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authorClyne Sullivan <clyne@bitgloo.com>2025-02-02 11:26:53 -0500
committerClyne Sullivan <clyne@bitgloo.com>2025-02-02 11:26:53 -0500
commit9c59a184dba820975e5da6fcd5d248aee87f7e2f (patch)
tree6b30516adc2ba0f7b0a8f5fb5d2e6966c03108d8 /Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c
parentd09f4289b5788d6a8b34e424841292e2b8529e56 (diff)
add l476 implementationl476
Diffstat (limited to 'Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c')
-rw-r--r--Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c536
1 files changed, 232 insertions, 304 deletions
diff --git a/Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c b/Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c
index 879c8f8..7f9ec08 100644
--- a/Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c
+++ b/Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c
@@ -1,304 +1,232 @@
-/* ----------------------------------------------------------------------
- * Project: CMSIS DSP Library
- * Title: arm_mat_add_f32.c
- * Description: Floating-point matrix addition
- *
- * $Date: 23 April 2021
- * $Revision: V1.9.0
- *
- * Target Processor: Cortex-M and Cortex-A cores
- * -------------------------------------------------------------------- */
-/*
- * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
- *
- * SPDX-License-Identifier: Apache-2.0
- *
- * Licensed under the Apache License, Version 2.0 (the License); you may
- * not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an AS IS BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "dsp/matrix_functions.h"
-
-/**
- @ingroup groupMatrix
- */
-
-/**
- @defgroup MatrixAdd Matrix Addition
-
- Adds two matrices.
- \image html MatrixAddition.gif "Addition of two 3 x 3 matrices"
-
- The functions check to make sure that
- <code>pSrcA</code>, <code>pSrcB</code>, and <code>pDst</code> have the same
- number of rows and columns.
- */
-
-/**
- @addtogroup MatrixAdd
- @{
- */
-
-
-/**
- @brief Floating-point matrix addition.
- @param[in] pSrcA points to first input matrix structure
- @param[in] pSrcB points to second input matrix structure
- @param[out] pDst points to output matrix structure
- @return execution status
- - \ref ARM_MATH_SUCCESS : Operation successful
- - \ref ARM_MATH_SIZE_MISMATCH : Matrix size check failed
- */
-
-#if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
-arm_status arm_mat_add_f32(
- const arm_matrix_instance_f32 * pSrcA,
- const arm_matrix_instance_f32 * pSrcB,
- arm_matrix_instance_f32 * pDst)
-{
- arm_status status;
- uint32_t numSamples; /* total number of elements in the matrix */
- float32_t *pDataA, *pDataB, *pDataDst;
- f32x4_t vecA, vecB, vecDst;
- float32_t const *pSrcAVec;
- float32_t const *pSrcBVec;
- uint32_t blkCnt; /* loop counters */
-
- pDataA = pSrcA->pData;
- pDataB = pSrcB->pData;
- pDataDst = pDst->pData;
- pSrcAVec = (float32_t const *) pDataA;
- pSrcBVec = (float32_t const *) pDataB;
-
-#ifdef ARM_MATH_MATRIX_CHECK
- /* Check for matrix mismatch condition */
- if ((pSrcA->numRows != pSrcB->numRows) ||
- (pSrcA->numCols != pSrcB->numCols) ||
- (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols))
- {
- /* Set status as ARM_MATH_SIZE_MISMATCH */
- status = ARM_MATH_SIZE_MISMATCH;
- }
- else
-#endif
- {
- /*
- * Total number of samples in the input matrix
- */
- numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols;
- blkCnt = numSamples >> 2;
- while (blkCnt > 0U)
- {
- /* C(m,n) = A(m,n) + B(m,n) */
- /* Add and then store the results in the destination buffer. */
- vecA = vld1q(pSrcAVec);
- pSrcAVec += 4;
- vecB = vld1q(pSrcBVec);
- pSrcBVec += 4;
- vecDst = vaddq(vecA, vecB);
- vst1q(pDataDst, vecDst);
- pDataDst += 4;
- /*
- * Decrement the blockSize loop counter
- */
- blkCnt--;
- }
- /*
- * tail
- */
- blkCnt = numSamples & 3;
- if (blkCnt > 0U)
- {
- mve_pred16_t p0 = vctp32q(blkCnt);
- vecA = vld1q(pSrcAVec);
- vecB = vld1q(pSrcBVec);
- vecDst = vaddq_m(vecDst, vecA, vecB, p0);
- vstrwq_p(pDataDst, vecDst, p0);
- }
- /* set status as ARM_MATH_SUCCESS */
- status = ARM_MATH_SUCCESS;
- }
- return (status);
-}
-#else
-#if defined(ARM_MATH_NEON)
-/*
-
-Neon version is assuming the matrix is small enough.
-So no blocking is used for taking into account cache effects.
-For big matrix, there exist better libraries for Neon.
-
-*/
-arm_status arm_mat_add_f32(
- const arm_matrix_instance_f32 * pSrcA,
- const arm_matrix_instance_f32 * pSrcB,
- arm_matrix_instance_f32 * pDst)
-{
- float32_t *pIn1 = pSrcA->pData; /* input data matrix pointer A */
- float32_t *pIn2 = pSrcB->pData; /* input data matrix pointer B */
- float32_t *pOut = pDst->pData; /* output data matrix pointer */
-
-
- uint32_t numSamples; /* total number of elements in the matrix */
- uint32_t blkCnt; /* loop counters */
- arm_status status; /* status of matrix addition */
-
-#ifdef ARM_MATH_MATRIX_CHECK
- /* Check for matrix mismatch condition */
- if ((pSrcA->numRows != pSrcB->numRows) ||
- (pSrcA->numCols != pSrcB->numCols) ||
- (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols))
- {
- /* Set status as ARM_MATH_SIZE_MISMATCH */
- status = ARM_MATH_SIZE_MISMATCH;
- }
- else
-#endif
- {
- float32x4_t vec1;
- float32x4_t vec2;
- float32x4_t res;
-
- /* Total number of samples in the input matrix */
- numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols;
-
- blkCnt = numSamples >> 2U;
-
- /* Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
- while (blkCnt > 0U)
- {
- /* C(m,n) = A(m,n) + B(m,n) */
- /* Add and then store the results in the destination buffer. */
- vec1 = vld1q_f32(pIn1);
- vec2 = vld1q_f32(pIn2);
- res = vaddq_f32(vec1, vec2);
- vst1q_f32(pOut, res);
-
- /* update pointers to process next samples */
- pIn1 += 4U;
- pIn2 += 4U;
- pOut += 4U;
- /* Decrement the loop counter */
- blkCnt--;
- }
-
- /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
- ** No loop unrolling is used. */
- blkCnt = numSamples % 0x4U;
-
- while (blkCnt > 0U)
- {
- /* C(m,n) = A(m,n) + B(m,n) */
- /* Add and then store the results in the destination buffer. */
- *pOut++ = (*pIn1++) + (*pIn2++);
-
- /* Decrement the loop counter */
- blkCnt--;
- }
-
- /* set status as ARM_MATH_SUCCESS */
- status = ARM_MATH_SUCCESS;
- }
-
- /* Return to application */
- return (status);
-}
-#else
-arm_status arm_mat_add_f32(
- const arm_matrix_instance_f32 * pSrcA,
- const arm_matrix_instance_f32 * pSrcB,
- arm_matrix_instance_f32 * pDst)
-{
- float32_t *pInA = pSrcA->pData; /* input data matrix pointer A */
- float32_t *pInB = pSrcB->pData; /* input data matrix pointer B */
- float32_t *pOut = pDst->pData; /* output data matrix pointer */
-
- uint32_t numSamples; /* total number of elements in the matrix */
- uint32_t blkCnt; /* loop counters */
- arm_status status; /* status of matrix addition */
-
-#ifdef ARM_MATH_MATRIX_CHECK
-
- /* Check for matrix mismatch condition */
- if ((pSrcA->numRows != pSrcB->numRows) ||
- (pSrcA->numCols != pSrcB->numCols) ||
- (pSrcA->numRows != pDst->numRows) ||
- (pSrcA->numCols != pDst->numCols) )
- {
- /* Set status as ARM_MATH_SIZE_MISMATCH */
- status = ARM_MATH_SIZE_MISMATCH;
- }
- else
-
-#endif /* #ifdef ARM_MATH_MATRIX_CHECK */
-
- {
- /* Total number of samples in input matrix */
- numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols;
-
-#if defined (ARM_MATH_LOOPUNROLL)
-
- /* Loop unrolling: Compute 4 outputs at a time */
- blkCnt = numSamples >> 2U;
-
- while (blkCnt > 0U)
- {
- /* C(m,n) = A(m,n) + B(m,n) */
-
- /* Add and store result in destination buffer. */
- *pOut++ = *pInA++ + *pInB++;
-
- *pOut++ = *pInA++ + *pInB++;
-
- *pOut++ = *pInA++ + *pInB++;
-
- *pOut++ = *pInA++ + *pInB++;
-
- /* Decrement loop counter */
- blkCnt--;
- }
-
- /* Loop unrolling: Compute remaining outputs */
- blkCnt = numSamples % 0x4U;
-
-#else
-
- /* Initialize blkCnt with number of samples */
- blkCnt = numSamples;
-
-#endif /* #if defined (ARM_MATH_LOOPUNROLL) */
-
- while (blkCnt > 0U)
- {
- /* C(m,n) = A(m,n) + B(m,n) */
-
- /* Add and store result in destination buffer. */
- *pOut++ = *pInA++ + *pInB++;
-
- /* Decrement loop counter */
- blkCnt--;
- }
-
- /* Set status as ARM_MATH_SUCCESS */
- status = ARM_MATH_SUCCESS;
- }
-
- /* Return to application */
- return (status);
-}
-#endif /* #if defined(ARM_MATH_NEON) */
-#endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
-
-/**
- @} end of MatrixAdd group
- */
+/* ----------------------------------------------------------------------
+ * Project: CMSIS DSP Library
+ * Title: arm_mat_add_f32.c
+ * Description: Floating-point matrix addition
+ *
+ * $Date: 18. March 2019
+ * $Revision: V1.6.0
+ *
+ * Target Processor: Cortex-M cores
+ * -------------------------------------------------------------------- */
+/*
+ * Copyright (C) 2010-2019 ARM Limited or its affiliates. All rights reserved.
+ *
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the License); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an AS IS BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "arm_math.h"
+
+/**
+ @ingroup groupMatrix
+ */
+
+/**
+ @defgroup MatrixAdd Matrix Addition
+
+ Adds two matrices.
+ \image html MatrixAddition.gif "Addition of two 3 x 3 matrices"
+
+ The functions check to make sure that
+ <code>pSrcA</code>, <code>pSrcB</code>, and <code>pDst</code> have the same
+ number of rows and columns.
+ */
+
+/**
+ @addtogroup MatrixAdd
+ @{
+ */
+
+
+/**
+ @brief Floating-point matrix addition.
+ @param[in] pSrcA points to first input matrix structure
+ @param[in] pSrcB points to second input matrix structure
+ @param[out] pDst points to output matrix structure
+ @return execution status
+ - \ref ARM_MATH_SUCCESS : Operation successful
+ - \ref ARM_MATH_SIZE_MISMATCH : Matrix size check failed
+ */
+#if defined(ARM_MATH_NEON)
+/*
+
+Neon version is assuming the matrix is small enough.
+So no blocking is used for taking into account cache effects.
+For big matrix, there exist better libraries for Neon.
+
+*/
+arm_status arm_mat_add_f32(
+ const arm_matrix_instance_f32 * pSrcA,
+ const arm_matrix_instance_f32 * pSrcB,
+ arm_matrix_instance_f32 * pDst)
+{
+ float32_t *pIn1 = pSrcA->pData; /* input data matrix pointer A */
+ float32_t *pIn2 = pSrcB->pData; /* input data matrix pointer B */
+ float32_t *pOut = pDst->pData; /* output data matrix pointer */
+
+ float32_t inA1, inA2, inB1, inB2, out1, out2; /* temporary variables */
+
+ uint32_t numSamples; /* total number of elements in the matrix */
+ uint32_t blkCnt; /* loop counters */
+ arm_status status; /* status of matrix addition */
+
+#ifdef ARM_MATH_MATRIX_CHECK
+ /* Check for matrix mismatch condition */
+ if ((pSrcA->numRows != pSrcB->numRows) ||
+ (pSrcA->numCols != pSrcB->numCols) ||
+ (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols))
+ {
+ /* Set status as ARM_MATH_SIZE_MISMATCH */
+ status = ARM_MATH_SIZE_MISMATCH;
+ }
+ else
+#endif
+ {
+ float32x4_t vec1;
+ float32x4_t vec2;
+ float32x4_t res;
+
+ /* Total number of samples in the input matrix */
+ numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols;
+
+ blkCnt = numSamples >> 2U;
+
+ /* Compute 4 outputs at a time.
+ ** a second loop below computes the remaining 1 to 3 samples. */
+ while (blkCnt > 0U)
+ {
+ /* C(m,n) = A(m,n) + B(m,n) */
+ /* Add and then store the results in the destination buffer. */
+ vec1 = vld1q_f32(pIn1);
+ vec2 = vld1q_f32(pIn2);
+ res = vaddq_f32(vec1, vec2);
+ vst1q_f32(pOut, res);
+
+ /* update pointers to process next samples */
+ pIn1 += 4U;
+ pIn2 += 4U;
+ pOut += 4U;
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
+ ** No loop unrolling is used. */
+ blkCnt = numSamples % 0x4U;
+
+ while (blkCnt > 0U)
+ {
+ /* C(m,n) = A(m,n) + B(m,n) */
+ /* Add and then store the results in the destination buffer. */
+ *pOut++ = (*pIn1++) + (*pIn2++);
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* set status as ARM_MATH_SUCCESS */
+ status = ARM_MATH_SUCCESS;
+ }
+
+ /* Return to application */
+ return (status);
+}
+#else
+arm_status arm_mat_add_f32(
+ const arm_matrix_instance_f32 * pSrcA,
+ const arm_matrix_instance_f32 * pSrcB,
+ arm_matrix_instance_f32 * pDst)
+{
+ float32_t *pInA = pSrcA->pData; /* input data matrix pointer A */
+ float32_t *pInB = pSrcB->pData; /* input data matrix pointer B */
+ float32_t *pOut = pDst->pData; /* output data matrix pointer */
+
+ uint32_t numSamples; /* total number of elements in the matrix */
+ uint32_t blkCnt; /* loop counters */
+ arm_status status; /* status of matrix addition */
+
+#ifdef ARM_MATH_MATRIX_CHECK
+
+ /* Check for matrix mismatch condition */
+ if ((pSrcA->numRows != pSrcB->numRows) ||
+ (pSrcA->numCols != pSrcB->numCols) ||
+ (pSrcA->numRows != pDst->numRows) ||
+ (pSrcA->numCols != pDst->numCols) )
+ {
+ /* Set status as ARM_MATH_SIZE_MISMATCH */
+ status = ARM_MATH_SIZE_MISMATCH;
+ }
+ else
+
+#endif /* #ifdef ARM_MATH_MATRIX_CHECK */
+
+ {
+ /* Total number of samples in input matrix */
+ numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols;
+
+#if defined (ARM_MATH_LOOPUNROLL)
+
+ /* Loop unrolling: Compute 4 outputs at a time */
+ blkCnt = numSamples >> 2U;
+
+ while (blkCnt > 0U)
+ {
+ /* C(m,n) = A(m,n) + B(m,n) */
+
+ /* Add and store result in destination buffer. */
+ *pOut++ = *pInA++ + *pInB++;
+
+ *pOut++ = *pInA++ + *pInB++;
+
+ *pOut++ = *pInA++ + *pInB++;
+
+ *pOut++ = *pInA++ + *pInB++;
+
+ /* Decrement loop counter */
+ blkCnt--;
+ }
+
+ /* Loop unrolling: Compute remaining outputs */
+ blkCnt = numSamples % 0x4U;
+
+#else
+
+ /* Initialize blkCnt with number of samples */
+ blkCnt = numSamples;
+
+#endif /* #if defined (ARM_MATH_LOOPUNROLL) */
+
+ while (blkCnt > 0U)
+ {
+ /* C(m,n) = A(m,n) + B(m,n) */
+
+ /* Add and store result in destination buffer. */
+ *pOut++ = *pInA++ + *pInB++;
+
+ /* Decrement loop counter */
+ blkCnt--;
+ }
+
+ /* Set status as ARM_MATH_SUCCESS */
+ status = ARM_MATH_SUCCESS;
+ }
+
+ /* Return to application */
+ return (status);
+}
+#endif /* #if defined(ARM_MATH_NEON) */
+
+/**
+ @} end of MatrixAdd group
+ */