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-rw-r--r--main.c162
1 files changed, 95 insertions, 67 deletions
diff --git a/main.c b/main.c
index 126c47e..e7949a8 100644
--- a/main.c
+++ b/main.c
@@ -1,67 +1,95 @@
-/**
- * main.c - Firmware entry point and main loop for game or testing.
- * Copyright (C) 2020 Clyne Sullivan
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * See the GNU General Public License for more details.
- */
-
-#include "buttons.h"
-#include "ch.h"
-#include "dogs.h"
-#include "hal.h"
-
-/*
- * Progress:
- * - Serial through LPUART1 works (38400 baud, takes over swdio pins)
- * - Display comm. over SPI, can clear screen
- * - Can read buttons through PAL (through interrupts now)
- */
-
-THD_WORKING_AREA(waThread2, 96);
-THD_FUNCTION(Thread2, arg)
-{
- (void)arg;
-
- dogs_init();
-
- while (1) {
- chThdSleepMilliseconds(100);
- dogs_buffer[0] = button_state;
- dogs_buffer[1] = button_state;
- dogs_buffer[2] = button_state;
- dogs_buffer[3] = button_state;
- dogs_flush();
- }
-}
-
-THD_TABLE_BEGIN
- THD_TABLE_THREAD(0, "game", waThread2, Thread2, NULL)
-THD_TABLE_END
-
-int main(void)
-{
- halInit();
- chSysInit();
-
- buttons_init();
-
- // Below code for serial -- note that it cuts off debugging, and MUST be used in a thread
- //chThdSleepMilliseconds(2000);
- //palSetPadMode(GPIOA, 13, PAL_MODE_ALTERNATE(6));
- //palSetPadMode(GPIOA, 14, PAL_MODE_ALTERNATE(6));
- //sdStart(&LPSD1, NULL);
- //chnWrite(&LPSD1, (const uint8_t *)"Hello World!\r\n", 14);
-
-
-
- /* This is now the idle thread loop, you may perform here a low priority
- task but YOU MUST NEVER TRY TO SLEEP OR WAIT in this loop. Note that
- this tasks runs at the lowest priority level so any instruction added
- here will be executed after all other tasks have been started. */
- while (1);
-}
-
+/**
+ * main.c - Firmware entry point and main loop for game or testing.
+ * Copyright (C) 2020 Clyne Sullivan
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ * See the GNU General Public License for more details.
+ */
+
+#include "buttons.h"
+#include "ch.h"
+#include "dogs.h"
+#include "hal.h"
+
+/*
+ * Progress:
+ * - Serial through LPUART1 works (38400 baud, takes over swdio pins)
+ * - Display comm. over SPI, can clear screen
+ * - Can read buttons through PAL (through interrupts now)
+ */
+
+THD_WORKING_AREA(waThread2, 96);
+THD_FUNCTION(Thread2, arg)
+{
+ (void)arg;
+
+ dogs_init();
+
+ const unsigned char testbitmap[] = {
+ 8, 8,
+ 0b00111100,
+ 0b01100110,
+ 0b01000010,
+ 0b01111110,
+ 0b01100110,
+ 0b01000010,
+ 0b11000000,
+ 0b11000000,
+ };
+
+
+ int x = 0, y = 0;
+ while (1) {
+ chThdSleepMilliseconds(100);
+
+ unsigned char b = button_state;
+ if ((b & (BUTTON_JOYUR | BUTTON_JOYUL)) == (BUTTON_JOYUR | BUTTON_JOYUL))
+ y--;
+ else if ((b & (BUTTON_JOYUR | BUTTON_JOYDR)) == (BUTTON_JOYUR | BUTTON_JOYDR))
+ x++;
+ else if ((b & (BUTTON_JOYDR | BUTTON_JOYDL)) == (BUTTON_JOYDR | BUTTON_JOYDL))
+ y++;
+ else if ((b & (BUTTON_JOYDL | BUTTON_JOYUL)) == (BUTTON_JOYDL | BUTTON_JOYUL))
+ x--;
+
+ dogs_clear();
+ draw_bitmap(x, y, testbitmap);
+ dogs_flush();
+ }
+}
+
+THD_TABLE_BEGIN
+ THD_TABLE_THREAD(0, "game", waThread2, Thread2, NULL)
+THD_TABLE_END
+
+int main(void)
+{
+ halInit();
+ chSysInit();
+
+ buttons_init();
+
+ // Below code for serial -- note that it cuts off debugging, and MUST be used in a thread
+ //chThdSleepMilliseconds(2000);
+ //palSetPadMode(GPIOA, 13, PAL_MODE_ALTERNATE(6));
+ //palSetPadMode(GPIOA, 14, PAL_MODE_ALTERNATE(6));
+ //sdStart(&LPSD1, NULL);
+ //chnWrite(&LPSD1, (const uint8_t *)"Hello World!\r\n", 14);
+
+
+
+ /* This is now the idle thread loop, you may perform here a low priority
+ task but YOU MUST NEVER TRY TO SLEEP OR WAIT in this loop. Note that
+ this tasks runs at the lowest priority level so any instruction added
+ here will be executed after all other tasks have been started. */
+ while (1);
+}
+
+void HardFault_Handler()
+{
+ while (1);
+}
+