diff options
Diffstat (limited to 'source/gui.cpp')
-rw-r--r-- | source/gui.cpp | 107 |
1 files changed, 82 insertions, 25 deletions
diff --git a/source/gui.cpp b/source/gui.cpp index fad451e..43c95df 100644 --- a/source/gui.cpp +++ b/source/gui.cpp @@ -10,23 +10,24 @@ */ #include "imgui.h" +#include "imgui_internal.h" #include "backends/imgui_impl_sdl.h" #include "backends/imgui_impl_opengl2.h" -#include "config.h" - #include <SDL2/SDL.h> #include <SDL2/SDL_opengl.h> -ImFont *fontSans = nullptr; -ImFont *fontMono = nullptr; -static ImGuiIO *io = nullptr; +bool guiInitialize(); +void guiRender(); +bool guiHandleEvents(); +void guiShutdown(); + static SDL_Window *window = nullptr; -static decltype(SDL_GL_CreateContext(nullptr)) gl_context; +static SDL_GLContext gl_context; bool guiInitialize() { - if (SDL_Init(SDL_INIT_VIDEO) != 0) { + if (SDL_Init(0) != 0) { printf("Error: %s\n", SDL_GetError()); return false; } @@ -39,8 +40,16 @@ bool guiInitialize() SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); window = SDL_CreateWindow("stmdsp gui", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - WINDOW_WIDTH, WINDOW_HEIGHT, - SDL_WINDOW_OPENGL /*| SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI*/); + 640, 700, + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE /*| SDL_WINDOW_ALLOW_HIGHDPI*/); + + if (window == nullptr) { + puts("Error: Could not create the window!"); + return false; + } + + SDL_SetWindowMinimumSize(window, 320, 320); + gl_context = SDL_GL_CreateContext(window); SDL_GL_MakeCurrent(window, gl_context); SDL_GL_SetSwapInterval(1); // Enable vsync @@ -48,37 +57,85 @@ bool guiInitialize() // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); - io = &ImGui::GetIO(); - io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; - fontSans = io->Fonts->AddFontFromFileTTF("fonts/Roboto-Regular.ttf", 20); - fontMono = io->Fonts->AddFontFromFileTTF("fonts/RobotoMono-Regular.ttf", 20); - ImGui::StyleColorsLight(); + //io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; ImGui_ImplSDL2_InitForOpenGL(window, gl_context); ImGui_ImplOpenGL2_Init(); + ImGui::StyleColorsLight(); + ImGuiStyle& style = ImGui::GetStyle(); + style.WindowRounding = 5; + style.FrameRounding = 3; + style.ScrollbarRounding = 1; + +//#define ACCENT1 0.26f, 0.59f, 0.98f +#define ACCENT1 0.6f, 0.6f, 0.6f +#define ACCENT2 0.4f, 0.4f, 0.4f + + style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(ACCENT1, 0.40f); + style.Colors[ImGuiCol_FrameBgActive] = ImVec4(ACCENT1, 0.67f); + style.Colors[ImGuiCol_CheckMark] = ImVec4(ACCENT1, 1.00f); + style.Colors[ImGuiCol_SliderGrab] = ImVec4(ACCENT1, 0.78f); + style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); + style.Colors[ImGuiCol_Button] = ImVec4(ACCENT1, 0.40f); + style.Colors[ImGuiCol_ButtonHovered] = ImVec4(ACCENT1, 1.00f); + style.Colors[ImGuiCol_ButtonActive] = ImVec4(ACCENT2, 1.00f); + style.Colors[ImGuiCol_Header] = ImVec4(ACCENT1, 0.31f); + style.Colors[ImGuiCol_HeaderHovered] = ImVec4(ACCENT1, 0.80f); + style.Colors[ImGuiCol_HeaderActive] = ImVec4(ACCENT1, 1.00f); + style.Colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); + style.Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); + style.Colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); + style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(ACCENT1, 0.67f); + style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(ACCENT1, 0.95f); + style.Colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f); + style.Colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); + style.Colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); + style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(ACCENT1, 0.35f); + style.Colors[ImGuiCol_DragDropTarget] = ImVec4(ACCENT1, 0.95f); + + style.Colors[ImGuiCol_Tab] = ImLerp(style.Colors[ImGuiCol_Header], style.Colors[ImGuiCol_TitleBgActive], 0.90f); + style.Colors[ImGuiCol_TabHovered] = style.Colors[ImGuiCol_HeaderHovered]; + style.Colors[ImGuiCol_TabActive] = ImLerp(style.Colors[ImGuiCol_HeaderActive], style.Colors[ImGuiCol_TitleBgActive], 0.60f); + style.Colors[ImGuiCol_TabUnfocused] = ImLerp(style.Colors[ImGuiCol_Tab], style.Colors[ImGuiCol_TitleBg], 0.80f); + style.Colors[ImGuiCol_TabUnfocusedActive] = ImLerp(style.Colors[ImGuiCol_TabActive], style.Colors[ImGuiCol_TitleBg], 0.40f); + style.Colors[ImGuiCol_NavHighlight] = style.Colors[ImGuiCol_HeaderHovered]; + return true; } -void guiRender(void (*func)()) +void guiRender() { - glViewport(0, 0, (int)io->DisplaySize.x, (int)io->DisplaySize.y); - glClearColor(1, 1, 1, 1); - glClear(GL_COLOR_BUFFER_BIT); - func(); - SDL_GL_SwapWindow(window); + ImGui::Render(); + + const auto& displaySize = ImGui::GetIO().DisplaySize; + const int sizeX = static_cast<int>(displaySize.x); + const int sizeY = static_cast<int>(displaySize.y); + + glViewport(0, 0, sizeX, sizeY); + glClearColor(1, 1, 1, 1); + glClear(GL_COLOR_BUFFER_BIT); + ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); + SDL_GL_SwapWindow(window); } -void guiHandleEvents(bool& done) +bool guiHandleEvents() { - SDL_Event event; + bool done = false; + for (SDL_Event event; SDL_PollEvent(&event);) { ImGui_ImplSDL2_ProcessEvent(&event); - if (event.type == SDL_QUIT) - done = true; - if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) + if (event.type == SDL_QUIT) { done = true; + } else if (event.type == SDL_WINDOWEVENT) { + const auto& ew = event.window; + const auto wid = SDL_GetWindowID(window); + if (ew.event == SDL_WINDOWEVENT_CLOSE && ew.windowID == wid) + done = true; + } } + + return done; } void guiShutdown() |