|
|
|
@ -88,15 +88,15 @@ THD_FUNCTION(Thread2, arg)
|
|
|
|
|
0b11000000,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
int t1x = DISP_WIDTH, t1o = 30;
|
|
|
|
|
int t1x = DISP_WIDTH / 2, t1o = 10;
|
|
|
|
|
int t2x = DISP_WIDTH, t2o = 50;
|
|
|
|
|
|
|
|
|
|
int py = DISP_HEIGHT / 2 - 4;
|
|
|
|
|
int vy = 0;
|
|
|
|
|
int counter = 0;
|
|
|
|
|
int mv = readVddmv();
|
|
|
|
|
while (1) {
|
|
|
|
|
//systime_t old_time = chVTGetSystemTimeX();
|
|
|
|
|
|
|
|
|
|
// Player logic
|
|
|
|
|
if (py > 0) {
|
|
|
|
|
py += vy;
|
|
|
|
|
if (vy > -4)
|
|
|
|
@ -111,18 +111,19 @@ THD_FUNCTION(Thread2, arg)
|
|
|
|
|
py = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Rendering
|
|
|
|
|
dogs_clear();
|
|
|
|
|
|
|
|
|
|
draw_rect(t1x, 0, 4, t1o - 12);
|
|
|
|
|
draw_rect(t1x, t1o + 12, 4, DISP_HEIGHT - t1o + 12);
|
|
|
|
|
|
|
|
|
|
draw_rect(t1x, 0, 4, t1o - 10);
|
|
|
|
|
draw_rect(t1x, t1o + 10, 4, DISP_HEIGHT - t1o + 10);
|
|
|
|
|
draw_rect(t2x, 0, 4, t2o - 10);
|
|
|
|
|
draw_rect(t2x, t2o + 10, 4, DISP_HEIGHT - t2o + 10);
|
|
|
|
|
draw_bitmap(4, py, testbitmap);
|
|
|
|
|
|
|
|
|
|
draw_number(0, 50, mv);
|
|
|
|
|
draw_number(0, 56, mv);
|
|
|
|
|
dogs_flush();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Game logic
|
|
|
|
|
if (++counter == 50) {
|
|
|
|
|
counter = 0;
|
|
|
|
|
mv = !(PWR->CSR & PWR_CSR_PVDO) ? readVddmv() : 1;
|
|
|
|
@ -130,8 +131,10 @@ THD_FUNCTION(Thread2, arg)
|
|
|
|
|
t1x -= 2;
|
|
|
|
|
if (t1x <= -5)
|
|
|
|
|
t1x = DISP_WIDTH;
|
|
|
|
|
t2x -= 2;
|
|
|
|
|
if (t2x <= -5)
|
|
|
|
|
t2x = DISP_WIDTH;
|
|
|
|
|
|
|
|
|
|
//chThdSleepUntilS(chTimeAddX(old_time, TIME_MS2I(100) / 32));
|
|
|
|
|
chThdSleepS(TIME_MS2I(100) / 64);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|