A very-low-power handheld gaming device https://bitgloo.com/projects/stm-game
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Clyne 29a44f2e83
add schematic files
1 year ago
cfg fix power settings; rand() for flapbird 2 years ago
hardware add schematic files 1 year ago
source fix power settings; rand() for flapbird 2 years ago
.gitignore move source to folder; openocd.sh programs directly 2 years ago
LICENSE Initial commit 4 years ago
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README.md Update README.md 3 years ago
STM32L011x4.ld display optimization; sprites 4 years ago
openocd.sh fix power settings; rand() for flapbird 2 years ago

README.md

stm-game

'game' is a minimal STM32-based gaming device. The device is based on the STM32L011F3, with only 16kB of flash an 2kB of RAM, and includes an EA DOGS102N-6 low-power LCD display with a digital joystick and some buttons. A CR2032 battery is used for power.

The primary goal of this project is to master low-power techniques: the device currently plays games with only 340uA of current consumption, dropping to about 272uA while sleeping (display on). This has been achieved through the use of low-power modes, varying clock speeds, and an interrupt-driven software architecture.

The first game written for this device is a "Flappy Bird" clone. More games will be developed and added to the project over time.