display optimization; sprites
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@ -79,6 +79,7 @@ REGION_ALIAS("DATA_RAM_LMA", flash0);
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REGION_ALIAS("BSS_RAM", ram0);
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/* RAM region to be used for the default heap.*/
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/* tcsullivan: Set to ram1 so bss reports actual size used. */
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REGION_ALIAS("HEAP_RAM", ram1);
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/* Generic rules inclusion.*/
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@ -12,6 +12,15 @@
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#ifndef BUTTONS_H_
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#define BUTTONS_H_
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#define BUTTON_JOYUL (1 << 7)
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#define BUTTON_JOYUR (1 << 6)
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#define BUTTON_JOYDR (1 << 5)
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#define BUTTON_JOYDL (1 << 4)
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#define BUTTON_JOY (1 << 3)
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#define BUTTON_1 (1 << 2)
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#define BUTTON_2 (1 << 1)
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#define BUTTON_3 (1 << 0)
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extern unsigned char button_state;
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void buttons_init();
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@ -142,7 +142,7 @@
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* @brief Enables the SERIAL subsystem.
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*/
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#if !defined(HAL_USE_SERIAL) || defined(__DOXYGEN__)
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#define HAL_USE_SERIAL TRUE
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#define HAL_USE_SERIAL FALSE
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#endif
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/**
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@ -230,7 +230,7 @@
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* @note Disabling this option saves both code and data space.
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*/
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#if !defined(ADC_USE_WAIT) || defined(__DOXYGEN__)
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#define ADC_USE_WAIT TRUE
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#define ADC_USE_WAIT FALSE
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#endif
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/**
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@ -238,7 +238,7 @@
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* @note Disabling this option saves both code and data space.
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*/
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#if !defined(ADC_USE_MUTUAL_EXCLUSION) || defined(__DOXYGEN__)
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#define ADC_USE_MUTUAL_EXCLUSION TRUE
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#define ADC_USE_MUTUAL_EXCLUSION FALSE
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#endif
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/*===========================================================================*/
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@ -447,7 +447,7 @@
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* @note Disabling this option saves both code and data space.
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*/
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#if !defined(SPI_USE_WAIT) || defined(__DOXYGEN__)
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#define SPI_USE_WAIT TRUE
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#define SPI_USE_WAIT FALSE
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#endif
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/**
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@ -463,7 +463,7 @@
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* @note Disabling this option saves both code and data space.
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*/
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#if !defined(SPI_USE_MUTUAL_EXCLUSION) || defined(__DOXYGEN__)
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#define SPI_USE_MUTUAL_EXCLUSION TRUE
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#define SPI_USE_MUTUAL_EXCLUSION FALSE
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#endif
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/**
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@ -131,7 +131,7 @@
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* SERIAL driver system settings.
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*/
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#define STM32_SERIAL_USE_USART2 FALSE
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#define STM32_SERIAL_USE_LPUART1 TRUE
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#define STM32_SERIAL_USE_LPUART1 FALSE
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/*
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* SPI driver system settings.
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71
dogs.c
71
dogs.c
@ -17,10 +17,16 @@
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#define SET_CMD palClearPad(GPIOC, 15)
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#define CS_HIGH palSetPad(GPIOA, 4)
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#define CS_LOW palClearPad(GPIOA, 4)
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unsigned char dogs_buffer[DISP_WIDTH * DISP_HEIGHT / 8];
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static volatile bool dogs_spi_done = false;
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static void dogs_init_display();
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static void dogs_spi_callback(SPIDriver *spid)
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{
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if (spiIsBufferComplete(spid))
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dogs_spi_done = true;
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}
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void dogs_init()
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{
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@ -35,27 +41,32 @@ void dogs_init()
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palSetPad(GPIOC, 14);
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palClearPad(GPIOC, 15);
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static const SPIConfig ls_spicfg = {
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static const SPIConfig spicfg = {
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false,
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NULL,
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SPI_CR1_BR_2 | SPI_CR1_BR_1,
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dogs_spi_callback,
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0, // cr1
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0
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};
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spiStart(&SPID1, &ls_spicfg);
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spiStart(&SPID1, &spicfg);
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dogs_init_display();
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dogs_clear();
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dogs_flush();
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}
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void dogs_write_data(unsigned char byte)
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{
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SET_DATA;
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spiSend(&SPID1, 1, &byte);
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dogs_spi_done = false;
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spiStartSend(&SPID1, 1, &byte);
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while (!dogs_spi_done);
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}
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void dogs_write_cmd(unsigned char byte)
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{
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SET_CMD;
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spiSend(&SPID1, 1, &byte);
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dogs_spi_done = false;
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spiStartSend(&SPID1, 1, &byte);
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while (!dogs_spi_done);
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}
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void dogs_set_column(unsigned int col)
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@ -144,10 +155,17 @@ void dogs_init_display()
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void dogs_clear()
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{
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unsigned char *ptr = dogs_buffer;
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for (unsigned int i = 0; i < sizeof(dogs_buffer); i++) {
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unsigned int count = sizeof(dogs_buffer);
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for (; count > 8; count -= 8) {
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*ptr++ = 0;
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*ptr++ = 0;
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*ptr++ = 0;
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*ptr++ = 0;
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*ptr++ = 0;
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*ptr++ = 0;
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*ptr++ = 0;
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*ptr++ = 0;
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}
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dogs_flush();
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}
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void dogs_flush()
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@ -157,9 +175,40 @@ void dogs_flush()
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for (int page = 0; page < 8; page++) {
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dogs_set_page(page);
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dogs_set_column(30);
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for (int i = 0; i < 102; i++)
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dogs_write_data(*ptr++);
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SET_DATA;
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dogs_spi_done = false;
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spiStartSend(&SPID1, 102, ptr);
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ptr += 102;
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while (!dogs_spi_done);
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}
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CS_HIGH;
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}
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void draw_pixel(int x, int y, bool state)
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{
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if (state)
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dogs_buffer[y / 8 * DISP_WIDTH + x] |= (1 << (y % 8));
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else
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dogs_buffer[y / 8 * DISP_WIDTH + x] &= ~(1 << (y % 8));
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}
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void draw_bitmap(int x, int y, const unsigned char *buffer)
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{
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// Prepare source information
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const unsigned char *src = buffer;
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const int width = *src++;
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const int height = *src++;
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int sbit = 0;
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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draw_pixel(x + i, y + j, *src & (1 << sbit));
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if (++sbit == 8) {
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sbit = 0;
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++src;
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}
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}
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}
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}
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3
dogs.h
3
dogs.h
@ -21,5 +21,8 @@ void dogs_init();
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void dogs_clear();
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void dogs_flush();
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void draw_pixel(int x, int y, bool state);
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void draw_bitmap(int x, int y, const unsigned char *buffer);
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#endif // DOGS_H_
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162
main.c
162
main.c
@ -1,67 +1,95 @@
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/**
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* main.c - Firmware entry point and main loop for game or testing.
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* Copyright (C) 2020 Clyne Sullivan
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* See the GNU General Public License for more details.
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*/
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#include "buttons.h"
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#include "ch.h"
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#include "dogs.h"
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#include "hal.h"
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/*
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* Progress:
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* - Serial through LPUART1 works (38400 baud, takes over swdio pins)
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* - Display comm. over SPI, can clear screen
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* - Can read buttons through PAL (through interrupts now)
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*/
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THD_WORKING_AREA(waThread2, 96);
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THD_FUNCTION(Thread2, arg)
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{
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(void)arg;
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dogs_init();
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while (1) {
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chThdSleepMilliseconds(100);
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dogs_buffer[0] = button_state;
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dogs_buffer[1] = button_state;
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dogs_buffer[2] = button_state;
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dogs_buffer[3] = button_state;
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dogs_flush();
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}
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}
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THD_TABLE_BEGIN
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THD_TABLE_THREAD(0, "game", waThread2, Thread2, NULL)
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THD_TABLE_END
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int main(void)
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{
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halInit();
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chSysInit();
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buttons_init();
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// Below code for serial -- note that it cuts off debugging, and MUST be used in a thread
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//chThdSleepMilliseconds(2000);
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//palSetPadMode(GPIOA, 13, PAL_MODE_ALTERNATE(6));
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//palSetPadMode(GPIOA, 14, PAL_MODE_ALTERNATE(6));
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//sdStart(&LPSD1, NULL);
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//chnWrite(&LPSD1, (const uint8_t *)"Hello World!\r\n", 14);
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/* This is now the idle thread loop, you may perform here a low priority
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task but YOU MUST NEVER TRY TO SLEEP OR WAIT in this loop. Note that
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this tasks runs at the lowest priority level so any instruction added
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here will be executed after all other tasks have been started. */
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while (1);
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}
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/**
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* main.c - Firmware entry point and main loop for game or testing.
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* Copyright (C) 2020 Clyne Sullivan
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* See the GNU General Public License for more details.
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*/
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#include "buttons.h"
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#include "ch.h"
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#include "dogs.h"
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#include "hal.h"
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/*
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* Progress:
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* - Serial through LPUART1 works (38400 baud, takes over swdio pins)
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* - Display comm. over SPI, can clear screen
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* - Can read buttons through PAL (through interrupts now)
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*/
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THD_WORKING_AREA(waThread2, 96);
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THD_FUNCTION(Thread2, arg)
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{
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(void)arg;
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dogs_init();
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const unsigned char testbitmap[] = {
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8, 8,
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0b00111100,
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0b01100110,
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0b01000010,
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0b01111110,
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0b01100110,
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0b01000010,
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0b11000000,
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0b11000000,
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};
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int x = 0, y = 0;
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while (1) {
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chThdSleepMilliseconds(100);
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unsigned char b = button_state;
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if ((b & (BUTTON_JOYUR | BUTTON_JOYUL)) == (BUTTON_JOYUR | BUTTON_JOYUL))
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y--;
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else if ((b & (BUTTON_JOYUR | BUTTON_JOYDR)) == (BUTTON_JOYUR | BUTTON_JOYDR))
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x++;
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else if ((b & (BUTTON_JOYDR | BUTTON_JOYDL)) == (BUTTON_JOYDR | BUTTON_JOYDL))
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y++;
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else if ((b & (BUTTON_JOYDL | BUTTON_JOYUL)) == (BUTTON_JOYDL | BUTTON_JOYUL))
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x--;
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dogs_clear();
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draw_bitmap(x, y, testbitmap);
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dogs_flush();
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}
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}
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THD_TABLE_BEGIN
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THD_TABLE_THREAD(0, "game", waThread2, Thread2, NULL)
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THD_TABLE_END
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int main(void)
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{
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halInit();
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chSysInit();
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buttons_init();
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// Below code for serial -- note that it cuts off debugging, and MUST be used in a thread
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//chThdSleepMilliseconds(2000);
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//palSetPadMode(GPIOA, 13, PAL_MODE_ALTERNATE(6));
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//palSetPadMode(GPIOA, 14, PAL_MODE_ALTERNATE(6));
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//sdStart(&LPSD1, NULL);
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//chnWrite(&LPSD1, (const uint8_t *)"Hello World!\r\n", 14);
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/* This is now the idle thread loop, you may perform here a low priority
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task but YOU MUST NEVER TRY TO SLEEP OR WAIT in this loop. Note that
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this tasks runs at the lowest priority level so any instruction added
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here will be executed after all other tasks have been started. */
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while (1);
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}
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void HardFault_Handler()
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{
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while (1);
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}
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