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69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
/**
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* @file code.cpp
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* @brief Contains code for algorithm-code-related UI elements and logic.
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*
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* Copyright (C) 2021 Clyne Sullivan
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*
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* Distributed under the GNU GPL v3 or later. You should have received a copy of
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* the GNU General Public License along with this program.
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* If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "code.hpp"
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#include "imgui.h"
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#include "backends/imgui_impl_sdl.h"
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#include "backends/imgui_impl_opengl2.h"
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#include "TextEditor.h"
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#include <string>
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TextEditor editor; // file.cpp
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static std::string editorCompiled;
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static void codeCompile();
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static void codeDisassemble();
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void codeEditorInit()
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{
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editor.SetLanguageDefinition(TextEditor::LanguageDefinition::CPlusPlus());
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editor.SetPalette(TextEditor::GetLightPalette());
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}
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void codeRenderMenu()
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{
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if (ImGui::BeginMenu("Code")) {
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if (ImGui::MenuItem("Compile"))
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codeCompile();
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if (ImGui::MenuItem("Disassemble"))
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codeDisassemble();
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ImGui::EndMenu();
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}
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}
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void codeRenderToolbar()
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{
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if (ImGui::Button("Compile"))
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codeCompile();
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}
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void codeRenderWidgets(const ImVec2& size)
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{
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editor.Render("code", size, true);
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}
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static void codeCompile()
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{
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compileEditorCode(editor.GetText());
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editorCompiled = editor.GetText().compare(editorCompiled);
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}
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static void codeDisassemble()
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{
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if (editor.GetText().compare(editorCompiled) != 0)
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codeCompile();
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disassembleCode();
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}
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