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authortcsullivan <tullivan99@gmail.com>2019-03-01 07:32:32 -0500
committertcsullivan <tullivan99@gmail.com>2019-03-01 07:32:32 -0500
commitd2284735eee14f2210d9ee1b77b6cecb02e0589b (patch)
tree418ead20e357b8046ffb3b5586c1ac5961fbbb89
parentd6869d1ec4bd24cd2c3eafa534f0849b25ec5607 (diff)
sharp screen working
-rwxr-xr-xMakefile6
-rwxr-xr-xsource/controller.cpp13
-rw-r--r--source/driverSharp.cpp27
-rw-r--r--source/driverSharp.h3
-rwxr-xr-xsource/sharp/Adafruit_GFX.cpp1972
-rwxr-xr-xsource/sharp/Adafruit_GFX.h227
-rw-r--r--source/sharp/Adafruit_SharpMem.cpp315
-rw-r--r--source/sharp/Adafruit_SharpMem.h70
-rw-r--r--source/sharp/README.txt21
-rw-r--r--source/sharp/gfxfont.h29
-rw-r--r--source/sharp/glcdfont.c276
-rw-r--r--source/sharp/license.txt24
12 files changed, 2976 insertions, 7 deletions
diff --git a/Makefile b/Makefile
index bf1f58d..81d8522 100755
--- a/Makefile
+++ b/Makefile
@@ -4,7 +4,7 @@ CXX = $(CROSS)g++
OBJCOPY = $(CROSS)objcopy
NRFUTIL = adafruit-nrfutil
-COMFLAGS = -DFLOAT_ABI_HARD \
+COMFLAGS = -DARDUINO=100 -DFLOAT_ABI_HARD \
-DNRF52 -DNRF52832_XXAA -DS132 \
-Wno-register
@@ -40,6 +40,7 @@ CSRC = $(wildcard $(ARDUINO)/cores/nRF5/freertos/Source/*.c) \
$(ARDUINO)/libraries/Bluefruit52Lib/src/utility/bootloader_util.c
CXXSRC = $(wildcard source/*.cpp) \
+ $(wildcard source/sharp/*.cpp) \
$(ARDUINO)/libraries/Bluefruit52Lib/src/BLEAdvertising.cpp \
$(ARDUINO)/libraries/Bluefruit52Lib/src/BLECentral.cpp \
$(ARDUINO)/libraries/Bluefruit52Lib/src/BLECharacteristic.cpp \
@@ -91,7 +92,8 @@ INCLUDES = -I$(ARDUINO)/libraries/Bluefruit52Lib/src \
-I$(ARDUINO)/cores/nRF5/freertos/Source/include \
-I$(ARDUINO)/cores/nRF5/freertos/portable/CMSIS/nrf52 \
-I$(ARDUINO)/cores/nRF5/freertos/portable/GCC/nrf52 \
- -I$(ARDUINO)/variants/feather_nrf52832
+ -I$(ARDUINO)/variants/feather_nrf52832 \
+ -Isource/sharp
all: $(OUTELF) $(OUTHEX) $(OUTDFU)
diff --git a/source/controller.cpp b/source/controller.cpp
index f6393e8..853e8fc 100755
--- a/source/controller.cpp
+++ b/source/controller.cpp
@@ -14,6 +14,8 @@
#include <bluefruit.h>
+#include "driverSharp.h"
+
BLEUart bleuart;
// Function prototypes for packetparser.cpp
@@ -31,8 +33,7 @@ void setup(void)
Serial.begin(115200);
while ( !Serial ) delay(10); // for nrf52840 with native usb
- Serial.println(F("Adafruit Bluefruit52 Controller App Example"));
- Serial.println(F("-------------------------------------------"));
+ Serial.println(F("Initializing..."));
Bluefruit.begin();
// Set max power. Accepted values are: -40, -30, -20, -16, -12, -8, -4, 0, 4
@@ -45,9 +46,9 @@ void setup(void)
// Set up and start advertising
startAdv();
- Serial.println(F("Please use Adafruit Bluefruit LE app to connect in Controller mode"));
- Serial.println(F("Then activate/use the sensors, color picker, game controller, etc!"));
- Serial.println();
+ Serial.println(F("Ready."));
+
+ sharpInit();
}
void startAdv(void)
@@ -85,6 +86,8 @@ void startAdv(void)
/**************************************************************************/
void loop(void)
{
+ sharpRefresh(300);
+
// Wait for new data to arrive
uint8_t len = readPacket(&bleuart, 500);
if (len == 0) return;
diff --git a/source/driverSharp.cpp b/source/driverSharp.cpp
new file mode 100644
index 0000000..74a2a70
--- /dev/null
+++ b/source/driverSharp.cpp
@@ -0,0 +1,27 @@
+#include "sharp/Adafruit_SharpMem.h"
+
+#define SHARP_SCK 12
+#define SHARP_MOSI 13
+#define SHARP_SS 6
+
+Adafruit_SharpMem display(SHARP_SCK, SHARP_MOSI, SHARP_SS, 144, 168);
+
+#define BLACK 0
+#define WHITE 1
+
+void sharpInit(void)
+{
+ display.begin();
+ display.clearDisplay();
+ display.setTextSize(1);
+ display.setTextColor(BLACK);
+ display.setCursor(0, 0);
+ display.println("Hello!");
+}
+
+void sharpRefresh(unsigned int pause)
+{
+ display.refresh();
+ delay(pause);
+}
+
diff --git a/source/driverSharp.h b/source/driverSharp.h
new file mode 100644
index 0000000..9da6f98
--- /dev/null
+++ b/source/driverSharp.h
@@ -0,0 +1,3 @@
+
+void sharpInit(void);
+void sharpRefresh(unsigned int pause = 500);
diff --git a/source/sharp/Adafruit_GFX.cpp b/source/sharp/Adafruit_GFX.cpp
new file mode 100755
index 0000000..f51ce47
--- /dev/null
+++ b/source/sharp/Adafruit_GFX.cpp
@@ -0,0 +1,1972 @@
+/*
+This is the core graphics library for all our displays, providing a common
+set of graphics primitives (points, lines, circles, etc.). It needs to be
+paired with a hardware-specific library for each display device we carry
+(to handle the lower-level functions).
+
+Adafruit invests time and resources providing this open source code, please
+support Adafruit & open-source hardware by purchasing products from Adafruit!
+
+Copyright (c) 2013 Adafruit Industries. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+- Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+- Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "Adafruit_GFX.h"
+#include "glcdfont.c"
+#ifdef __AVR__
+ #include <avr/pgmspace.h>
+#elif defined(ESP8266) || defined(ESP32)
+ #include <pgmspace.h>
+#endif
+
+// Many (but maybe not all) non-AVR board installs define macros
+// for compatibility with existing PROGMEM-reading AVR code.
+// Do our own checks and defines here for good measure...
+
+#ifndef pgm_read_byte
+ #define pgm_read_byte(addr) (*(const unsigned char *)(addr))
+#endif
+#ifndef pgm_read_word
+ #define pgm_read_word(addr) (*(const unsigned short *)(addr))
+#endif
+#ifndef pgm_read_dword
+ #define pgm_read_dword(addr) (*(const unsigned long *)(addr))
+#endif
+
+// Pointers are a peculiar case...typically 16-bit on AVR boards,
+// 32 bits elsewhere. Try to accommodate both...
+
+#if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF)
+ #define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr))
+#else
+ #define pgm_read_pointer(addr) ((void *)pgm_read_word(addr))
+#endif
+
+#ifndef min
+#define min(a,b) (((a) < (b)) ? (a) : (b))
+#endif
+
+#ifndef _swap_int16_t
+#define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; }
+#endif
+
+/**************************************************************************/
+/*!
+ @brief Instatiate a GFX context for graphics! Can only be done by a superclass
+ @param w Display width, in pixels
+ @param h Display height, in pixels
+*/
+/**************************************************************************/
+Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h):
+WIDTH(w), HEIGHT(h)
+{
+ _width = WIDTH;
+ _height = HEIGHT;
+ rotation = 0;
+ cursor_y = cursor_x = 0;
+ textsize = 1;
+ textcolor = textbgcolor = 0xFFFF;
+ wrap = true;
+ _cp437 = false;
+ gfxFont = NULL;
+}
+
+/**************************************************************************/
+/*!
+ @brief Write a line. Bresenham's algorithm - thx wikpedia
+ @param x0 Start point x coordinate
+ @param y0 Start point y coordinate
+ @param x1 End point x coordinate
+ @param y1 End point y coordinate
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ uint16_t color) {
+ int16_t steep = abs(y1 - y0) > abs(x1 - x0);
+ if (steep) {
+ _swap_int16_t(x0, y0);
+ _swap_int16_t(x1, y1);
+ }
+
+ if (x0 > x1) {
+ _swap_int16_t(x0, x1);
+ _swap_int16_t(y0, y1);
+ }
+
+ int16_t dx, dy;
+ dx = x1 - x0;
+ dy = abs(y1 - y0);
+
+ int16_t err = dx / 2;
+ int16_t ystep;
+
+ if (y0 < y1) {
+ ystep = 1;
+ } else {
+ ystep = -1;
+ }
+
+ for (; x0<=x1; x0++) {
+ if (steep) {
+ writePixel(y0, x0, color);
+ } else {
+ writePixel(x0, y0, color);
+ }
+ err -= dy;
+ if (err < 0) {
+ y0 += ystep;
+ err += dx;
+ }
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Start a display-writing routine, overwrite in subclasses.
+*/
+/**************************************************************************/
+void Adafruit_GFX::startWrite(){
+}
+
+/**************************************************************************/
+/*!
+ @brief Write a pixel, overwrite in subclasses if startWrite is defined!
+ @param x x coordinate
+ @param y y coordinate
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writePixel(int16_t x, int16_t y, uint16_t color){
+ drawPixel(x, y, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Write a perfectly vertical line, overwrite in subclasses if startWrite is defined!
+ @param x Top-most x coordinate
+ @param y Top-most y coordinate
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writeFastVLine(int16_t x, int16_t y,
+ int16_t h, uint16_t color) {
+ // Overwrite in subclasses if startWrite is defined!
+ // Can be just writeLine(x, y, x, y+h-1, color);
+ // or writeFillRect(x, y, 1, h, color);
+ drawFastVLine(x, y, h, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Write a perfectly horizontal line, overwrite in subclasses if startWrite is defined!
+ @param x Left-most x coordinate
+ @param y Left-most y coordinate
+ @param w Width in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writeFastHLine(int16_t x, int16_t y,
+ int16_t w, uint16_t color) {
+ // Overwrite in subclasses if startWrite is defined!
+ // Example: writeLine(x, y, x+w-1, y, color);
+ // or writeFillRect(x, y, w, 1, color);
+ drawFastHLine(x, y, w, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Write a rectangle completely with one color, overwrite in subclasses if startWrite is defined!
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ uint16_t color) {
+ // Overwrite in subclasses if desired!
+ fillRect(x,y,w,h,color);
+}
+
+/**************************************************************************/
+/*!
+ @brief End a display-writing routine, overwrite in subclasses if startWrite is defined!
+*/
+/**************************************************************************/
+void Adafruit_GFX::endWrite(){
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a perfectly vertical line (this is often optimized in a subclass!)
+ @param x Top-most x coordinate
+ @param y Top-most y coordinate
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y,
+ int16_t h, uint16_t color) {
+ startWrite();
+ writeLine(x, y, x, y+h-1, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a perfectly horizontal line (this is often optimized in a subclass!)
+ @param x Left-most x coordinate
+ @param y Left-most y coordinate
+ @param w Width in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y,
+ int16_t w, uint16_t color) {
+ startWrite();
+ writeLine(x, y, x+w-1, y, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill a rectangle completely with one color. Update in subclasses if desired!
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ uint16_t color) {
+ startWrite();
+ for (int16_t i=x; i<x+w; i++) {
+ writeFastVLine(i, y, h, color);
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill the screen completely with one color. Update in subclasses if desired!
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillScreen(uint16_t color) {
+ fillRect(0, 0, _width, _height, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a line
+ @param x0 Start point x coordinate
+ @param y0 Start point y coordinate
+ @param x1 End point x coordinate
+ @param y1 End point y coordinate
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ uint16_t color) {
+ // Update in subclasses if desired!
+ if(x0 == x1){
+ if(y0 > y1) _swap_int16_t(y0, y1);
+ drawFastVLine(x0, y0, y1 - y0 + 1, color);
+ } else if(y0 == y1){
+ if(x0 > x1) _swap_int16_t(x0, x1);
+ drawFastHLine(x0, y0, x1 - x0 + 1, color);
+ } else {
+ startWrite();
+ writeLine(x0, y0, x1, y1, color);
+ endWrite();
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a circle outline
+ @param x0 Center-point x coordinate
+ @param y0 Center-point y coordinate
+ @param r Radius of circle
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
+ uint16_t color) {
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+
+ startWrite();
+ writePixel(x0 , y0+r, color);
+ writePixel(x0 , y0-r, color);
+ writePixel(x0+r, y0 , color);
+ writePixel(x0-r, y0 , color);
+
+ while (x<y) {
+ if (f >= 0) {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+
+ writePixel(x0 + x, y0 + y, color);
+ writePixel(x0 - x, y0 + y, color);
+ writePixel(x0 + x, y0 - y, color);
+ writePixel(x0 - x, y0 - y, color);
+ writePixel(x0 + y, y0 + x, color);
+ writePixel(x0 - y, y0 + x, color);
+ writePixel(x0 + y, y0 - x, color);
+ writePixel(x0 - y, y0 - x, color);
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Quarter-circle drawer, used to do circles and roundrects
+ @param x0 Center-point x coordinate
+ @param y0 Center-point y coordinate
+ @param r Radius of circle
+ @param cornername Mask bit #1 or bit #2 to indicate which quarters of the circle we're doing
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0,
+ int16_t r, uint8_t cornername, uint16_t color) {
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+
+ while (x<y) {
+ if (f >= 0) {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+ if (cornername & 0x4) {
+ writePixel(x0 + x, y0 + y, color);
+ writePixel(x0 + y, y0 + x, color);
+ }
+ if (cornername & 0x2) {
+ writePixel(x0 + x, y0 - y, color);
+ writePixel(x0 + y, y0 - x, color);
+ }
+ if (cornername & 0x8) {
+ writePixel(x0 - y, y0 + x, color);
+ writePixel(x0 - x, y0 + y, color);
+ }
+ if (cornername & 0x1) {
+ writePixel(x0 - y, y0 - x, color);
+ writePixel(x0 - x, y0 - y, color);
+ }
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a circle with filled color
+ @param x0 Center-point x coordinate
+ @param y0 Center-point y coordinate
+ @param r Radius of circle
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
+ uint16_t color) {
+ startWrite();
+ writeFastVLine(x0, y0-r, 2*r+1, color);
+ fillCircleHelper(x0, y0, r, 3, 0, color);
+ endWrite();
+}
+
+
+/**************************************************************************/
+/*!
+ @brief Quarter-circle drawer with fill, used for circles and roundrects
+ @param x0 Center-point x coordinate
+ @param y0 Center-point y coordinate
+ @param r Radius of circle
+ @param corners Mask bits indicating which quarters we're doing
+ @param delta Offset from center-point, used for round-rects
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
+ uint8_t corners, int16_t delta, uint16_t color) {
+
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+ int16_t px = x;
+ int16_t py = y;
+
+ delta++; // Avoid some +1's in the loop
+
+ while(x < y) {
+ if (f >= 0) {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+ // These checks avoid double-drawing certain lines, important
+ // for the SSD1306 library which has an INVERT drawing mode.
+ if(x < (y + 1)) {
+ if(corners & 1) writeFastVLine(x0+x, y0-y, 2*y+delta, color);
+ if(corners & 2) writeFastVLine(x0-x, y0-y, 2*y+delta, color);
+ }
+ if(y != py) {
+ if(corners & 1) writeFastVLine(x0+py, y0-px, 2*px+delta, color);
+ if(corners & 2) writeFastVLine(x0-py, y0-px, 2*px+delta, color);
+ py = y;
+ }
+ px = x;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a rectangle with no fill color
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ uint16_t color) {
+ startWrite();
+ writeFastHLine(x, y, w, color);
+ writeFastHLine(x, y+h-1, w, color);
+ writeFastVLine(x, y, h, color);
+ writeFastVLine(x+w-1, y, h, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a rounded rectangle with no fill color
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param r Radius of corner rounding
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w,
+ int16_t h, int16_t r, uint16_t color) {
+ int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis
+ if(r > max_radius) r = max_radius;
+ // smarter version
+ startWrite();
+ writeFastHLine(x+r , y , w-2*r, color); // Top
+ writeFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
+ writeFastVLine(x , y+r , h-2*r, color); // Left
+ writeFastVLine(x+w-1, y+r , h-2*r, color); // Right
+ // draw four corners
+ drawCircleHelper(x+r , y+r , r, 1, color);
+ drawCircleHelper(x+w-r-1, y+r , r, 2, color);
+ drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
+ drawCircleHelper(x+r , y+h-r-1, r, 8, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a rounded rectangle with fill color
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param r Radius of corner rounding
+ @param color 16-bit 5-6-5 Color to draw/fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w,
+ int16_t h, int16_t r, uint16_t color) {
+ int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis
+ if(r > max_radius) r = max_radius;
+ // smarter version
+ startWrite();
+ writeFillRect(x+r, y, w-2*r, h, color);
+ // draw four corners
+ fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
+ fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a triangle with no fill color
+ @param x0 Vertex #0 x coordinate
+ @param y0 Vertex #0 y coordinate
+ @param x1 Vertex #1 x coordinate
+ @param y1 Vertex #1 y coordinate
+ @param x2 Vertex #2 x coordinate
+ @param y2 Vertex #2 y coordinate
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0,
+ int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) {
+ drawLine(x0, y0, x1, y1, color);
+ drawLine(x1, y1, x2, y2, color);
+ drawLine(x2, y2, x0, y0, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a triangle with color-fill
+ @param x0 Vertex #0 x coordinate
+ @param y0 Vertex #0 y coordinate
+ @param x1 Vertex #1 x coordinate
+ @param y1 Vertex #1 y coordinate
+ @param x2 Vertex #2 x coordinate
+ @param y2 Vertex #2 y coordinate
+ @param color 16-bit 5-6-5 Color to fill/draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0,
+ int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) {
+
+ int16_t a, b, y, last;
+
+ // Sort coordinates by Y order (y2 >= y1 >= y0)
+ if (y0 > y1) {
+ _swap_int16_t(y0, y1); _swap_int16_t(x0, x1);
+ }
+ if (y1 > y2) {
+ _swap_int16_t(y2, y1); _swap_int16_t(x2, x1);
+ }
+ if (y0 > y1) {
+ _swap_int16_t(y0, y1); _swap_int16_t(x0, x1);
+ }
+
+ startWrite();
+ if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
+ a = b = x0;
+ if(x1 < a) a = x1;
+ else if(x1 > b) b = x1;
+ if(x2 < a) a = x2;
+ else if(x2 > b) b = x2;
+ writeFastHLine(a, y0, b-a+1, color);
+ endWrite();
+ return;
+ }
+
+ int16_t
+ dx01 = x1 - x0,
+ dy01 = y1 - y0,
+ dx02 = x2 - x0,
+ dy02 = y2 - y0,
+ dx12 = x2 - x1,
+ dy12 = y2 - y1;
+ int32_t
+ sa = 0,
+ sb = 0;
+
+ // For upper part of triangle, find scanline crossings for segments
+ // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
+ // is included here (and second loop will be skipped, avoiding a /0
+ // error there), otherwise scanline y1 is skipped here and handled
+ // in the second loop...which also avoids a /0 error here if y0=y1
+ // (flat-topped triangle).
+ if(y1 == y2) last = y1; // Include y1 scanline
+ else last = y1-1; // Skip it
+
+ for(y=y0; y<=last; y++) {
+ a = x0 + sa / dy01;
+ b = x0 + sb / dy02;
+ sa += dx01;
+ sb += dx02;
+ /* longhand:
+ a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
+ b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
+ */
+ if(a > b) _swap_int16_t(a,b);
+ writeFastHLine(a, y, b-a+1, color);
+ }
+
+ // For lower part of triangle, find scanline crossings for segments
+ // 0-2 and 1-2. This loop is skipped if y1=y2.
+ sa = dx12 * (y - y1);
+ sb = dx02 * (y - y0);
+ for(; y<=y2; y++) {
+ a = x1 + sa / dy12;
+ b = x0 + sb / dy02;
+ sa += dx12;
+ sb += dx02;
+ /* longhand:
+ a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
+ b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
+ */
+ if(a > b) _swap_int16_t(a,b);
+ writeFastHLine(a, y, b-a+1, color);
+ }
+ endWrite();
+}
+
+// BITMAP / XBITMAP / GRAYSCALE / RGB BITMAP FUNCTIONS ---------------------
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y) position, using the specified foreground color (unset bits are transparent).
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Hieght of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
+ const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++) {
+ if(i & 7) byte <<= 1;
+ else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
+ if(byte & 0x80) writePixel(x+i, y, color);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y) position, using the specified foreground (for set bits) and background (unset bits) colors.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Hieght of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw pixels with
+ @param bg 16-bit 5-6-5 Color to draw background with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
+ const uint8_t bitmap[], int16_t w, int16_t h,
+ uint16_t color, uint16_t bg) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ if(i & 7) byte <<= 1;
+ else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
+ writePixel(x+i, y, (byte & 0x80) ? color : bg);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 1-bit image at the specified (x,y) position, using the specified foreground color (unset bits are transparent).
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Hieght of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
+ uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ if(i & 7) byte <<= 1;
+ else byte = bitmap[j * byteWidth + i / 8];
+ if(byte & 0x80) writePixel(x+i, y, color);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 1-bit image at the specified (x,y) position, using the specified foreground (for set bits) and background (unset bits) colors.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Hieght of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw pixels with
+ @param bg 16-bit 5-6-5 Color to draw background with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawBitmap(int16_t x, int16_t y,
+ uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ if(i & 7) byte <<= 1;
+ else byte = bitmap[j * byteWidth + i / 8];
+ writePixel(x+i, y, (byte & 0x80) ? color : bg);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw PROGMEM-resident XBitMap Files (*.xbm), exported from GIMP.
+ Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor.
+ C Array can be directly used with this function.
+ There is no RAM-resident version of this function; if generating bitmaps
+ in RAM, use the format defined by drawBitmap() and call that instead.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Hieght of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw pixels with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y,
+ const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ if(i & 7) byte >>= 1;
+ else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
+ // Nearly identical to drawBitmap(), only the bit order
+ // is reversed here (left-to-right = LSB to MSB):
+ if(byte & 0x01) writePixel(x+i, y, color);
+ }
+ }
+ endWrite();
+}
+
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 8-bit image (grayscale) at the specified (x,y) pos.
+ Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with grayscale bitmap
+ @param w Width of bitmap in pixels
+ @param h Hieght of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
+ const uint8_t bitmap[], int16_t w, int16_t h) {
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ writePixel(x+i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i]));
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 8-bit image (grayscale) at the specified (x,y) pos.
+ Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with grayscale bitmap
+ @param w Width of bitmap in pixels
+ @param h Hieght of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
+ uint8_t *bitmap, int16_t w, int16_t h) {
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ writePixel(x+i, y, bitmap[j * w + i]);
+ }
+ }
+ endWrite();
+}
+
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 8-bit image (grayscale) with a 1-bit mask
+ (set bits = opaque, unset bits = clear) at the specified (x,y) position.
+ BOTH buffers (grayscale and mask) must be PROGMEM-resident.
+ Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with grayscale bitmap
+ @param mask byte array with mask bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
+ const uint8_t bitmap[], const uint8_t mask[],
+ int16_t w, int16_t h) {
+ int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
+ uint8_t byte = 0;
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ if(i & 7) byte <<= 1;
+ else byte = pgm_read_byte(&mask[j * bw + i / 8]);
+ if(byte & 0x80) {
+ writePixel(x+i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i]));
+ }
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 8-bit image (grayscale) with a 1-bit mask
+ (set bits = opaque, unset bits = clear) at the specified (x,y) position.
+ BOTH buffers (grayscale and mask) must be RAM-residentt, no mix-and-match
+ Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with grayscale bitmap
+ @param mask byte array with mask bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
+ uint8_t *bitmap, uint8_t *mask, int16_t w, int16_t h) {
+ int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
+ uint8_t byte = 0;
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ if(i & 7) byte <<= 1;
+ else byte = mask[j * bw + i / 8];
+ if(byte & 0x80) {
+ writePixel(x+i, y, bitmap[j * w + i]);
+ }
+ }
+ }
+ endWrite();
+}
+
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) at the specified (x,y) position.
+ For 16-bit display devices; no color reduction performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with 16-bit color bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y,
+ const uint16_t bitmap[], int16_t w, int16_t h) {
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ writePixel(x+i, y, pgm_read_word(&bitmap[j * w + i]));
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) at the specified (x,y) position.
+ For 16-bit display devices; no color reduction performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with 16-bit color bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y,
+ uint16_t *bitmap, int16_t w, int16_t h) {
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ writePixel(x+i, y, bitmap[j * w + i]);
+ }
+ }
+ endWrite();
+}
+
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH buffers (color and mask) must be PROGMEM-resident. For 16-bit display devices; no color reduction performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with 16-bit color bitmap
+ @param mask byte array with monochrome mask bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y,
+ const uint16_t bitmap[], const uint8_t mask[],
+ int16_t w, int16_t h) {
+ int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
+ uint8_t byte = 0;
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ if(i & 7) byte <<= 1;
+ else byte = pgm_read_byte(&mask[j * bw + i / 8]);
+ if(byte & 0x80) {
+ writePixel(x+i, y, pgm_read_word(&bitmap[j * w + i]));
+ }
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH buffers (color and mask) must be RAM-resident. For 16-bit display devices; no color reduction performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with 16-bit color bitmap
+ @param mask byte array with monochrome mask bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y,
+ uint16_t *bitmap, uint8_t *mask, int16_t w, int16_t h) {
+ int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
+ uint8_t byte = 0;
+ startWrite();
+ for(int16_t j=0; j<h; j++, y++) {
+ for(int16_t i=0; i<w; i++ ) {
+ if(i & 7) byte <<= 1;
+ else byte = mask[j * bw + i / 8];
+ if(byte & 0x80) {
+ writePixel(x+i, y, bitmap[j * w + i]);
+ }
+ }
+ }
+ endWrite();
+}
+
+// TEXT- AND CHARACTER-HANDLING FUNCTIONS ----------------------------------
+
+// Draw a character
+/**************************************************************************/
+/*!
+ @brief Draw a single character
+ @param x Bottom left corner x coordinate
+ @param y Bottom left corner y coordinate
+ @param c The 8-bit font-indexed character (likely ascii)
+ @param color 16-bit 5-6-5 Color to draw chraracter with
+ @param bg 16-bit 5-6-5 Color to fill background with (if same as color, no background)
+ @param size Font magnification level, 1 is 'original' size
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
+ uint16_t color, uint16_t bg, uint8_t size) {
+
+ if(!gfxFont) { // 'Classic' built-in font
+
+ if((x >= _width) || // Clip right
+ (y >= _height) || // Clip bottom
+ ((x + 6 * size - 1) < 0) || // Clip left
+ ((y + 8 * size - 1) < 0)) // Clip top
+ return;
+
+ if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior
+
+ startWrite();
+ for(int8_t i=0; i<5; i++ ) { // Char bitmap = 5 columns
+ uint8_t line = pgm_read_byte(&font[c * 5 + i]);
+ for(int8_t j=0; j<8; j++, line >>= 1) {
+ if(line & 1) {
+ if(size == 1)
+ writePixel(x+i, y+j, color);
+ else
+ writeFillRect(x+i*size, y+j*size, size, size, color);
+ } else if(bg != color) {
+ if(size == 1)
+ writePixel(x+i, y+j, bg);
+ else
+ writeFillRect(x+i*size, y+j*size, size, size, bg);
+ }
+ }
+ }
+ if(bg != color) { // If opaque, draw vertical line for last column
+ if(size == 1) writeFastVLine(x+5, y, 8, bg);
+ else writeFillRect(x+5*size, y, size, 8*size, bg);
+ }
+ endWrite();
+
+ } else { // Custom font
+
+ // Character is assumed previously filtered by write() to eliminate
+ // newlines, returns, non-printable characters, etc. Calling
+ // drawChar() directly with 'bad' characters of font may cause mayhem!
+
+ c -= (uint8_t)pgm_read_byte(&gfxFont->first);
+ GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]);
+ uint8_t *bitmap = (uint8_t *)pgm_read_pointer(&gfxFont->bitmap);
+
+ uint16_t bo = pgm_read_word(&glyph->bitmapOffset);
+ uint8_t w = pgm_read_byte(&glyph->width),
+ h = pgm_read_byte(&glyph->height);
+ int8_t xo = pgm_read_byte(&glyph->xOffset),
+ yo = pgm_read_byte(&glyph->yOffset);
+ uint8_t xx, yy, bits = 0, bit = 0;
+ int16_t xo16 = 0, yo16 = 0;
+
+ if(size > 1) {
+ xo16 = xo;
+ yo16 = yo;
+ }
+
+ // Todo: Add character clipping here
+
+ // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS.
+ // THIS IS ON PURPOSE AND BY DESIGN. The background color feature
+ // has typically been used with the 'classic' font to overwrite old
+ // screen contents with new data. This ONLY works because the
+ // characters are a uniform size; it's not a sensible thing to do with
+ // proportionally-spaced fonts with glyphs of varying sizes (and that
+ // may overlap). To replace previously-drawn text when using a custom
+ // font, use the getTextBounds() function to determine the smallest
+ // rectangle encompassing a string, erase the area with fillRect(),
+ // then draw new text. This WILL infortunately 'blink' the text, but
+ // is unavoidable. Drawing 'background' pixels will NOT fix this,
+ // only creates a new set of problems. Have an idea to work around
+ // this (a canvas object type for MCUs that can afford the RAM and
+ // displays supporting setAddrWindow() and pushColors()), but haven't
+ // implemented this yet.
+
+ startWrite();
+ for(yy=0; yy<h; yy++) {
+ for(xx=0; xx<w; xx++) {
+ if(!(bit++ & 7)) {
+ bits = pgm_read_byte(&bitmap[bo++]);
+ }
+ if(bits & 0x80) {
+ if(size == 1) {
+ writePixel(x+xo+xx, y+yo+yy, color);
+ } else {
+ writeFillRect(x+(xo16+xx)*size, y+(yo16+yy)*size,
+ size, size, color);
+ }
+ }
+ bits <<= 1;
+ }
+ }
+ endWrite();
+
+ } // End classic vs custom font
+}
+/**************************************************************************/
+/*!
+ @brief Print one byte/character of data, used to support print()
+ @param c The 8-bit ascii character to write
+*/
+/**************************************************************************/
+size_t Adafruit_GFX::write(uint8_t c) {
+ if(!gfxFont) { // 'Classic' built-in font
+
+ if(c == '\n') { // Newline?
+ cursor_x = 0; // Reset x to zero,
+ cursor_y += textsize * 8; // advance y one line
+ } else if(c != '\r') { // Ignore carriage returns
+ if(wrap && ((cursor_x + textsize * 6) > _width)) { // Off right?
+ cursor_x = 0; // Reset x to zero,
+ cursor_y += textsize * 8; // advance y one line
+ }
+ drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
+ cursor_x += textsize * 6; // Advance x one char
+ }
+
+ } else { // Custom font
+
+ if(c == '\n') {
+ cursor_x = 0;
+ cursor_y += (int16_t)textsize *
+ (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
+ } else if(c != '\r') {
+ uint8_t first = pgm_read_byte(&gfxFont->first);
+ if((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) {
+ GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(
+ &gfxFont->glyph))[c - first]);
+ uint8_t w = pgm_read_byte(&glyph->width),
+ h = pgm_read_byte(&glyph->height);
+ if((w > 0) && (h > 0)) { // Is there an associated bitmap?
+ int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic
+ if(wrap && ((cursor_x + textsize * (xo + w)) > _width)) {
+ cursor_x = 0;
+ cursor_y += (int16_t)textsize *
+ (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
+ }
+ drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
+ }
+ cursor_x += (uint8_t)pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize;
+ }
+ }
+
+ }
+ return 1;
+}
+
+/**************************************************************************/
+/*!
+ @brief Set text cursor location
+ @param x X coordinate in pixels
+ @param y Y coordinate in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::setCursor(int16_t x, int16_t y) {
+ cursor_x = x;
+ cursor_y = y;
+}
+
+/**************************************************************************/
+/*!
+ @brief Get text cursor X location
+ @returns X coordinate in pixels
+*/
+/**************************************************************************/
+int16_t Adafruit_GFX::getCursorX(void) const {
+ return cursor_x;
+}
+
+/**************************************************************************/
+/*!
+ @brief Get text cursor Y location
+ @returns Y coordinate in pixels
+*/
+/**************************************************************************/
+int16_t Adafruit_GFX::getCursorY(void) const {
+ return cursor_y;
+}
+
+/**************************************************************************/
+/*!
+ @brief Set text 'magnification' size. Each increase in s makes 1 pixel that much bigger.
+ @param s Desired text size. 1 is default 6x8, 2 is 12x16, 3 is 18x24, etc
+*/
+/**************************************************************************/
+void Adafruit_GFX::setTextSize(uint8_t s) {
+ textsize = (s > 0) ? s : 1;
+}
+
+/**************************************************************************/
+/*!
+ @brief Set text font color with transparant background
+ @param c 16-bit 5-6-5 Color to draw text with
+*/
+/**************************************************************************/
+void Adafruit_GFX::setTextColor(uint16_t c) {
+ // For 'transparent' background, we'll set the bg
+ // to the same as fg instead of using a flag
+ textcolor = textbgcolor = c;
+}
+
+/**************************************************************************/
+/*!
+ @brief Set text font color with custom background color
+ @param c 16-bit 5-6-5 Color to draw text with
+ @param b 16-bit 5-6-5 Color to draw background/fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::setTextColor(uint16_t c, uint16_t b) {
+ textcolor = c;
+ textbgcolor = b;
+}
+
+/**************************************************************************/
+/*!
+ @brief Whether text that is too long should 'wrap' around to the next line.
+ @param w Set true for wrapping, false for clipping
+*/
+/**************************************************************************/
+void Adafruit_GFX::setTextWrap(boolean w) {
+ wrap = w;
+}
+
+/**************************************************************************/
+/*!
+ @brief Get rotation setting for display
+ @returns 0 thru 3 corresponding to 4 cardinal rotations
+*/
+/**************************************************************************/
+uint8_t Adafruit_GFX::getRotation(void) const {
+ return rotation;
+}
+
+/**************************************************************************/
+/*!
+ @brief Set rotation setting for display
+ @param x 0 thru 3 corresponding to 4 cardinal rotations
+*/
+/**************************************************************************/
+void Adafruit_GFX::setRotation(uint8_t x) {
+ rotation = (x & 3);
+ switch(rotation) {
+ case 0:
+ case 2:
+ _width = WIDTH;
+ _height = HEIGHT;
+ break;
+ case 1:
+ case 3:
+ _width = HEIGHT;
+ _height = WIDTH;
+ break;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Enable (or disable) Code Page 437-compatible charset.
+ There was an error in glcdfont.c for the longest time -- one character
+ (#176, the 'light shade' block) was missing -- this threw off the index
+ of every character that followed it. But a TON of code has been written
+ with the erroneous character indices. By default, the library uses the
+ original 'wrong' behavior and old sketches will still work. Pass 'true'
+ to this function to use correct CP437 character values in your code.
+ @param x Whether to enable (True) or not (False)
+*/
+/**************************************************************************/
+void Adafruit_GFX::cp437(boolean x) {
+ _cp437 = x;
+}
+
+/**************************************************************************/
+/*!
+ @brief Set the font to display when print()ing, either custom or default
+ @param f The GFXfont object, if NULL use built in 6x8 font
+*/
+/**************************************************************************/
+void Adafruit_GFX::setFont(const GFXfont *f) {
+ if(f) { // Font struct pointer passed in?
+ if(!gfxFont) { // And no current font struct?
+ // Switching from classic to new font behavior.
+ // Move cursor pos down 6 pixels so it's on baseline.
+ cursor_y += 6;
+ }
+ } else if(gfxFont) { // NULL passed. Current font struct defined?
+ // Switching from new to classic font behavior.
+ // Move cursor pos up 6 pixels so it's at top-left of char.
+ cursor_y -= 6;
+ }
+ gfxFont = (GFXfont *)f;
+}
+
+
+/**************************************************************************/
+/*!
+ @brief Helper to determine size of a character with current font/size.
+ Broke this out as it's used by both the PROGMEM- and RAM-resident getTextBounds() functions.
+ @param c The ascii character in question
+ @param x Pointer to x location of character
+ @param y Pointer to y location of character
+ @param minx Minimum clipping value for X
+ @param miny Minimum clipping value for Y
+ @param maxx Maximum clipping value for X
+ @param maxy Maximum clipping value for Y
+*/
+/**************************************************************************/
+void Adafruit_GFX::charBounds(char c, int16_t *x, int16_t *y,
+ int16_t *minx, int16_t *miny, int16_t *maxx, int16_t *maxy) {
+
+ if(gfxFont) {
+
+ if(c == '\n') { // Newline?
+ *x = 0; // Reset x to zero, advance y by one line
+ *y += textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
+ } else if(c != '\r') { // Not a carriage return; is normal char
+ uint8_t first = pgm_read_byte(&gfxFont->first),
+ last = pgm_read_byte(&gfxFont->last);
+ if((c >= first) && (c <= last)) { // Char present in this font?
+ GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(
+ &gfxFont->glyph))[c - first]);
+ uint8_t gw = pgm_read_byte(&glyph->width),
+ gh = pgm_read_byte(&glyph->height),
+ xa = pgm_read_byte(&glyph->xAdvance);
+ int8_t xo = pgm_read_byte(&glyph->xOffset),
+ yo = pgm_read_byte(&glyph->yOffset);
+ if(wrap && ((*x+(((int16_t)xo+gw)*textsize)) > _width)) {
+ *x = 0; // Reset x to zero, advance y by one line
+ *y += textsize * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
+ }
+ int16_t ts = (int16_t)textsize,
+ x1 = *x + xo * ts,
+ y1 = *y + yo * ts,
+ x2 = x1 + gw * ts - 1,
+ y2 = y1 + gh * ts - 1;
+ if(x1 < *minx) *minx = x1;
+ if(y1 < *miny) *miny = y1;
+ if(x2 > *maxx) *maxx = x2;
+ if(y2 > *maxy) *maxy = y2;
+ *x += xa * ts;
+ }
+ }
+
+ } else { // Default font
+
+ if(c == '\n') { // Newline?
+ *x = 0; // Reset x to zero,
+ *y += textsize * 8; // advance y one line
+ // min/max x/y unchaged -- that waits for next 'normal' character
+ } else if(c != '\r') { // Normal char; ignore carriage returns
+ if(wrap && ((*x + textsize * 6) > _width)) { // Off right?
+ *x = 0; // Reset x to zero,
+ *y += textsize * 8; // advance y one line
+ }
+ int x2 = *x + textsize * 6 - 1, // Lower-right pixel of char
+ y2 = *y + textsize * 8 - 1;
+ if(x2 > *maxx) *maxx = x2; // Track max x, y
+ if(y2 > *maxy) *maxy = y2;
+ if(*x < *minx) *minx = *x; // Track min x, y
+ if(*y < *miny) *miny = *y;
+ *x += textsize * 6; // Advance x one char
+ }
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Helper to determine size of a string with current font/size. Pass string and a cursor position, returns UL corner and W,H.
+ @param str The ascii string to measure
+ @param x The current cursor X
+ @param y The current cursor Y
+ @param x1 The boundary X coordinate, set by function
+ @param y1 The boundary Y coordinate, set by function
+ @param w The boundary width, set by function
+ @param h The boundary height, set by function
+*/
+/**************************************************************************/
+void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y,
+ int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) {
+ uint8_t c; // Current character
+
+ *x1 = x;
+ *y1 = y;
+ *w = *h = 0;
+
+ int16_t minx = _width, miny = _height, maxx = -1, maxy = -1;
+
+ while((c = *str++))
+ charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy);
+
+ if(maxx >= minx) {
+ *x1 = minx;
+ *w = maxx - minx + 1;
+ }
+ if(maxy >= miny) {
+ *y1 = miny;
+ *h = maxy - miny + 1;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Helper to determine size of a string with current font/size. Pass string and a cursor position, returns UL corner and W,H.
+ @param str The ascii string to measure (as an arduino String() class)
+ @param x The current cursor X
+ @param y The current cursor Y
+ @param x1 The boundary X coordinate, set by function
+ @param y1 The boundary Y coordinate, set by function
+ @param w The boundary width, set by function
+ @param h The boundary height, set by function
+*/
+/**************************************************************************/
+void Adafruit_GFX::getTextBounds(const String &str, int16_t x, int16_t y,
+ int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) {
+ if (str.length() != 0) {
+ getTextBounds(const_cast<char*>(str.c_str()), x, y, x1, y1, w, h);
+ }
+}
+
+
+/**************************************************************************/
+/*!
+ @brief Helper to determine size of a PROGMEM string with current font/size. Pass string and a cursor position, returns UL corner and W,H.
+ @param str The flash-memory ascii string to measure
+ @param x The current cursor X
+ @param y The current cursor Y
+ @param x1 The boundary X coordinate, set by function
+ @param y1 The boundary Y coordinate, set by function
+ @param w The boundary width, set by function
+ @param h The boundary height, set by function
+*/
+/**************************************************************************/
+void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str,
+ int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) {
+ uint8_t *s = (uint8_t *)str, c;
+
+ *x1 = x;
+ *y1 = y;
+ *w = *h = 0;
+
+ int16_t minx = _width, miny = _height, maxx = -1, maxy = -1;
+
+ while((c = pgm_read_byte(s++)))
+ charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy);
+
+ if(maxx >= minx) {
+ *x1 = minx;
+ *w = maxx - minx + 1;
+ }
+ if(maxy >= miny) {
+ *y1 = miny;
+ *h = maxy - miny + 1;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Get width of the display, accounting for the current rotation
+ @returns Width in pixels
+*/
+/**************************************************************************/
+int16_t Adafruit_GFX::width(void) const {
+ return _width;
+}
+
+/**************************************************************************/
+/*!
+ @brief Get height of the display, accounting for the current rotation
+ @returns Height in pixels
+*/
+/**************************************************************************/
+int16_t Adafruit_GFX::height(void) const {
+ return _height;
+}
+
+/**************************************************************************/
+/*!
+ @brief Invert the display (ideally using built-in hardware command)
+ @param i True if you want to invert, false to make 'normal'
+*/
+/**************************************************************************/
+void Adafruit_GFX::invertDisplay(boolean i) {
+ // Do nothing, must be subclassed if supported by hardware
+}
+
+/***************************************************************************/
+
+/**************************************************************************/
+/*!
+ @brief Create a simple drawn button UI element
+*/
+/**************************************************************************/
+Adafruit_GFX_Button::Adafruit_GFX_Button(void) {
+ _gfx = 0;
+}
+
+/**************************************************************************/
+/*!
+ @brief Initialize button with our desired color/size/settings
+ @param gfx Pointer to our display so we can draw to it!
+ @param x The X coordinate of the center of the button
+ @param y The Y coordinate of the center of the button
+ @param w Width of the buttton
+ @param h Height of the buttton
+ @param outline Color of the outline (16-bit 5-6-5 standard)
+ @param fill Color of the button fill (16-bit 5-6-5 standard)
+ @param textcolor Color of the button label (16-bit 5-6-5 standard)
+ @param label Ascii string of the text inside the button
+ @param textsize The font magnification of the label text
+*/
+/**************************************************************************/
+// Classic initButton() function: pass center & size
+void Adafruit_GFX_Button::initButton(
+ Adafruit_GFX *gfx, int16_t x, int16_t y, uint16_t w, uint16_t h,
+ uint16_t outline, uint16_t fill, uint16_t textcolor,
+ char *label, uint8_t textsize)
+{
+ // Tweak arguments and pass to the newer initButtonUL() function...
+ initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill,
+ textcolor, label, textsize);
+}
+
+/**************************************************************************/
+/*!
+ @brief Initialize button with our desired color/size/settings, with upper-left coordinates
+ @param gfx Pointer to our display so we can draw to it!
+ @param x1 The X coordinate of the Upper-Left corner of the button
+ @param y1 The Y coordinate of the Upper-Left corner of the button
+ @param w Width of the buttton
+ @param h Height of the buttton
+ @param outline Color of the outline (16-bit 5-6-5 standard)
+ @param fill Color of the button fill (16-bit 5-6-5 standard)
+ @param textcolor Color of the button label (16-bit 5-6-5 standard)
+ @param label Ascii string of the text inside the button
+ @param textsize The font magnification of the label text
+*/
+/**************************************************************************/
+void Adafruit_GFX_Button::initButtonUL(
+ Adafruit_GFX *gfx, int16_t x1, int16_t y1, uint16_t w, uint16_t h,
+ uint16_t outline, uint16_t fill, uint16_t textcolor,
+ char *label, uint8_t textsize)
+{
+ _x1 = x1;
+ _y1 = y1;
+ _w = w;
+ _h = h;
+ _outlinecolor = outline;
+ _fillcolor = fill;
+ _textcolor = textcolor;
+ _textsize = textsize;
+ _gfx = gfx;
+ strncpy(_label, label, 9);
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw the button on the screen
+ @param inverted Whether to draw with fill/text swapped to indicate 'pressed'
+*/
+/**************************************************************************/
+void Adafruit_GFX_Button::drawButton(boolean inverted) {
+ uint16_t fill, outline, text;
+
+ if(!inverted) {
+ fill = _fillcolor;
+ outline = _outlinecolor;
+ text = _textcolor;
+ } else {
+ fill = _textcolor;
+ outline = _outlinecolor;
+ text = _fillcolor;
+ }
+
+ uint8_t r = min(_w, _h) / 4; // Corner radius
+ _gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill);
+ _gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline);
+
+ _gfx->setCursor(_x1 + (_w/2) - (strlen(_label) * 3 * _textsize),
+ _y1 + (_h/2) - (4 * _textsize));
+ _gfx->setTextColor(text);
+ _gfx->setTextSize(_textsize);
+ _gfx->print(_label);
+}
+
+/**************************************************************************/
+/*!
+ @brief Helper to let us know if a coordinate is within the bounds of the button
+ @param x The X coordinate to check
+ @param y The Y coordinate to check
+ @returns True if within button graphics outline
+*/
+/**************************************************************************/
+boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) {
+ return ((x >= _x1) && (x < (int16_t) (_x1 + _w)) &&
+ (y >= _y1) && (y < (int16_t) (_y1 + _h)));
+}
+
+/**************************************************************************/
+/*!
+ @brief Sets the state of the button, should be done by some touch function
+ @param p True for pressed, false for not.
+*/
+/**************************************************************************/
+void Adafruit_GFX_Button::press(boolean p) {
+ laststate = currstate;
+ currstate = p;
+}
+
+/**************************************************************************/
+/*!
+ @brief Query whether the button is currently pressed
+ @returns True if pressed
+*/
+/**************************************************************************/
+boolean Adafruit_GFX_Button::isPressed() { return currstate; }
+
+/**************************************************************************/
+/*!
+ @brief Query whether the button was pressed since we last checked state
+ @returns True if was not-pressed before, now is.
+*/
+/**************************************************************************/
+boolean Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); }
+
+/**************************************************************************/
+/*!
+ @brief Query whether the button was released since we last checked state
+ @returns True if was pressed before, now is not.
+*/
+/**************************************************************************/
+boolean Adafruit_GFX_Button::justReleased() { return (!currstate && laststate); }
+
+// -------------------------------------------------------------------------
+
+// GFXcanvas1, GFXcanvas8 and GFXcanvas16 (currently a WIP, don't get too
+// comfy with the implementation) provide 1-, 8- and 16-bit offscreen
+// canvases, the address of which can be passed to drawBitmap() or
+// pushColors() (the latter appears only in a couple of GFX-subclassed TFT
+// libraries at this time). This is here mostly to help with the recently-
+// added proportionally-spaced fonts; adds a way to refresh a section of the
+// screen without a massive flickering clear-and-redraw...but maybe you'll
+// find other uses too. VERY RAM-intensive, since the buffer is in MCU
+// memory and not the display driver...GXFcanvas1 might be minimally useful
+// on an Uno-class board, but this and the others are much more likely to
+// require at least a Mega or various recent ARM-type boards (recommended,
+// as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per
+// pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte
+// per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no
+// scanline pad).
+// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
+
+/**************************************************************************/
+/*!
+ @brief Instatiate a GFX 1-bit canvas context for graphics
+ @param w Display width, in pixels
+ @param h Display height, in pixels
+*/
+/**************************************************************************/
+GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
+ uint16_t bytes = ((w + 7) / 8) * h;
+ if((buffer = (uint8_t *)malloc(bytes))) {
+ memset(buffer, 0, bytes);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Delete the canvas, free memory
+*/
+/**************************************************************************/
+GFXcanvas1::~GFXcanvas1(void) {
+ if(buffer) free(buffer);
+}
+
+/**************************************************************************/
+/*!
+ @brief Get a pointer to the internal buffer memory
+ @returns A pointer to the allocated buffer
+*/
+/**************************************************************************/
+uint8_t* GFXcanvas1::getBuffer(void) {
+ return buffer;
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a pixel to the canvas framebuffer
+ @param x x coordinate
+ @param y y coordinate
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
+#ifdef __AVR__
+ // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
+ static const uint8_t PROGMEM
+ GFXsetBit[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 },
+ GFXclrBit[] = { 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE };
+#endif
+
+ if(buffer) {
+ if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
+
+ int16_t t;
+ switch(rotation) {
+ case 1:
+ t = x;
+ x = WIDTH - 1 - y;
+ y = t;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ t = x;
+ x = y;
+ y = HEIGHT - 1 - t;
+ break;
+ }
+
+ uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
+#ifdef __AVR__
+ if(color) *ptr |= pgm_read_byte(&GFXsetBit[x & 7]);
+ else *ptr &= pgm_read_byte(&GFXclrBit[x & 7]);
+#else
+ if(color) *ptr |= 0x80 >> (x & 7);
+ else *ptr &= ~(0x80 >> (x & 7));
+#endif
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill the framebuffer completely with one color
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas1::fillScreen(uint16_t color) {
+ if(buffer) {
+ uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT;
+ memset(buffer, color ? 0xFF : 0x00, bytes);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Instatiate a GFX 8-bit canvas context for graphics
+ @param w Display width, in pixels
+ @param h Display height, in pixels
+*/
+/**************************************************************************/
+GFXcanvas8::GFXcanvas8(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
+ uint32_t bytes = w * h;
+ if((buffer = (uint8_t *)malloc(bytes))) {
+ memset(buffer, 0, bytes);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Delete the canvas, free memory
+*/
+/**************************************************************************/
+GFXcanvas8::~GFXcanvas8(void) {
+ if(buffer) free(buffer);
+}
+
+
+/**************************************************************************/
+/*!
+ @brief Get a pointer to the internal buffer memory
+ @returns A pointer to the allocated buffer
+*/
+/**************************************************************************/
+uint8_t* GFXcanvas8::getBuffer(void) {
+ return buffer;
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a pixel to the canvas framebuffer
+ @param x x coordinate
+ @param y y coordinate
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas8::drawPixel(int16_t x, int16_t y, uint16_t color) {
+ if(buffer) {
+ if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
+
+ int16_t t;
+ switch(rotation) {
+ case 1:
+ t = x;
+ x = WIDTH - 1 - y;
+ y = t;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ t = x;
+ x = y;
+ y = HEIGHT - 1 - t;
+ break;
+ }
+
+ buffer[x + y * WIDTH] = color;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill the framebuffer completely with one color
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas8::fillScreen(uint16_t color) {
+ if(buffer) {
+ memset(buffer, color, WIDTH * HEIGHT);
+ }
+}
+
+void GFXcanvas8::writeFastHLine(int16_t x, int16_t y,
+ int16_t w, uint16_t color) {
+
+ if((x >= _width) || (y < 0) || (y >= _height)) return;
+ int16_t x2 = x + w - 1;
+ if(x2 < 0) return;
+
+ // Clip left/right
+ if(x < 0) {
+ x = 0;
+ w = x2 + 1;
+ }
+ if(x2 >= _width) w = _width - x;
+
+ int16_t t;
+ switch(rotation) {
+ case 1:
+ t = x;
+ x = WIDTH - 1 - y;
+ y = t;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ t = x;
+ x = y;
+ y = HEIGHT - 1 - t;
+ break;
+ }
+
+ memset(buffer + y * WIDTH + x, color, w);
+}
+
+/**************************************************************************/
+/*!
+ @brief Instatiate a GFX 16-bit canvas context for graphics
+ @param w Display width, in pixels
+ @param h Display height, in pixels
+*/
+/**************************************************************************/
+GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
+ uint32_t bytes = w * h * 2;
+ if((buffer = (uint16_t *)malloc(bytes))) {
+ memset(buffer, 0, bytes);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Delete the canvas, free memory
+*/
+/**************************************************************************/
+GFXcanvas16::~GFXcanvas16(void) {
+ if(buffer) free(buffer);
+}
+
+/**************************************************************************/
+/*!
+ @brief Get a pointer to the internal buffer memory
+ @returns A pointer to the allocated buffer
+*/
+/**************************************************************************/
+uint16_t* GFXcanvas16::getBuffer(void) {
+ return buffer;
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a pixel to the canvas framebuffer
+ @param x x coordinate
+ @param y y coordinate
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) {
+ if(buffer) {
+ if((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) return;
+
+ int16_t t;
+ switch(rotation) {
+ case 1:
+ t = x;
+ x = WIDTH - 1 - y;
+ y = t;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ t = x;
+ x = y;
+ y = HEIGHT - 1 - t;
+ break;
+ }
+
+ buffer[x + y * WIDTH] = color;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill the framebuffer completely with one color
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas16::fillScreen(uint16_t color) {
+ if(buffer) {
+ uint8_t hi = color >> 8, lo = color & 0xFF;
+ if(hi == lo) {
+ memset(buffer, lo, WIDTH * HEIGHT * 2);
+ } else {
+ uint32_t i, pixels = WIDTH * HEIGHT;
+ for(i=0; i<pixels; i++) buffer[i] = color;
+ }
+ }
+}
+
diff --git a/source/sharp/Adafruit_GFX.h b/source/sharp/Adafruit_GFX.h
new file mode 100755
index 0000000..5af57aa
--- /dev/null
+++ b/source/sharp/Adafruit_GFX.h
@@ -0,0 +1,227 @@
+#ifndef _ADAFRUIT_GFX_H
+#define _ADAFRUIT_GFX_H
+
+#if ARDUINO >= 100
+ #include "Arduino.h"
+ #include "Print.h"
+#else
+ #include "WProgram.h"
+#endif
+#include "gfxfont.h"
+
+/// A generic graphics superclass that can handle all sorts of drawing. At a minimum you can subclass and provide drawPixel(). At a maximum you can do a ton of overriding to optimize. Used for any/all Adafruit displays!
+class Adafruit_GFX : public Print {
+
+ public:
+
+ Adafruit_GFX(int16_t w, int16_t h); // Constructor
+
+ // This MUST be defined by the subclass:
+ virtual void drawPixel(int16_t x, int16_t y, uint16_t color) = 0; ///< Virtual drawPixel() function to draw to the screen/framebuffer/etc, must be overridden in subclass. @param x X coordinate. @param y Y coordinate. @param color 16-bit pixel color.
+
+ // TRANSACTION API / CORE DRAW API
+ // These MAY be overridden by the subclass to provide device-specific
+ // optimized code. Otherwise 'generic' versions are used.
+ virtual void startWrite(void);
+ virtual void writePixel(int16_t x, int16_t y, uint16_t color);
+ virtual void writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
+ virtual void writeFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+ virtual void writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+ virtual void writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color);
+ virtual void endWrite(void);
+
+ // CONTROL API
+ // These MAY be overridden by the subclass to provide device-specific
+ // optimized code. Otherwise 'generic' versions are used.
+ virtual void setRotation(uint8_t r);
+ virtual void invertDisplay(boolean i);
+
+ // BASIC DRAW API
+ // These MAY be overridden by the subclass to provide device-specific
+ // optimized code. Otherwise 'generic' versions are used.
+ virtual void
+ // It's good to implement those, even if using transaction API
+ drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color),
+ drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color),
+ fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color),
+ fillScreen(uint16_t color),
+ // Optional and probably not necessary to change
+ drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color),
+ drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
+
+ // These exist only with Adafruit_GFX (no subclass overrides)
+ void
+ drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color),
+ drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername,
+ uint16_t color),
+ fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color),
+ fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername,
+ int16_t delta, uint16_t color),
+ drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ int16_t x2, int16_t y2, uint16_t color),
+ fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ int16_t x2, int16_t y2, uint16_t color),
+ drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
+ int16_t radius, uint16_t color),
+ fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
+ int16_t radius, uint16_t color),
+ drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
+ int16_t w, int16_t h, uint16_t color),
+ drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
+ int16_t w, int16_t h, uint16_t color, uint16_t bg),
+ drawBitmap(int16_t x, int16_t y, uint8_t *bitmap,
+ int16_t w, int16_t h, uint16_t color),
+ drawBitmap(int16_t x, int16_t y, uint8_t *bitmap,
+ int16_t w, int16_t h, uint16_t color, uint16_t bg),
+ drawXBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
+ int16_t w, int16_t h, uint16_t color),
+ drawGrayscaleBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
+ int16_t w, int16_t h),
+ drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap,
+ int16_t w, int16_t h),
+ drawGrayscaleBitmap(int16_t x, int16_t y,
+ const uint8_t bitmap[], const uint8_t mask[],
+ int16_t w, int16_t h),
+ drawGrayscaleBitmap(int16_t x, int16_t y,
+ uint8_t *bitmap, uint8_t *mask, int16_t w, int16_t h),
+ drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[],
+ int16_t w, int16_t h),
+ drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap,
+ int16_t w, int16_t h),
+ drawRGBBitmap(int16_t x, int16_t y,
+ const uint16_t bitmap[], const uint8_t mask[],
+ int16_t w, int16_t h),
+ drawRGBBitmap(int16_t x, int16_t y,
+ uint16_t *bitmap, uint8_t *mask, int16_t w, int16_t h),
+ drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color,
+ uint16_t bg, uint8_t size),
+ setCursor(int16_t x, int16_t y),
+ setTextColor(uint16_t c),
+ setTextColor(uint16_t c, uint16_t bg),
+ setTextSize(uint8_t s),
+ setTextWrap(boolean w),
+ cp437(boolean x=true),
+ setFont(const GFXfont *f = NULL),
+ getTextBounds(const char *string, int16_t x, int16_t y,
+ int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h),
+ getTextBounds(const __FlashStringHelper *s, int16_t x, int16_t y,
+ int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h),
+ getTextBounds(const String &str, int16_t x, int16_t y,
+ int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h);
+
+
+#if ARDUINO >= 100
+ virtual size_t write(uint8_t);
+#else
+ virtual void write(uint8_t);
+#endif
+
+ int16_t height(void) const;
+ int16_t width(void) const;
+
+ uint8_t getRotation(void) const;
+
+ // get current cursor position (get rotation safe maximum values, using: width() for x, height() for y)
+ int16_t getCursorX(void) const;
+ int16_t getCursorY(void) const;
+
+ protected:
+ void
+ charBounds(char c, int16_t *x, int16_t *y,
+ int16_t *minx, int16_t *miny, int16_t *maxx, int16_t *maxy);
+ const int16_t
+ WIDTH, ///< This is the 'raw' display width - never changes
+ HEIGHT; ///< This is the 'raw' display height - never changes
+ int16_t
+ _width, ///< Display width as modified by current rotation
+ _height, ///< Display height as modified by current rotation
+ cursor_x, ///< x location to start print()ing text
+ cursor_y; ///< y location to start print()ing text
+ uint16_t
+ textcolor, ///< 16-bit background color for print()
+ textbgcolor; ///< 16-bit text color for print()
+ uint8_t
+ textsize, ///< Desired magnification of text to print()
+ rotation; ///< Display rotation (0 thru 3)
+ boolean
+ wrap, ///< If set, 'wrap' text at right edge of display
+ _cp437; ///< If set, use correct CP437 charset (default is off)
+ GFXfont
+ *gfxFont; ///< Pointer to special font
+};
+
+
+/// A simple drawn button UI element
+class Adafruit_GFX_Button {
+
+ public:
+ Adafruit_GFX_Button(void);
+ // "Classic" initButton() uses center & size
+ void initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
+ uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
+ uint16_t textcolor, char *label, uint8_t textsize);
+ // New/alt initButton() uses upper-left corner & size
+ void initButtonUL(Adafruit_GFX *gfx, int16_t x1, int16_t y1,
+ uint16_t w, uint16_t h, uint16_t outline, uint16_t fill,
+ uint16_t textcolor, char *label, uint8_t textsize);
+ void drawButton(boolean inverted = false);
+ boolean contains(int16_t x, int16_t y);
+
+ void press(boolean p);
+ boolean isPressed();
+ boolean justPressed();
+ boolean justReleased();
+
+ private:
+ Adafruit_GFX *_gfx;
+ int16_t _x1, _y1; // Coordinates of top-left corner
+ uint16_t _w, _h;
+ uint8_t _textsize;
+ uint16_t _outlinecolor, _fillcolor, _textcolor;
+ char _label[10];
+
+ boolean currstate, laststate;
+};
+
+
+/// A GFX 1-bit canvas context for graphics
+class GFXcanvas1 : public Adafruit_GFX {
+ public:
+ GFXcanvas1(uint16_t w, uint16_t h);
+ ~GFXcanvas1(void);
+ void drawPixel(int16_t x, int16_t y, uint16_t color),
+ fillScreen(uint16_t color);
+ uint8_t *getBuffer(void);
+ private:
+ uint8_t *buffer;
+};
+
+
+/// A GFX 8-bit canvas context for graphics
+class GFXcanvas8 : public Adafruit_GFX {
+ public:
+ GFXcanvas8(uint16_t w, uint16_t h);
+ ~GFXcanvas8(void);
+ void drawPixel(int16_t x, int16_t y, uint16_t color),
+ fillScreen(uint16_t color),
+ writeFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+
+ uint8_t *getBuffer(void);
+ private:
+ uint8_t *buffer;
+};
+
+
+/// A GFX 16-bit canvas context for graphics
+class GFXcanvas16 : public Adafruit_GFX {
+ public:
+ GFXcanvas16(uint16_t w, uint16_t h);
+ ~GFXcanvas16(void);
+ void drawPixel(int16_t x, int16_t y, uint16_t color),
+ fillScreen(uint16_t color);
+ uint16_t *getBuffer(void);
+ private:
+ uint16_t *buffer;
+};
+
+#endif // _ADAFRUIT_GFX_H
diff --git a/source/sharp/Adafruit_SharpMem.cpp b/source/sharp/Adafruit_SharpMem.cpp
new file mode 100644
index 0000000..5e963ff
--- /dev/null
+++ b/source/sharp/Adafruit_SharpMem.cpp
@@ -0,0 +1,315 @@
+/*********************************************************************
+This is an Arduino library for our Monochrome SHARP Memory Displays
+
+ Pick one up today in the adafruit shop!
+ ------> http://www.adafruit.com/products/1393
+
+These displays use SPI to communicate, 3 pins are required to
+interface
+
+Adafruit invests time and resources providing this open source code,
+please support Adafruit and open-source hardware by purchasing
+products from Adafruit!
+
+Written by Limor Fried/Ladyada for Adafruit Industries.
+BSD license, check license.txt for more information
+All text above, and the splash screen must be included in any redistribution
+*********************************************************************/
+
+#include "Adafruit_SharpMem.h"
+
+#ifndef _swap_int16_t
+#define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; }
+#endif
+#ifndef _swap_uint16_t
+#define _swap_uint16_t(a, b) { uint16_t t = a; a = b; b = t; }
+#endif
+
+/**************************************************************************
+ Sharp Memory Display Connector
+ -----------------------------------------------------------------------
+ Pin Function Notes
+ === ============== ===============================
+ 1 VIN 3.3-5.0V (into LDO supply)
+ 2 3V3 3.3V out
+ 3 GND
+ 4 SCLK Serial Clock
+ 5 MOSI Serial Data Input
+ 6 CS Serial Chip Select
+ 9 EXTMODE COM Inversion Select (Low = SW clock/serial)
+ 7 EXTCOMIN External COM Inversion Signal
+ 8 DISP Display On(High)/Off(Low)
+
+ **************************************************************************/
+
+#define SHARPMEM_BIT_WRITECMD (0x80)
+#define SHARPMEM_BIT_VCOM (0x40)
+#define SHARPMEM_BIT_CLEAR (0x20)
+#define TOGGLE_VCOM do { _sharpmem_vcom = _sharpmem_vcom ? 0x00 : SHARPMEM_BIT_VCOM; } while(0);
+
+byte *sharpmem_buffer;
+
+/* ************* */
+/* CONSTRUCTORS */
+/* ************* */
+Adafruit_SharpMem::Adafruit_SharpMem(uint8_t clk, uint8_t mosi, uint8_t ss, uint16_t width, uint16_t height) :
+Adafruit_GFX(width, height) {
+ _clk = clk;
+ _mosi = mosi;
+ _ss = ss;
+}
+
+boolean Adafruit_SharpMem::begin(void) {
+ // Set pin state before direction to make sure they start this way (no glitching)
+ digitalWrite(_ss, HIGH);
+ digitalWrite(_clk, LOW);
+ digitalWrite(_mosi, HIGH);
+
+ pinMode(_ss, OUTPUT);
+ pinMode(_clk, OUTPUT);
+ pinMode(_mosi, OUTPUT);
+
+#if defined(USE_FAST_PINIO)
+ clkport = portOutputRegister(digitalPinToPort(_clk));
+ clkpinmask = digitalPinToBitMask(_clk);
+ dataport = portOutputRegister(digitalPinToPort(_mosi));
+ datapinmask = digitalPinToBitMask(_mosi);
+#endif
+
+ // Set the vcom bit to a defined state
+ _sharpmem_vcom = SHARPMEM_BIT_VCOM;
+
+
+ sharpmem_buffer = (byte *)malloc((WIDTH * HEIGHT) / 8);
+
+ if (!sharpmem_buffer) return false;
+
+ setRotation(0);
+
+ return true;
+}
+
+/* *************** */
+/* PRIVATE METHODS */
+/* *************** */
+
+
+/**************************************************************************/
+/*!
+ @brief Sends a single byte in pseudo-SPI.
+*/
+/**************************************************************************/
+void Adafruit_SharpMem::sendbyte(uint8_t data)
+{
+ uint8_t i = 0;
+
+ // LCD expects LSB first
+
+#if defined(USE_FAST_PINIO)
+ for (i=0; i<8; i++) {
+ // Make sure clock starts low
+ *clkport &= ~clkpinmask;
+ if (data & 0x80)
+ *dataport |= datapinmask;
+ else
+ *dataport &= ~datapinmask;
+
+ // Clock is active high
+ *clkport |= clkpinmask;
+ data <<= 1;
+ }
+ *clkport &= ~clkpinmask;
+#else
+ for (i=0; i<8; i++) {
+ // Make sure clock starts low
+ digitalWrite(_clk, LOW);
+ if (data & 0x80)
+ digitalWrite(_mosi, HIGH);
+ else
+ digitalWrite(_mosi, LOW);
+
+ // Clock is active high
+ digitalWrite(_clk, HIGH);
+ data <<= 1;
+ }
+ // Make sure clock ends low
+ digitalWrite(_clk, LOW);
+#endif
+}
+
+void Adafruit_SharpMem::sendbyteLSB(uint8_t data)
+{
+ uint8_t i = 0;
+
+ // LCD expects LSB first
+#if defined(USE_FAST_PINIO)
+ for (i=0; i<8; i++) {
+ // Make sure clock starts low
+ *clkport &= ~clkpinmask;
+ if (data & 0x01)
+ *dataport |= datapinmask;
+ else
+ *dataport &= ~datapinmask;
+ // Clock is active high
+ *clkport |= clkpinmask;
+ data >>= 1;
+ }
+ // Make sure clock ends low
+ *clkport &= ~clkpinmask;
+#else
+ for (i=0; i<8; i++)
+ {
+ // Make sure clock starts low
+ digitalWrite(_clk, LOW);
+ if (data & 0x01)
+ digitalWrite(_mosi, HIGH);
+ else
+ digitalWrite(_mosi, LOW);
+ // Clock is active high
+ digitalWrite(_clk, HIGH);
+ data >>= 1;
+ }
+ // Make sure clock ends low
+ digitalWrite(_clk, LOW);
+#endif
+}
+
+/* ************** */
+/* PUBLIC METHODS */
+/* ************** */
+
+// 1<<n is a costly operation on AVR -- table usu. smaller & faster
+static const uint8_t PROGMEM
+ set[] = { 1, 2, 4, 8, 16, 32, 64, 128 },
+ clr[] = { (uint8_t)~1 , (uint8_t)~2 , (uint8_t)~4 , (uint8_t)~8,
+ (uint8_t)~16, (uint8_t)~32, (uint8_t)~64, (uint8_t)~128 };
+
+/**************************************************************************/
+/*!
+ @brief Draws a single pixel in image buffer
+
+ @param[in] x
+ The x position (0 based)
+ @param[in] y
+ The y position (0 based)
+*/
+/**************************************************************************/
+void Adafruit_SharpMem::drawPixel(int16_t x, int16_t y, uint16_t color)
+{
+ if((x < 0) || (x >= _width) || (y < 0) || (y >= _height)) return;
+
+ switch(rotation) {
+ case 1:
+ _swap_int16_t(x, y);
+ x = WIDTH - 1 - x;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ _swap_int16_t(x, y);
+ y = HEIGHT - 1 - y;
+ break;
+ }
+
+ if(color) {
+ sharpmem_buffer[(y * WIDTH + x) / 8] |=
+ pgm_read_byte(&set[x & 7]);
+ } else {
+ sharpmem_buffer[(y * WIDTH + x) / 8] &=
+ pgm_read_byte(&clr[x & 7]);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Gets the value (1 or 0) of the specified pixel from the buffer
+
+ @param[in] x
+ The x position (0 based)
+ @param[in] y
+ The y position (0 based)
+
+ @return 1 if the pixel is enabled, 0 if disabled
+*/
+/**************************************************************************/
+uint8_t Adafruit_SharpMem::getPixel(uint16_t x, uint16_t y)
+{
+ if((x >= _width) || (y >= _height)) return 0; // <0 test not needed, unsigned
+
+ switch(rotation) {
+ case 1:
+ _swap_uint16_t(x, y);
+ x = WIDTH - 1 - x;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ _swap_uint16_t(x, y);
+ y = HEIGHT - 1 - y;
+ break;
+ }
+
+ return sharpmem_buffer[(y * WIDTH + x) / 8] &
+ pgm_read_byte(&set[x & 7]) ? 1 : 0;
+}
+
+/**************************************************************************/
+/*!
+ @brief Clears the screen
+*/
+/**************************************************************************/
+void Adafruit_SharpMem::clearDisplay()
+{
+ memset(sharpmem_buffer, 0xff, (WIDTH * HEIGHT) / 8);
+ // Send the clear screen command rather than doing a HW refresh (quicker)
+ digitalWrite(_ss, HIGH);
+ sendbyte(_sharpmem_vcom | SHARPMEM_BIT_CLEAR);
+ sendbyteLSB(0x00);
+ TOGGLE_VCOM;
+ digitalWrite(_ss, LOW);
+}
+
+/**************************************************************************/
+/*!
+ @brief Renders the contents of the pixel buffer on the LCD
+*/
+/**************************************************************************/
+void Adafruit_SharpMem::refresh(void)
+{
+ uint16_t i, totalbytes, currentline, oldline;
+ totalbytes = (WIDTH * HEIGHT) / 8;
+
+ // Send the write command
+ digitalWrite(_ss, HIGH);
+ sendbyte(SHARPMEM_BIT_WRITECMD | _sharpmem_vcom);
+ TOGGLE_VCOM;
+
+ // Send the address for line 1
+ oldline = currentline = 1;
+ sendbyteLSB(currentline);
+
+ // Send image buffer
+ for (i=0; i<totalbytes; i++)
+ {
+ sendbyteLSB(sharpmem_buffer[i]);
+ currentline = ((i+1)/(WIDTH/8)) + 1;
+ if(currentline != oldline)
+ {
+ // Send end of line and address bytes
+ sendbyteLSB(0x00);
+ if (currentline <= HEIGHT)
+ {
+ sendbyteLSB(currentline);
+ }
+ oldline = currentline;
+ }
+ }
+
+ // Send another trailing 8 bits for the last line
+ sendbyteLSB(0x00);
+ digitalWrite(_ss, LOW);
+}
diff --git a/source/sharp/Adafruit_SharpMem.h b/source/sharp/Adafruit_SharpMem.h
new file mode 100644
index 0000000..1b0b581
--- /dev/null
+++ b/source/sharp/Adafruit_SharpMem.h
@@ -0,0 +1,70 @@
+/*********************************************************************
+This is an Arduino library for our Monochrome SHARP Memory Displays
+
+ Pick one up today in the adafruit shop!
+ ------> http://www.adafruit.com/products/1393
+
+These displays use SPI to communicate, 3 pins are required to
+interface
+
+Adafruit invests time and resources providing this open source code,
+please support Adafruit and open-source hardware by purchasing
+products from Adafruit!
+
+Written by Limor Fried/Ladyada for Adafruit Industries.
+BSD license, check license.txt for more information
+All text above, and the splash screen must be included in any redistribution
+*********************************************************************/
+
+#if ARDUINO >= 100
+ #include "Arduino.h"
+#else
+ #include "WProgram.h"
+#endif
+
+#if defined(RAMSTART) && defined(RAMEND) && ((RAMEND-RAMSTART) < 4096)
+ #warning "Display may not work on devices with less than 4K RAM"
+#endif
+
+#include <Adafruit_GFX.h>
+#ifdef __AVR
+ #include <avr/pgmspace.h>
+#elif defined(ESP8266)
+ #include <pgmspace.h>
+#endif
+
+#if defined(ARDUINO_STM32_FEATHER)
+ typedef volatile uint32 RwReg;
+ //#define USE_FAST_PINIO
+#elif defined(ARDUINO_FEATHER52) || defined (ESP8266) || defined (ESP32) || defined(__SAM3X8E__) || defined(ARDUINO_ARCH_SAMD)
+ typedef volatile uint32_t RwReg;
+ #define USE_FAST_PINIO // tested!
+#elif defined (__AVR__) || defined(TEENSYDUINO)
+ typedef volatile uint8_t RwReg;
+ #define USE_FAST_PINIO
+#else
+ #undef USE_FAST_PINIO
+#endif
+
+
+class Adafruit_SharpMem : public Adafruit_GFX {
+ public:
+ Adafruit_SharpMem(uint8_t clk, uint8_t mosi, uint8_t ss, uint16_t w = 96, uint16_t h = 96);
+ boolean begin();
+ void drawPixel(int16_t x, int16_t y, uint16_t color);
+ uint8_t getPixel(uint16_t x, uint16_t y);
+ void clearDisplay();
+ void refresh(void);
+
+ private:
+ uint8_t _ss, _clk, _mosi;
+ uint32_t _sharpmem_vcom;
+
+#ifdef USE_FAST_PINIO
+ volatile RwReg *dataport, *clkport;
+ uint32_t datapinmask, clkpinmask;
+#endif
+
+ void sendbyte(uint8_t data);
+ void sendbyteLSB(uint8_t data);
+};
diff --git a/source/sharp/README.txt b/source/sharp/README.txt
new file mode 100644
index 0000000..0a84a65
--- /dev/null
+++ b/source/sharp/README.txt
@@ -0,0 +1,21 @@
+This is an Arduino library for our Monochrome SHARP Memory Displays
+
+ Pick one up today in the adafruit shop!
+ ------> http://www.adafruit.com/products/1393
+
+These displays use SPI to communicate, 3 pins are required to
+interface
+
+To install this library, check out our detailed library install tutorial:
+http://learn.adafruit.com/adafruit-all-about-arduino-libraries-install-use
+
+Also requires the Adafruit GFX library, install the same way
+https://github.com/adafruit/Adafruit-GFX-Library
+
+Adafruit invests time and resources providing this open source code,
+please support Adafruit and open-source hardware by purchasing
+products from Adafruit!
+
+Written by Limor Fried & Kevin Townsend for Adafruit Industries.
+BSD license, check license.txt for more information
+All text above, and the splash screen must be included in any redistribution \ No newline at end of file
diff --git a/source/sharp/gfxfont.h b/source/sharp/gfxfont.h
new file mode 100644
index 0000000..c691de6
--- /dev/null
+++ b/source/sharp/gfxfont.h
@@ -0,0 +1,29 @@
+// Font structures for newer Adafruit_GFX (1.1 and later).
+// Example fonts are included in 'Fonts' directory.
+// To use a font in your Arduino sketch, #include the corresponding .h
+// file and pass address of GFXfont struct to setFont(). Pass NULL to
+// revert to 'classic' fixed-space bitmap font.
+
+#ifndef _GFXFONT_H_
+#define _GFXFONT_H_
+
+/// Font data stored PER GLYPH
+typedef struct {
+ uint16_t bitmapOffset; ///< Pointer into GFXfont->bitmap
+ uint8_t width; ///< Bitmap dimensions in pixels
+ uint8_t height; ///< Bitmap dimensions in pixels
+ uint8_t xAdvance; ///< Distance to advance cursor (x axis)
+ int8_t xOffset; ///< X dist from cursor pos to UL corner
+ int8_t yOffset; ///< Y dist from cursor pos to UL corner
+} GFXglyph;
+
+/// Data stored for FONT AS A WHOLE
+typedef struct {
+ uint8_t *bitmap; ///< Glyph bitmaps, concatenated
+ GFXglyph *glyph; ///< Glyph array
+ uint8_t first; ///< ASCII extents (first char)
+ uint8_t last; ///< ASCII extents (last char)
+ uint8_t yAdvance; ///< Newline distance (y axis)
+} GFXfont;
+
+#endif // _GFXFONT_H_
diff --git a/source/sharp/glcdfont.c b/source/sharp/glcdfont.c
new file mode 100644
index 0000000..6f88bd2
--- /dev/null
+++ b/source/sharp/glcdfont.c
@@ -0,0 +1,276 @@
+// This is the 'classic' fixed-space bitmap font for Adafruit_GFX since 1.0.
+// See gfxfont.h for newer custom bitmap font info.
+
+#ifndef FONT5X7_H
+#define FONT5X7_H
+
+#ifdef __AVR__
+ #include <avr/io.h>
+ #include <avr/pgmspace.h>
+#elif defined(ESP8266)
+ #include <pgmspace.h>
+#else
+ #define PROGMEM
+#endif
+
+// Standard ASCII 5x7 font
+
+static const unsigned char font[] PROGMEM = {
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
+ 0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
+ 0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
+ 0x18, 0x3C, 0x7E, 0x3C, 0x18,
+ 0x1C, 0x57, 0x7D, 0x57, 0x1C,
+ 0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
+ 0x00, 0x18, 0x3C, 0x18, 0x00,
+ 0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
+ 0x00, 0x18, 0x24, 0x18, 0x00,
+ 0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
+ 0x30, 0x48, 0x3A, 0x06, 0x0E,
+ 0x26, 0x29, 0x79, 0x29, 0x26,
+ 0x40, 0x7F, 0x05, 0x05, 0x07,
+ 0x40, 0x7F, 0x05, 0x25, 0x3F,
+ 0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
+ 0x7F, 0x3E, 0x1C, 0x1C, 0x08,
+ 0x08, 0x1C, 0x1C, 0x3E, 0x7F,
+ 0x14, 0x22, 0x7F, 0x22, 0x14,
+ 0x5F, 0x5F, 0x00, 0x5F, 0x5F,
+ 0x06, 0x09, 0x7F, 0x01, 0x7F,
+ 0x00, 0x66, 0x89, 0x95, 0x6A,
+ 0x60, 0x60, 0x60, 0x60, 0x60,
+ 0x94, 0xA2, 0xFF, 0xA2, 0x94,
+ 0x08, 0x04, 0x7E, 0x04, 0x08,
+ 0x10, 0x20, 0x7E, 0x20, 0x10,
+ 0x08, 0x08, 0x2A, 0x1C, 0x08,
+ 0x08, 0x1C, 0x2A, 0x08, 0x08,
+ 0x1E, 0x10, 0x10, 0x10, 0x10,
+ 0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
+ 0x30, 0x38, 0x3E, 0x38, 0x30,
+ 0x06, 0x0E, 0x3E, 0x0E, 0x06,
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x5F, 0x00, 0x00,
+ 0x00, 0x07, 0x00, 0x07, 0x00,
+ 0x14, 0x7F, 0x14, 0x7F, 0x14,
+ 0x24, 0x2A, 0x7F, 0x2A, 0x12,
+ 0x23, 0x13, 0x08, 0x64, 0x62,
+ 0x36, 0x49, 0x56, 0x20, 0x50,
+ 0x00, 0x08, 0x07, 0x03, 0x00,
+ 0x00, 0x1C, 0x22, 0x41, 0x00,
+ 0x00, 0x41, 0x22, 0x1C, 0x00,
+ 0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
+ 0x08, 0x08, 0x3E, 0x08, 0x08,
+ 0x00, 0x80, 0x70, 0x30, 0x00,
+ 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x00, 0x00, 0x60, 0x60, 0x00,
+ 0x20, 0x10, 0x08, 0x04, 0x02,
+ 0x3E, 0x51, 0x49, 0x45, 0x3E,
+ 0x00, 0x42, 0x7F, 0x40, 0x00,
+ 0x72, 0x49, 0x49, 0x49, 0x46,
+ 0x21, 0x41, 0x49, 0x4D, 0x33,
+ 0x18, 0x14, 0x12, 0x7F, 0x10,
+ 0x27, 0x45, 0x45, 0x45, 0x39,
+ 0x3C, 0x4A, 0x49, 0x49, 0x31,
+ 0x41, 0x21, 0x11, 0x09, 0x07,
+ 0x36, 0x49, 0x49, 0x49, 0x36,
+ 0x46, 0x49, 0x49, 0x29, 0x1E,
+ 0x00, 0x00, 0x14, 0x00, 0x00,
+ 0x00, 0x40, 0x34, 0x00, 0x00,
+ 0x00, 0x08, 0x14, 0x22, 0x41,
+ 0x14, 0x14, 0x14, 0x14, 0x14,
+ 0x00, 0x41, 0x22, 0x14, 0x08,
+ 0x02, 0x01, 0x59, 0x09, 0x06,
+ 0x3E, 0x41, 0x5D, 0x59, 0x4E,
+ 0x7C, 0x12, 0x11, 0x12, 0x7C,
+ 0x7F, 0x49, 0x49, 0x49, 0x36,
+ 0x3E, 0x41, 0x41, 0x41, 0x22,
+ 0x7F, 0x41, 0x41, 0x41, 0x3E,
+ 0x7F, 0x49, 0x49, 0x49, 0x41,
+ 0x7F, 0x09, 0x09, 0x09, 0x01,
+ 0x3E, 0x41, 0x41, 0x51, 0x73,
+ 0x7F, 0x08, 0x08, 0x08, 0x7F,
+ 0x00, 0x41, 0x7F, 0x41, 0x00,
+ 0x20, 0x40, 0x41, 0x3F, 0x01,
+ 0x7F, 0x08, 0x14, 0x22, 0x41,
+ 0x7F, 0x40, 0x40, 0x40, 0x40,
+ 0x7F, 0x02, 0x1C, 0x02, 0x7F,
+ 0x7F, 0x04, 0x08, 0x10, 0x7F,
+ 0x3E, 0x41, 0x41, 0x41, 0x3E,
+ 0x7F, 0x09, 0x09, 0x09, 0x06,
+ 0x3E, 0x41, 0x51, 0x21, 0x5E,
+ 0x7F, 0x09, 0x19, 0x29, 0x46,
+ 0x26, 0x49, 0x49, 0x49, 0x32,
+ 0x03, 0x01, 0x7F, 0x01, 0x03,
+ 0x3F, 0x40, 0x40, 0x40, 0x3F,
+ 0x1F, 0x20, 0x40, 0x20, 0x1F,
+ 0x3F, 0x40, 0x38, 0x40, 0x3F,
+ 0x63, 0x14, 0x08, 0x14, 0x63,
+ 0x03, 0x04, 0x78, 0x04, 0x03,
+ 0x61, 0x59, 0x49, 0x4D, 0x43,
+ 0x00, 0x7F, 0x41, 0x41, 0x41,
+ 0x02, 0x04, 0x08, 0x10, 0x20,
+ 0x00, 0x41, 0x41, 0x41, 0x7F,
+ 0x04, 0x02, 0x01, 0x02, 0x04,
+ 0x40, 0x40, 0x40, 0x40, 0x40,
+ 0x00, 0x03, 0x07, 0x08, 0x00,
+ 0x20, 0x54, 0x54, 0x78, 0x40,
+ 0x7F, 0x28, 0x44, 0x44, 0x38,
+ 0x38, 0x44, 0x44, 0x44, 0x28,
+ 0x38, 0x44, 0x44, 0x28, 0x7F,
+ 0x38, 0x54, 0x54, 0x54, 0x18,
+ 0x00, 0x08, 0x7E, 0x09, 0x02,
+ 0x18, 0xA4, 0xA4, 0x9C, 0x78,
+ 0x7F, 0x08, 0x04, 0x04, 0x78,
+ 0x00, 0x44, 0x7D, 0x40, 0x00,
+ 0x20, 0x40, 0x40, 0x3D, 0x00,
+ 0x7F, 0x10, 0x28, 0x44, 0x00,
+ 0x00, 0x41, 0x7F, 0x40, 0x00,
+ 0x7C, 0x04, 0x78, 0x04, 0x78,
+ 0x7C, 0x08, 0x04, 0x04, 0x78,
+ 0x38, 0x44, 0x44, 0x44, 0x38,
+ 0xFC, 0x18, 0x24, 0x24, 0x18,
+ 0x18, 0x24, 0x24, 0x18, 0xFC,
+ 0x7C, 0x08, 0x04, 0x04, 0x08,
+ 0x48, 0x54, 0x54, 0x54, 0x24,
+ 0x04, 0x04, 0x3F, 0x44, 0x24,
+ 0x3C, 0x40, 0x40, 0x20, 0x7C,
+ 0x1C, 0x20, 0x40, 0x20, 0x1C,
+ 0x3C, 0x40, 0x30, 0x40, 0x3C,
+ 0x44, 0x28, 0x10, 0x28, 0x44,
+ 0x4C, 0x90, 0x90, 0x90, 0x7C,
+ 0x44, 0x64, 0x54, 0x4C, 0x44,
+ 0x00, 0x08, 0x36, 0x41, 0x00,
+ 0x00, 0x00, 0x77, 0x00, 0x00,
+ 0x00, 0x41, 0x36, 0x08, 0x00,
+ 0x02, 0x01, 0x02, 0x04, 0x02,
+ 0x3C, 0x26, 0x23, 0x26, 0x3C,
+ 0x1E, 0xA1, 0xA1, 0x61, 0x12,
+ 0x3A, 0x40, 0x40, 0x20, 0x7A,
+ 0x38, 0x54, 0x54, 0x55, 0x59,
+ 0x21, 0x55, 0x55, 0x79, 0x41,
+ 0x22, 0x54, 0x54, 0x78, 0x42, // a-umlaut
+ 0x21, 0x55, 0x54, 0x78, 0x40,
+ 0x20, 0x54, 0x55, 0x79, 0x40,
+ 0x0C, 0x1E, 0x52, 0x72, 0x12,
+ 0x39, 0x55, 0x55, 0x55, 0x59,
+ 0x39, 0x54, 0x54, 0x54, 0x59,
+ 0x39, 0x55, 0x54, 0x54, 0x58,
+ 0x00, 0x00, 0x45, 0x7C, 0x41,
+ 0x00, 0x02, 0x45, 0x7D, 0x42,
+ 0x00, 0x01, 0x45, 0x7C, 0x40,
+ 0x7D, 0x12, 0x11, 0x12, 0x7D, // A-umlaut
+ 0xF0, 0x28, 0x25, 0x28, 0xF0,
+ 0x7C, 0x54, 0x55, 0x45, 0x00,
+ 0x20, 0x54, 0x54, 0x7C, 0x54,
+ 0x7C, 0x0A, 0x09, 0x7F, 0x49,
+ 0x32, 0x49, 0x49, 0x49, 0x32,
+ 0x3A, 0x44, 0x44, 0x44, 0x3A, // o-umlaut
+ 0x32, 0x4A, 0x48, 0x48, 0x30,
+ 0x3A, 0x41, 0x41, 0x21, 0x7A,
+ 0x3A, 0x42, 0x40, 0x20, 0x78,
+ 0x00, 0x9D, 0xA0, 0xA0, 0x7D,
+ 0x3D, 0x42, 0x42, 0x42, 0x3D, // O-umlaut
+ 0x3D, 0x40, 0x40, 0x40, 0x3D,
+ 0x3C, 0x24, 0xFF, 0x24, 0x24,
+ 0x48, 0x7E, 0x49, 0x43, 0x66,
+ 0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
+ 0xFF, 0x09, 0x29, 0xF6, 0x20,
+ 0xC0, 0x88, 0x7E, 0x09, 0x03,
+ 0x20, 0x54, 0x54, 0x79, 0x41,
+ 0x00, 0x00, 0x44, 0x7D, 0x41,
+ 0x30, 0x48, 0x48, 0x4A, 0x32,
+ 0x38, 0x40, 0x40, 0x22, 0x7A,
+ 0x00, 0x7A, 0x0A, 0x0A, 0x72,
+ 0x7D, 0x0D, 0x19, 0x31, 0x7D,
+ 0x26, 0x29, 0x29, 0x2F, 0x28,
+ 0x26, 0x29, 0x29, 0x29, 0x26,
+ 0x30, 0x48, 0x4D, 0x40, 0x20,
+ 0x38, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x38,
+ 0x2F, 0x10, 0xC8, 0xAC, 0xBA,
+ 0x2F, 0x10, 0x28, 0x34, 0xFA,
+ 0x00, 0x00, 0x7B, 0x00, 0x00,
+ 0x08, 0x14, 0x2A, 0x14, 0x22,
+ 0x22, 0x14, 0x2A, 0x14, 0x08,
+ 0x55, 0x00, 0x55, 0x00, 0x55, // #176 (25% block) missing in old code
+ 0xAA, 0x55, 0xAA, 0x55, 0xAA, // 50% block
+ 0xFF, 0x55, 0xFF, 0x55, 0xFF, // 75% block
+ 0x00, 0x00, 0x00, 0xFF, 0x00,
+ 0x10, 0x10, 0x10, 0xFF, 0x00,
+ 0x14, 0x14, 0x14, 0xFF, 0x00,
+ 0x10, 0x10, 0xFF, 0x00, 0xFF,
+ 0x10, 0x10, 0xF0, 0x10, 0xF0,
+ 0x14, 0x14, 0x14, 0xFC, 0x00,
+ 0x14, 0x14, 0xF7, 0x00, 0xFF,
+ 0x00, 0x00, 0xFF, 0x00, 0xFF,
+ 0x14, 0x14, 0xF4, 0x04, 0xFC,
+ 0x14, 0x14, 0x17, 0x10, 0x1F,
+ 0x10, 0x10, 0x1F, 0x10, 0x1F,
+ 0x14, 0x14, 0x14, 0x1F, 0x00,
+ 0x10, 0x10, 0x10, 0xF0, 0x00,
+ 0x00, 0x00, 0x00, 0x1F, 0x10,
+ 0x10, 0x10, 0x10, 0x1F, 0x10,
+ 0x10, 0x10, 0x10, 0xF0, 0x10,
+ 0x00, 0x00, 0x00, 0xFF, 0x10,
+ 0x10, 0x10, 0x10, 0x10, 0x10,
+ 0x10, 0x10, 0x10, 0xFF, 0x10,
+ 0x00, 0x00, 0x00, 0xFF, 0x14,
+ 0x00, 0x00, 0xFF, 0x00, 0xFF,
+ 0x00, 0x00, 0x1F, 0x10, 0x17,
+ 0x00, 0x00, 0xFC, 0x04, 0xF4,
+ 0x14, 0x14, 0x17, 0x10, 0x17,
+ 0x14, 0x14, 0xF4, 0x04, 0xF4,
+ 0x00, 0x00, 0xFF, 0x00, 0xF7,
+ 0x14, 0x14, 0x14, 0x14, 0x14,
+ 0x14, 0x14, 0xF7, 0x00, 0xF7,
+ 0x14, 0x14, 0x14, 0x17, 0x14,
+ 0x10, 0x10, 0x1F, 0x10, 0x1F,
+ 0x14, 0x14, 0x14, 0xF4, 0x14,
+ 0x10, 0x10, 0xF0, 0x10, 0xF0,
+ 0x00, 0x00, 0x1F, 0x10, 0x1F,
+ 0x00, 0x00, 0x00, 0x1F, 0x14,
+ 0x00, 0x00, 0x00, 0xFC, 0x14,
+ 0x00, 0x00, 0xF0, 0x10, 0xF0,
+ 0x10, 0x10, 0xFF, 0x10, 0xFF,
+ 0x14, 0x14, 0x14, 0xFF, 0x14,
+ 0x10, 0x10, 0x10, 0x1F, 0x00,
+ 0x00, 0x00, 0x00, 0xF0, 0x10,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
+ 0xFF, 0xFF, 0xFF, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xFF, 0xFF,
+ 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
+ 0x38, 0x44, 0x44, 0x38, 0x44,
+ 0xFC, 0x4A, 0x4A, 0x4A, 0x34, // sharp-s or beta
+ 0x7E, 0x02, 0x02, 0x06, 0x06,
+ 0x02, 0x7E, 0x02, 0x7E, 0x02,
+ 0x63, 0x55, 0x49, 0x41, 0x63,
+ 0x38, 0x44, 0x44, 0x3C, 0x04,
+ 0x40, 0x7E, 0x20, 0x1E, 0x20,
+ 0x06, 0x02, 0x7E, 0x02, 0x02,
+ 0x99, 0xA5, 0xE7, 0xA5, 0x99,
+ 0x1C, 0x2A, 0x49, 0x2A, 0x1C,
+ 0x4C, 0x72, 0x01, 0x72, 0x4C,
+ 0x30, 0x4A, 0x4D, 0x4D, 0x30,
+ 0x30, 0x48, 0x78, 0x48, 0x30,
+ 0xBC, 0x62, 0x5A, 0x46, 0x3D,
+ 0x3E, 0x49, 0x49, 0x49, 0x00,
+ 0x7E, 0x01, 0x01, 0x01, 0x7E,
+ 0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
+ 0x44, 0x44, 0x5F, 0x44, 0x44,
+ 0x40, 0x51, 0x4A, 0x44, 0x40,
+ 0x40, 0x44, 0x4A, 0x51, 0x40,
+ 0x00, 0x00, 0xFF, 0x01, 0x03,
+ 0xE0, 0x80, 0xFF, 0x00, 0x00,
+ 0x08, 0x08, 0x6B, 0x6B, 0x08,
+ 0x36, 0x12, 0x36, 0x24, 0x36,
+ 0x06, 0x0F, 0x09, 0x0F, 0x06,
+ 0x00, 0x00, 0x18, 0x18, 0x00,
+ 0x00, 0x00, 0x10, 0x10, 0x00,
+ 0x30, 0x40, 0xFF, 0x01, 0x01,
+ 0x00, 0x1F, 0x01, 0x01, 0x1E,
+ 0x00, 0x19, 0x1D, 0x17, 0x12,
+ 0x00, 0x3C, 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00, 0x00, 0x00 // #255 NBSP
+};
+#endif // FONT5X7_H
diff --git a/source/sharp/license.txt b/source/sharp/license.txt
new file mode 100644
index 0000000..7492e93
--- /dev/null
+++ b/source/sharp/license.txt
@@ -0,0 +1,24 @@
+Software License Agreement (BSD License)
+
+Copyright (c) 2012 Adafruit Industries. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+- Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+- Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.