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-rw-r--r--source/gui.cpp49
1 files changed, 32 insertions, 17 deletions
diff --git a/source/gui.cpp b/source/gui.cpp
index 515d471..80120c4 100644
--- a/source/gui.cpp
+++ b/source/gui.cpp
@@ -19,15 +19,17 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
-ImFont *fontSans = nullptr;
-ImFont *fontMono = nullptr;
-static ImGuiIO *io = nullptr;
+bool guiInitialize();
+void guiRender();
+bool guiHandleEvents();
+void guiShutdown();
+
static SDL_Window *window = nullptr;
-static decltype(SDL_GL_CreateContext(nullptr)) gl_context;
+static SDL_GLContext gl_context;
bool guiInitialize()
{
- if (SDL_Init(/*SDL_INIT_VIDEO*/0) != 0) {
+ if (SDL_Init(0) != 0) {
printf("Error: %s\n", SDL_GetError());
return false;
}
@@ -42,6 +44,12 @@ bool guiInitialize()
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH, WINDOW_HEIGHT,
SDL_WINDOW_OPENGL /*| SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI*/);
+
+ if (window == nullptr) {
+ puts("Error: Could not create the window!");
+ return false;
+ }
+
gl_context = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
@@ -49,10 +57,7 @@ bool guiInitialize()
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
- io = &ImGui::GetIO();
//io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
- fontSans = io->Fonts->AddFontFromFileTTF("fonts/Roboto-Regular.ttf", 20);
- fontMono = io->Fonts->AddFontFromFileTTF("fonts/RobotoMono-Regular.ttf", 20);
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL2_Init();
@@ -99,13 +104,19 @@ bool guiInitialize()
return true;
}
-void guiRender(void (*func)())
+void guiRender()
{
- glViewport(0, 0, (int)io->DisplaySize.x, (int)io->DisplaySize.y);
- glClearColor(1, 1, 1, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- func();
- SDL_GL_SwapWindow(window);
+ ImGui::Render();
+
+ const auto& displaySize = ImGui::GetIO().DisplaySize;
+ const int sizeX = static_cast<int>(displaySize.x);
+ const int sizeY = static_cast<int>(displaySize.y);
+
+ glViewport(0, 0, sizeX, sizeY);
+ glClearColor(1, 1, 1, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
+ SDL_GL_SwapWindow(window);
}
bool guiHandleEvents()
@@ -114,10 +125,14 @@ bool guiHandleEvents()
for (SDL_Event event; SDL_PollEvent(&event);) {
ImGui_ImplSDL2_ProcessEvent(&event);
- if (event.type == SDL_QUIT)
- done = true;
- if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
+ if (event.type == SDL_QUIT) {
done = true;
+ } else if (event.type == SDL_WINDOWEVENT) {
+ const auto& ew = event.window;
+ const auto wid = SDL_GetWindowID(window);
+ if (ew.event == SDL_WINDOWEVENT_CLOSE && ew.windowID == wid)
+ done = true;
+ }
}
return done;