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-rw-r--r--source/flapbird.c80
1 files changed, 80 insertions, 0 deletions
diff --git a/source/flapbird.c b/source/flapbird.c
new file mode 100644
index 0000000..f2dd2cf
--- /dev/null
+++ b/source/flapbird.c
@@ -0,0 +1,80 @@
+#include "buttons.h"
+#include "dogs.h"
+
+static const unsigned char bird[] = {
+ 8, 8,
+ 0b00111100,
+ 0b01100110,
+ 0b01000010,
+ 0b01111110,
+ 0b01100110,
+ 0b01000010,
+ 0b11000000,
+ 0b11000000,
+};
+
+static int score;
+static int t1x, t1o;
+static int t2x, t2o;
+static int py;
+static int vy;
+static int counter;
+
+void flapbird_init()
+{
+ score = 0;
+ t1x = DISP_WIDTH / 2, t1o = 15;
+ t2x = DISP_WIDTH, t2o = 49;
+ py = DISP_HEIGHT / 2 - 4;
+ vy = 0;
+ counter = 0;
+}
+
+int flapbird_loop()
+{
+ // Player logic
+ if (py > 0) {
+ py += vy;
+ if (vy > -3)
+ vy--;
+ } else {
+ if (py < 0)
+ py = 0;
+ if (score > 0)
+ score = 0;
+ }
+
+ if (button_state & BUTTON_2) {
+ vy = 5;
+ if (py <= 0)
+ py = 1;
+ }
+
+ // Rendering
+ dogs_clear();
+
+ draw_rect(t1x, 0, 4, t1o - 10);
+ draw_rect(t1x, t1o + 10, 4, DISP_HEIGHT - t1o + 10);
+ draw_rect(t2x, 0, 4, t2o - 10);
+ draw_rect(t2x, t2o + 10, 4, DISP_HEIGHT - t2o + 10);
+ draw_bitmap(4, py, bird);
+
+ draw_number(DISP_WIDTH - 25, DISP_HEIGHT - 8, score);
+ dogs_flush();
+
+ // Game logic
+ if (t1x == 4)
+ score = (py + 2 > t1o - 10 && py + 6 < t1o + 10) ? score + 1 : 0;
+ if (t2x == 4)
+ score = (py + 2 > t2o - 10 && py + 6 < t2o + 10) ? score + 1 : 0;
+
+ t1x -= 2;
+ if (t1x <= -5)
+ t1x = DISP_WIDTH;
+ t2x -= 2;
+ if (t2x <= -5)
+ t2x = DISP_WIDTH;
+
+ return 100;
+}
+