; + uint16_t _outlinecolor, _fillcolor, _textcolor; + char _label[10]; + + boolean currstate, laststate; +}; + + +/// A GFX 1-bit canvas context for graphics +class GFXcanvas1 : public Adafruit_GFX { + public: + GFXcanvas1(uint16_t w, uint16_t h); + ~GFXcanvas1(void); + void drawPixel(int16_t x, int16_t y, uint16_t color), + fillScreen(uint16_t color); + uint8_t *getBuffer(void); + private: + uint8_t *buffer; +}; + + +/// A GFX 8-bit canvas context for graphics +class GFXcanvas8 : public Adafruit_GFX { + public: + GFXcanvas8(uint16_t w, uint16_t h); + ~GFXcanvas8(void); + void drawPixel(int16_t x, int16_t y, uint16_t color), + fillScreen(uint16_t color), + writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color); + + uint8_t *getBuffer(void); + private: + uint8_t *buffer; +}; + + +/// A GFX 16-bit canvas context for graphics +class GFXcanvas16 : public Adafruit_GFX { + public: + GFXcanvas16(uint16_t w, uint16_t h); + ~GFXcanvas16(void); + void drawPixel(int16_t x, int16_t y, uint16_t color), + fillScreen(uint16_t color); + uint16_t *getBuffer(void); + private: + uint16_t *buffer; +}; + +#endif // _ADAFRUIT_GFX_H diff --git a/source/sharp/Adafruit_SharpMem.cpp b/source/sharp/Adafruit_SharpMem.cpp new file mode 100644 index 0000000..5e963ff --- /dev/null +++ b/source/sharp/Adafruit_SharpMem.cpp @@ -0,0 +1,315 @@ +/********************************************************************* +This is an Arduino library for our Monochrome SHARP Memory Displays + + Pick one up today in the adafruit shop! + ------> http://www.adafruit.com/products/1393 + +These displays use SPI to communicate, 3 pins are required to +interface + +Adafruit invests time and resources providing this open source code, +please support Adafruit and open-source hardware by purchasing +products from Adafruit! + +Written by Limor Fried/Ladyada for Adafruit Industries. +BSD license, check license.txt for more information +All text above, and the splash screen must be included in any redistribution +*********************************************************************/ + +#include "Adafruit_SharpMem.h" + +#ifndef _swap_int16_t +#define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; } +#endif +#ifndef _swap_uint16_t +#define _swap_uint16_t(a, b) { uint16_t t = a; a = b; b = t; } +#endif + +/************************************************************************** + Sharp Memory Display Connector + ----------------------------------------------------------------------- + Pin Function Notes + === ============== =============================== + 1 VIN 3.3-5.0V (into LDO supply) + 2 3V3 3.3V out + 3 GND + 4 SCLK Serial Clock + 5 MOSI Serial Data Input + 6 CS Serial Chip Select + 9 EXTMODE COM Inversion Select (Low = SW clock/serial) + 7 EXTCOMIN External COM Inversion Signal + 8 DISP Display On(High)/Off(Low) + + **************************************************************************/ + +#define SHARPMEM_BIT_WRITECMD (0x80) +#define SHARPMEM_BIT_VCOM (0x40) +#define SHARPMEM_BIT_CLEAR (0x20) +#define TOGGLE_VCOM do { _sharpmem_vcom = _sharpmem_vcom ? 0x00 : SHARPMEM_BIT_VCOM; } while(0); + +byte *sharpmem_buffer; + +/* ************* */ +/* CONSTRUCTORS */ +/* ************* */ +Adafruit_SharpMem::Adafruit_SharpMem(uint8_t clk, uint8_t mosi, uint8_t ss, uint16_t width, uint16_t height) : +Adafruit_GFX(width, height) { + _clk = clk; + _mosi = mosi; + _ss = ss; +} + +boolean Adafruit_SharpMem::begin(void) { + // Set pin state before direction to make sure they start this way (no glitching) + digitalWrite(_ss, HIGH); + digitalWrite(_clk, LOW); + digitalWrite(_mosi, HIGH); + + pinMode(_ss, OUTPUT); + pinMode(_clk, OUTPUT); + pinMode(_mosi, OUTPUT); + +#if defined(USE_FAST_PINIO) + clkport = portOutputRegister(digitalPinToPort(_clk)); + clkpinmask = digitalPinToBitMask(_clk); + dataport = portOutputRegister(digitalPinToPort(_mosi)); + datapinmask = digitalPinToBitMask(_mosi); +#endif + + // Set the vcom bit to a defined state + _sharpmem_vcom = SHARPMEM_BIT_VCOM; + + + sharpmem_buffer = (byte *)malloc((WIDTH * HEIGHT) / 8); + + if (!sharpmem_buffer) return false; + + setRotation(0); + + return true; +} + +/* *************** */ +/* PRIVATE METHODS */ +/* *************** */ + + +/**************************************************************************/ +/*! + @brief Sends a single byte in pseudo-SPI. +*/ +/**************************************************************************/ +void Adafruit_SharpMem::sendbyte(uint8_t data) +{ + uint8_t i = 0; + + // LCD expects LSB first + +#if defined(USE_FAST_PINIO) + for (i=0; i<8; i++) { + // Make sure clock starts low + *clkport &= ~clkpinmask; + if (data & 0x80) + *dataport |= datapinmask; + else + *dataport &= ~datapinmask; + + // Clock is active high + *clkport |= clkpinmask; + data <<= 1; + } + *clkport &= ~clkpinmask; +#else + for (i=0; i<8; i++) { + // Make sure clock starts low + digitalWrite(_clk, LOW); + if (data & 0x80) + digitalWrite(_mosi, HIGH); + else + digitalWrite(_mosi, LOW); + + // Clock is active high + digitalWrite(_clk, HIGH); + data <<= 1; + } + // Make sure clock ends low + digitalWrite(_clk, LOW); +#endif +} + +void Adafruit_SharpMem::sendbyteLSB(uint8_t data) +{ + uint8_t i = 0; + + // LCD expects LSB first +#if defined(USE_FAST_PINIO) + for (i=0; i<8; i++) { + // Make sure clock starts low + *clkport &= ~clkpinmask; + if (data & 0x01) + *dataport |= datapinmask; + else + *dataport &= ~datapinmask; + // Clock is active high + *clkport |= clkpinmask; + data >>= 1; + } + // Make sure clock ends low + *clkport &= ~clkpinmask; +#else + for (i=0; i<8; i++) + { + // Make sure clock starts low + digitalWrite(_clk, LOW); + if (data & 0x01) + digitalWrite(_mosi, HIGH); + else + digitalWrite(_mosi, LOW); + // Clock is active high + digitalWrite(_clk, HIGH); + data >>= 1; + } + // Make sure clock ends low + digitalWrite(_clk, LOW); +#endif +} + +/* ************** */ +/* PUBLIC METHODS */ +/* ************** */ + +// 1<<n is a costly operation on AVR -- table usu. smaller & faster +static const uint8_t PROGMEM + set[] = { 1, 2, 4, 8, 16, 32, 64, 128 }, + clr[] = { (uint8_t)~1 , (uint8_t)~2 , (uint8_t)~4 , (uint8_t)~8, + (uint8_t)~16, (uint8_t)~32, (uint8_t)~64, (uint8_t)~128 }; + +/**************************************************************************/ +/*! + @brief Draws a single pixel in image buffer + + @param[in] x + The x position (0 based) + @param[in] y + The y position (0 based) +*/ +/**************************************************************************/ +void Adafruit_SharpMem::drawPixel(int16_t x, int16_t y, uint16_t color) +{ + if((x < 0) || (x >= _width) || (y < 0) || (y >= _height)) return; + + switch(rotation) { + case 1: + _swap_int16_t(x, y); + x = WIDTH - 1 - x; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + _swap_int16_t(x, y); + y = HEIGHT - 1 - y; + break; + } + + if(color) { + sharpmem_buffer[(y * WIDTH + x) / 8] |= + pgm_read_byte(&set[x & 7]); + } else { + sharpmem_buffer[(y * WIDTH + x) / 8] &= + pgm_read_byte(&clr[x & 7]); + } +} + +/**************************************************************************/ +/*! + @brief Gets the value (1 or 0) of the specified pixel from the buffer + + @param[in] x + The x position (0 based) + @param[in] y + The y position (0 based) + + @return 1 if the pixel is enabled, 0 if disabled +*/ +/**************************************************************************/ +uint8_t Adafruit_SharpMem::getPixel(uint16_t x, uint16_t y) +{ + if((x >= _width) || (y >= _height)) return 0; // <0 test not needed, unsigned + + switch(rotation) { + case 1: + _swap_uint16_t(x, y); + x = WIDTH - 1 - x; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + _swap_uint16_t(x, y); + y = HEIGHT - 1 - y; + break; + } + + return sharpmem_buffer[(y * WIDTH + x) / 8] & + pgm_read_byte(&set[x & 7]) ? 1 : 0; +} + +/**************************************************************************/ +/*! + @brief Clears the screen +*/ +/**************************************************************************/ +void Adafruit_SharpMem::clearDisplay() +{ + memset(sharpmem_buffer, 0xff, (WIDTH * HEIGHT) / 8); + // Send the clear screen command rather than doing a HW refresh (quicker) + digitalWrite(_ss, HIGH); + sendbyte(_sharpmem_vcom | SHARPMEM_BIT_CLEAR); + sendbyteLSB(0x00); + TOGGLE_VCOM; + digitalWrite(_ss, LOW); +} + +/**************************************************************************/ +/*! + @brief Renders the contents of the pixel buffer on the LCD +*/ +/**************************************************************************/ +void Adafruit_SharpMem::refresh(void) +{ + uint16_t i, totalbytes, currentline, oldline; + totalbytes = (WIDTH * HEIGHT) / 8; + + // Send the write command + digitalWrite(_ss, HIGH); + sendbyte(SHARPMEM_BIT_WRITECMD | _sharpmem_vcom); + TOGGLE_VCOM; + + // Send the address for line 1 + oldline = currentline = 1; + sendbyteLSB(currentline); + + // Send image buffer + for (i=0; i<totalbytes; i++) + { + sendbyteLSB(sharpmem_buffer[i]); + currentline = ((i+1)/(WIDTH/8)) + 1; + if(currentline != oldline) + { + // Send end of line and address bytes + sendbyteLSB(0x00); + if (currentline <= HEIGHT) + { + sendbyteLSB(currentline); + } + oldline = currentline; + } + } + + // Send another trailing 8 bits for the last line + sendbyteLSB(0x00); + digitalWrite(_ss, LOW); +} diff --git a/source/sharp/Adafruit_SharpMem.h b/source/sharp/Adafruit_SharpMem.h new file mode 100644 index 0000000..1b0b581 --- /dev/null +++ b/source/sharp/Adafruit_SharpMem.h @@ -0,0 +1,70 @@ +/********************************************************************* +This is an Arduino library for our Monochrome SHARP Memory Displays + + Pick one up today in the adafruit shop! + ------> http://www.adafruit.com/products/1393 + +These displays use SPI to communicate, 3 pins are required to +interface + +Adafruit invests time and resources providing this open source code, +please support Adafruit and open-source hardware by purchasing +products from Adafruit! + +Written by Limor Fried/Ladyada for Adafruit Industries. +BSD license, check license.txt for more information +All text above, and the splash screen must be included in any redistribution +*********************************************************************/ + +#if ARDUINO >= 100 + #include "Arduino.h" +#else + #include "WProgram.h" +#endif + +#if defined(RAMSTART) && defined(RAMEND) && ((RAMEND-RAMSTART) < 4096) + #warning "Display may not work on devices with less than 4K RAM" +#endif + +#include <Adafruit_GFX.h> +#ifdef __AVR + #include <avr/pgmspace.h> +#elif defined(ESP8266) + #include <pgmspace.h> +#endif + +#if defined(ARDUINO_STM32_FEATHER) + typedef volatile uint32 RwReg; + //#define USE_FAST_PINIO +#elif defined(ARDUINO_FEATHER52) || defined (ESP8266) || defined (ESP32) || defined(__SAM3X8E__) || defined(ARDUINO_ARCH_SAMD) + typedef volatile uint32_t RwReg; + #define USE_FAST_PINIO // tested! +#elif defined (__AVR__) || defined(TEENSYDUINO) + typedef volatile uint8_t RwReg; + #define USE_FAST_PINIO +#else + #undef USE_FAST_PINIO +#endif + + +class Adafruit_SharpMem : public Adafruit_GFX { + public: + Adafruit_SharpMem(uint8_t clk, uint8_t mosi, uint8_t ss, uint16_t w = 96, uint16_t h = 96); + boolean begin(); + void drawPixel(int16_t x, int16_t y, uint16_t color); + uint8_t getPixel(uint16_t x, uint16_t y); + void clearDisplay(); + void refresh(void); + + private: + uint8_t _ss, _clk, _mosi; + uint32_t _sharpmem_vcom; + +#ifdef USE_FAST_PINIO + volatile RwReg *dataport, *clkport; + uint32_t datapinmask, clkpinmask; +#endif + + void sendbyte(uint8_t data); + void sendbyteLSB(uint8_t data); +}; diff --git a/source/sharp/README.txt b/source/sharp/README.txt new file mode 100644 index 0000000..0a84a65 --- /dev/null +++ b/source/sharp/README.txt @@ -0,0 +1,21 @@ +This is an Arduino library for our Monochrome SHARP Memory Displays + + Pick one up today in the adafruit shop! + ------> http://www.adafruit.com/products/1393 + +These displays use SPI to communicate, 3 pins are required to +interface + +To install this library, check out our detailed library install tutorial: +http://learn.adafruit.com/adafruit-all-about-arduino-libraries-install-use + +Also requires the Adafruit GFX library, install the same way +https://github.com/adafruit/Adafruit-GFX-Library + +Adafruit invests time and resources providing this open source code, +please support Adafruit and open-source hardware by purchasing +products from Adafruit! + +Written by Limor Fried & Kevin Townsend for Adafruit Industries. +BSD license, check license.txt for more information +All text above, and the splash screen must be included in any redistribution
\ No newline at end of file diff --git a/source/sharp/gfxfont.h b/source/sharp/gfxfont.h new file mode 100644 index 0000000..c691de6 --- /dev/null +++ b/source/sharp/gfxfont.h @@ -0,0 +1,29 @@ +// Font structures for newer Adafruit_GFX (1.1 and later). +// Example fonts are included in 'Fonts' directory. +// To use a font in your Arduino sketch, #include the corresponding .h +// file and pass address of GFXfont struct to setFont(). Pass NULL to +// revert to 'classic' fixed-space bitmap font. + +#ifndef _GFXFONT_H_ +#define _GFXFONT_H_ + +/// Font data stored PER GLYPH +typedef struct { + uint16_t bitmapOffset; ///< Pointer into GFXfont->bitmap + uint8_t width; ///< Bitmap dimensions in pixels + uint8_t height; ///< Bitmap dimensions in pixels + uint8_t xAdvance; ///< Distance to advance cursor (x axis) + int8_t xOffset; ///< X dist from cursor pos to UL corner + int8_t yOffset; ///< Y dist from cursor pos to UL corner +} GFXglyph; + +/// Data stored for FONT AS A WHOLE +typedef struct { + uint8_t *bitmap; ///< Glyph bitmaps, concatenated + GFXglyph *glyph; ///< Glyph array + uint8_t first; ///< ASCII extents (first char) + uint8_t last; ///< ASCII extents (last char) + uint8_t yAdvance; ///< Newline distance (y axis) +} GFXfont; + +#endif // _GFXFONT_H_ diff --git a/source/sharp/glcdfont.c b/source/sharp/glcdfont.c new file mode 100644 index 0000000..6f88bd2 --- /dev/null +++ b/source/sharp/glcdfont.c @@ -0,0 +1,276 @@ +// This is the 'classic' fixed-space bitmap font for Adafruit_GFX since 1.0. +// See gfxfont.h for newer custom bitmap font info. + +#ifndef FONT5X7_H +#define FONT5X7_H + +#ifdef __AVR__ + #include <avr/io.h> + #include <avr/pgmspace.h> +#elif defined(ESP8266) + #include <pgmspace.h> +#else + #define PROGMEM +#endif + +// Standard ASCII 5x7 font + +static const unsigned char font[] PROGMEM = { + 0x00, 0x00, 0x00, 0x00, 0x00, + 0x3E, 0x5B, 0x4F, 0x5B, 0x3E, + 0x3E, 0x6B, 0x4F, 0x6B, 0x3E, + 0x1C, 0x3E, 0x7C, 0x3E, 0x1C, + 0x18, 0x3C, 0x7E, 0x3C, 0x18, + 0x1C, 0x57, 0x7D, 0x57, 0x1C, + 0x1C, 0x5E, 0x7F, 0x5E, 0x1C, + 0x00, 0x18, 0x3C, 0x18, 0x00, + 0xFF, 0xE7, 0xC3, 0xE7, 0xFF, + 0x00, 0x18, 0x24, 0x18, 0x00, + 0xFF, 0xE7, 0xDB, 0xE7, 0xFF, + 0x30, 0x48, 0x3A, 0x06, 0x0E, + 0x26, 0x29, 0x79, 0x29, 0x26, + 0x40, 0x7F, 0x05, 0x05, 0x07, + 0x40, 0x7F, 0x05, 0x25, 0x3F, + 0x5A, 0x3C, 0xE7, 0x3C, 0x5A, + 0x7F, 0x3E, 0x1C, 0x1C, 0x08, + 0x08, 0x1C, 0x1C, 0x3E, 0x7F, + 0x14, 0x22, 0x7F, 0x22, 0x14, + 0x5F, 0x5F, 0x00, 0x5F, 0x5F, + 0x06, 0x09, 0x7F, 0x01, 0x7F, + 0x00, 0x66, 0x89, 0x95, 0x6A, + 0x60, 0x60, 0x60, 0x60, 0x60, + 0x94, 0xA2, 0xFF, 0xA2, 0x94, + 0x08, 0x04, 0x7E, 0x04, 0x08, + 0x10, 0x20, 0x7E, 0x20, 0x10, + 0x08, 0x08, 0x2A, 0x1C, 0x08, + 0x08, 0x1C, 0x2A, 0x08, 0x08, + 0x1E, 0x10, 0x10, 0x10, 0x10, + 0x0C, 0x1E, 0x0C, 0x1E, 0x0C, + 0x30, 0x38, 0x3E, 0x38, 0x30, + 0x06, 0x0E, 0x3E, 0x0E, 0x06, + 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x5F, 0x00, 0x00, + 0x00, 0x07, 0x00, 0x07, 0x00, + 0x14, 0x7F, 0x14, 0x7F, 0x14, + 0x24, 0x2A, 0x7F, 0x2A, 0x12, + 0x23, 0x13, 0x08, 0x64, 0x62, + 0x36, 0x49, 0x56, 0x20, 0x50, + 0x00, 0x08, 0x07, 0x03, 0x00, + 0x00, 0x1C, 0x22, 0x41, 0x00, + 0x00, 0x41, 0x22, 0x1C, 0x00, + 0x2A, 0x1C, 0x7F, 0x1C, 0x2A, + 0x08, 0x08, 0x3E, 0x08, 0x08, + 0x00, 0x80, 0x70, 0x30, 0x00, + 0x08, 0x08, 0x08, 0x08, 0x08, + 0x00, 0x00, 0x60, 0x60, 0x00, + 0x20, 0x10, 0x08, 0x04, 0x02, + 0x3E, 0x51, 0x49, 0x45, 0x3E, + 0x00, 0x42, 0x7F, 0x40, 0x00, + 0x72, 0x49, 0x49, 0x49, 0x46, + 0x21, 0x41, 0x49, 0x4D, 0x33, + 0x18, 0x14, 0x12, 0x7F, 0x10, + 0x27, 0x45, 0x45, 0x45, 0x39, + 0x3C, 0x4A, 0x49, 0x49, 0x31, + 0x41, 0x21, 0x11, 0x09, 0x07, + 0x36, 0x49, 0x49, 0x49, 0x36, + 0x46, 0x49, 0x49, 0x29, 0x1E, + 0x00, 0x00, 0x14, 0x00, 0x00, + 0x00, 0x40, 0x34, 0x00, 0x00, + 0x00, 0x08, 0x14, 0x22, 0x41, + 0x14, 0x14, 0x14, 0x14, 0x14, + 0x00, 0x41, 0x22, 0x14, 0x08, + 0x02, 0x01, 0x59, 0x09, 0x06, + 0x3E, 0x41, 0x5D, 0x59, 0x4E, + 0x7C, 0x12, 0x11, 0x12, 0x7C, + 0x7F, 0x49, 0x49, 0x49, 0x36, + 0x3E, 0x41, 0x41, 0x41, 0x22, + 0x7F, 0x41, 0x41, 0x41, 0x3E, + 0x7F, 0x49, 0x49, 0x49, 0x41, + 0x7F, 0x09, 0x09, 0x09, 0x01, + 0x3E, 0x41, 0x41, 0x51, 0x73, + 0x7F, 0x08, 0x08, 0x08, 0x7F, + 0x00, 0x41, 0x7F, 0x41, 0x00, + 0x20, 0x40, 0x41, 0x3F, 0x01, + 0x7F, 0x08, 0x14, 0x22, 0x41, + 0x7F, 0x40, 0x40, 0x40, 0x40, + 0x7F, 0x02, 0x1C, 0x02, 0x7F, + 0x7F, 0x04, 0x08, 0x10, 0x7F, + 0x3E, 0x41, 0x41, 0x41, 0x3E, + 0x7F, 0x09, 0x09, 0x09, 0x06, + 0x3E, 0x41, 0x51, 0x21, 0x5E, + 0x7F, 0x09, 0x19, 0x29, 0x46, + 0x26, 0x49, 0x49, 0x49, 0x32, + 0x03, 0x01, 0x7F, 0x01, 0x03, + 0x3F, 0x40, 0x40, 0x40, 0x3F, + 0x1F, 0x20, 0x40, 0x20, 0x1F, + 0x3F, 0x40, 0x38, 0x40, 0x3F, + 0x63, 0x14, 0x08, 0x14, 0x63, + 0x03, 0x04, 0x78, 0x04, 0x03, + 0x61, 0x59, 0x49, 0x4D, 0x43, + 0x00, 0x7F, 0x41, 0x41, 0x41, + 0x02, 0x04, 0x08, 0x10, 0x20, + 0x00, 0x41, 0x41, 0x41, 0x7F, + 0x04, 0x02, 0x01, 0x02, 0x04, + 0x40, 0x40, 0x40, 0x40, 0x40, + 0x00, 0x03, 0x07, 0x08, 0x00, + 0x20, 0x54, 0x54, 0x78, 0x40, + 0x7F, 0x28, 0x44, 0x44, 0x38, + 0x38, 0x44, 0x44, 0x44, 0x28, + 0x38, 0x44, 0x44, 0x28, 0x7F, + 0x38, 0x54, 0x54, 0x54, 0x18, + 0x00, 0x08, 0x7E, 0x09, 0x02, + 0x18, 0xA4, 0xA4, 0x9C, 0x78, + 0x7F, 0x08, 0x04, 0x04, 0x78, + 0x00, 0x44, 0x7D, 0x40, 0x00, + 0x20, 0x40, 0x40, 0x3D, 0x00, + 0x7F, 0x10, 0x28, 0x44, 0x00, + 0x00, 0x41, 0x7F, 0x40, 0x00, + 0x7C, 0x04, 0x78, 0x04, 0x78, + 0x7C, 0x08, 0x04, 0x04, 0x78, + 0x38, 0x44, 0x44, 0x44, 0x38, + 0xFC, 0x18, 0x24, 0x24, 0x18, + 0x18, 0x24, 0x24, 0x18, 0xFC, + 0x7C, 0x08, 0x04, 0x04, 0x08, + 0x48, 0x54, 0x54, 0x54, 0x24, + 0x04, 0x04, 0x3F, 0x44, 0x24, + 0x3C, 0x40, 0x40, 0x20, 0x7C, + 0x1C, 0x20, 0x40, 0x20, 0x1C, + 0x3C, 0x40, 0x30, 0x40, 0x3C, + 0x44, 0x28, 0x10, 0x28, 0x44, + 0x4C, 0x90, 0x90, 0x90, 0x7C, + 0x44, 0x64, 0x54, 0x4C, 0x44, + 0x00, 0x08, 0x36, 0x41, 0x00, + 0x00, 0x00, 0x77, 0x00, 0x00, + 0x00, 0x41, 0x36, 0x08, 0x00, + 0x02, 0x01, 0x02, 0x04, 0x02, + 0x3C, 0x26, 0x23, 0x26, 0x3C, + 0x1E, 0xA1, 0xA1, 0x61, 0x12, + 0x3A, 0x40, 0x40, 0x20, 0x7A, + 0x38, 0x54, 0x54, 0x55, 0x59, + 0x21, 0x55, 0x55, 0x79, 0x41, + 0x22, 0x54, 0x54, 0x78, 0x42, // a-umlaut + 0x21, 0x55, 0x54, 0x78, 0x40, + 0x20, 0x54, 0x55, 0x79, 0x40, + 0x0C, 0x1E, 0x52, 0x72, 0x12, + 0x39, 0x55, 0x55, 0x55, 0x59, + 0x39, 0x54, 0x54, 0x54, 0x59, + 0x39, 0x55, 0x54, 0x54, 0x58, + 0x00, 0x00, 0x45, 0x7C, 0x41, + 0x00, 0x02, 0x45, 0x7D, 0x42, + 0x00, 0x01, 0x45, 0x7C, 0x40, + 0x7D, 0x12, 0x11, 0x12, 0x7D, // A-umlaut + 0xF0, 0x28, 0x25, 0x28, 0xF0, + 0x7C, 0x54, 0x55, 0x45, 0x00, + 0x20, 0x54, 0x54, 0x7C, 0x54, + 0x7C, 0x0A, 0x09, 0x7F, 0x49, + 0x32, 0x49, 0x49, 0x49, 0x32, + 0x3A, 0x44, 0x44, 0x44, 0x3A, // o-umlaut + 0x32, 0x4A, 0x48, 0x48, 0x30, + 0x3A, 0x41, 0x41, 0x21, 0x7A, + 0x3A, 0x42, 0x40, 0x20, 0x78, + 0x00, 0x9D, 0xA0, 0xA0, 0x7D, + 0x3D, 0x42, 0x42, 0x42, 0x3D, // O-umlaut + 0x3D, 0x40, 0x40, 0x40, 0x3D, + 0x3C, 0x24, 0xFF, 0x24, 0x24, + 0x48, 0x7E, 0x49, 0x43, 0x66, + 0x2B, 0x2F, 0xFC, 0x2F, 0x2B, + 0xFF, 0x09, 0x29, 0xF6, 0x20, + 0xC0, 0x88, 0x7E, 0x09, 0x03, + 0x20, 0x54, 0x54, 0x79, 0x41, + 0x00, 0x00, 0x44, 0x7D, 0x41, + 0x30, 0x48, 0x48, 0x4A, 0x32, + 0x38, 0x40, 0x40, 0x22, 0x7A, + 0x00, 0x7A, 0x0A, 0x0A, 0x72, + 0x7D, 0x0D, 0x19, 0x31, 0x7D, + 0x26, 0x29, 0x29, 0x2F, 0x28, + 0x26, 0x29, 0x29, 0x29, 0x26, + 0x30, 0x48, 0x4D, 0x40, 0x20, + 0x38, 0x08, 0x08, 0x08, 0x08, + 0x08, 0x08, 0x08, 0x08, 0x38, + 0x2F, 0x10, 0xC8, 0xAC, 0xBA, + 0x2F, 0x10, 0x28, 0x34, 0xFA, + 0x00, 0x00, 0x7B, 0x00, 0x00, + 0x08, 0x14, 0x2A, 0x14, 0x22, + 0x22, 0x14, 0x2A, 0x14, 0x08, + 0x55, 0x00, 0x55, 0x00, 0x55, // #176 (25% block) missing in old code + 0xAA, 0x55, 0xAA, 0x55, 0xAA, // 50% block + 0xFF, 0x55, 0xFF, 0x55, 0xFF, // 75% block + 0x00, 0x00, 0x00, 0xFF, 0x00, + 0x10, 0x10, 0x10, 0xFF, 0x00, + 0x14, 0x14, 0x14, 0xFF, 0x00, + 0x10, 0x10, 0xFF, 0x00, 0xFF, + 0x10, 0x10, 0xF0, 0x10, 0xF0, + 0x14, 0x14, 0x14, 0xFC, 0x00, + 0x14, 0x14, 0xF7, 0x00, 0xFF, + 0x00, 0x00, 0xFF, 0x00, 0xFF, + 0x14, 0x14, 0xF4, 0x04, 0xFC, + 0x14, 0x14, 0x17, 0x10, 0x1F, + 0x10, 0x10, 0x1F, 0x10, 0x1F, + 0x14, 0x14, 0x14, 0x1F, 0x00, + 0x10, 0x10, 0x10, 0xF0, 0x00, + 0x00, 0x00, 0x00, 0x1F, 0x10, + 0x10, 0x10, 0x10, 0x1F, 0x10, + 0x10, 0x10, 0x10, 0xF0, 0x10, + 0x00, 0x00, 0x00, 0xFF, 0x10, + 0x10, 0x10, 0x10, 0x10, 0x10, + 0x10, 0x10, 0x10, 0xFF, 0x10, + 0x00, 0x00, 0x00, 0xFF, 0x14, + 0x00, 0x00, 0xFF, 0x00, 0xFF, + 0x00, 0x00, 0x1F, 0x10, 0x17, + 0x00, 0x00, 0xFC, 0x04, 0xF4, + 0x14, 0x14, 0x17, 0x10, 0x17, + 0x14, 0x14, 0xF4, 0x04, 0xF4, + 0x00, 0x00, 0xFF, 0x00, 0xF7, + 0x14, 0x14, 0x14, 0x14, 0x14, + 0x14, 0x14, 0xF7, 0x00, 0xF7, + 0x14, 0x14, 0x14, 0x17, 0x14, + 0x10, 0x10, 0x1F, 0x10, 0x1F, + 0x14, 0x14, 0x14, 0xF4, 0x14, + 0x10, 0x10, 0xF0, 0x10, 0xF0, + 0x00, 0x00, 0x1F, 0x10, 0x1F, + 0x00, 0x00, 0x00, 0x1F, 0x14, + 0x00, 0x00, 0x00, 0xFC, 0x14, + 0x00, 0x00, 0xF0, 0x10, 0xF0, + 0x10, 0x10, 0xFF, 0x10, 0xFF, + 0x14, 0x14, 0x14, 0xFF, 0x14, + 0x10, 0x10, 0x10, 0x1F, 0x00, + 0x00, 0x00, 0x00, 0xF0, 0x10, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, + 0xFF, 0xFF, 0xFF, 0x00, 0x00, + 0x00, 0x00, 0x00, 0xFF, 0xFF, + 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, + 0x38, 0x44, 0x44, 0x38, 0x44, + 0xFC, 0x4A, 0x4A, 0x4A, 0x34, // sharp-s or beta + 0x7E, 0x02, 0x02, 0x06, 0x06, + 0x02, 0x7E, 0x02, 0x7E, 0x02, + 0x63, 0x55, 0x49, 0x41, 0x63, + 0x38, 0x44, 0x44, 0x3C, 0x04, + 0x40, 0x7E, 0x20, 0x1E, 0x20, + 0x06, 0x02, 0x7E, 0x02, 0x02, + 0x99, 0xA5, 0xE7, 0xA5, 0x99, + 0x1C, 0x2A, 0x49, 0x2A, 0x1C, + 0x4C, 0x72, 0x01, 0x72, 0x4C, + 0x30, 0x4A, 0x4D, 0x4D, 0x30, + 0x30, 0x48, 0x78, 0x48, 0x30, + 0xBC, 0x62, 0x5A, 0x46, 0x3D, + 0x3E, 0x49, 0x49, 0x49, 0x00, + 0x7E, 0x01, 0x01, 0x01, 0x7E, + 0x2A, 0x2A, 0x2A, 0x2A, 0x2A, + 0x44, 0x44, 0x5F, 0x44, 0x44, + 0x40, 0x51, 0x4A, 0x44, 0x40, + 0x40, 0x44, 0x4A, 0x51, 0x40, + 0x00, 0x00, 0xFF, 0x01, 0x03, + 0xE0, 0x80, 0xFF, 0x00, 0x00, + 0x08, 0x08, 0x6B, 0x6B, 0x08, + 0x36, 0x12, 0x36, 0x24, 0x36, + 0x06, 0x0F, 0x09, 0x0F, 0x06, + 0x00, 0x00, 0x18, 0x18, 0x00, + 0x00, 0x00, 0x10, 0x10, 0x00, + 0x30, 0x40, 0xFF, 0x01, 0x01, + 0x00, 0x1F, 0x01, 0x01, 0x1E, + 0x00, 0x19, 0x1D, 0x17, 0x12, + 0x00, 0x3C, 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, 0x00, 0x00 // #255 NBSP +}; +#endif // FONT5X7_H diff --git a/source/sharp/license.txt b/source/sharp/license.txt new file mode 100644 index 0000000..7492e93 --- /dev/null +++ b/source/sharp/license.txt @@ -0,0 +1,24 @@ +Software License Agreement (BSD License) + +Copyright (c) 2012 Adafruit Industries. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +- Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. |