diff options
author | Clyne Sullivan <clyne@bitgloo.com> | 2025-02-02 11:26:53 -0500 |
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committer | Clyne Sullivan <clyne@bitgloo.com> | 2025-02-02 11:26:53 -0500 |
commit | 9c59a184dba820975e5da6fcd5d248aee87f7e2f (patch) | |
tree | 6b30516adc2ba0f7b0a8f5fb5d2e6966c03108d8 /Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c | |
parent | d09f4289b5788d6a8b34e424841292e2b8529e56 (diff) |
add l476 implementationl476
Diffstat (limited to 'Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c')
-rw-r--r-- | Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c | 536 |
1 files changed, 232 insertions, 304 deletions
diff --git a/Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c b/Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c index 879c8f8..7f9ec08 100644 --- a/Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c +++ b/Drivers/CMSIS/DSP/Source/MatrixFunctions/arm_mat_add_f32.c @@ -1,304 +1,232 @@ -/* ---------------------------------------------------------------------- - * Project: CMSIS DSP Library - * Title: arm_mat_add_f32.c - * Description: Floating-point matrix addition - * - * $Date: 23 April 2021 - * $Revision: V1.9.0 - * - * Target Processor: Cortex-M and Cortex-A cores - * -------------------------------------------------------------------- */ -/* - * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved. - * - * SPDX-License-Identifier: Apache-2.0 - * - * Licensed under the Apache License, Version 2.0 (the License); you may - * not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an AS IS BASIS, WITHOUT - * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "dsp/matrix_functions.h" - -/** - @ingroup groupMatrix - */ - -/** - @defgroup MatrixAdd Matrix Addition - - Adds two matrices. - \image html MatrixAddition.gif "Addition of two 3 x 3 matrices" - - The functions check to make sure that - <code>pSrcA</code>, <code>pSrcB</code>, and <code>pDst</code> have the same - number of rows and columns. - */ - -/** - @addtogroup MatrixAdd - @{ - */ - - -/** - @brief Floating-point matrix addition. - @param[in] pSrcA points to first input matrix structure - @param[in] pSrcB points to second input matrix structure - @param[out] pDst points to output matrix structure - @return execution status - - \ref ARM_MATH_SUCCESS : Operation successful - - \ref ARM_MATH_SIZE_MISMATCH : Matrix size check failed - */ - -#if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) -arm_status arm_mat_add_f32( - const arm_matrix_instance_f32 * pSrcA, - const arm_matrix_instance_f32 * pSrcB, - arm_matrix_instance_f32 * pDst) -{ - arm_status status; - uint32_t numSamples; /* total number of elements in the matrix */ - float32_t *pDataA, *pDataB, *pDataDst; - f32x4_t vecA, vecB, vecDst; - float32_t const *pSrcAVec; - float32_t const *pSrcBVec; - uint32_t blkCnt; /* loop counters */ - - pDataA = pSrcA->pData; - pDataB = pSrcB->pData; - pDataDst = pDst->pData; - pSrcAVec = (float32_t const *) pDataA; - pSrcBVec = (float32_t const *) pDataB; - -#ifdef ARM_MATH_MATRIX_CHECK - /* Check for matrix mismatch condition */ - if ((pSrcA->numRows != pSrcB->numRows) || - (pSrcA->numCols != pSrcB->numCols) || - (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols)) - { - /* Set status as ARM_MATH_SIZE_MISMATCH */ - status = ARM_MATH_SIZE_MISMATCH; - } - else -#endif - { - /* - * Total number of samples in the input matrix - */ - numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols; - blkCnt = numSamples >> 2; - while (blkCnt > 0U) - { - /* C(m,n) = A(m,n) + B(m,n) */ - /* Add and then store the results in the destination buffer. */ - vecA = vld1q(pSrcAVec); - pSrcAVec += 4; - vecB = vld1q(pSrcBVec); - pSrcBVec += 4; - vecDst = vaddq(vecA, vecB); - vst1q(pDataDst, vecDst); - pDataDst += 4; - /* - * Decrement the blockSize loop counter - */ - blkCnt--; - } - /* - * tail - */ - blkCnt = numSamples & 3; - if (blkCnt > 0U) - { - mve_pred16_t p0 = vctp32q(blkCnt); - vecA = vld1q(pSrcAVec); - vecB = vld1q(pSrcBVec); - vecDst = vaddq_m(vecDst, vecA, vecB, p0); - vstrwq_p(pDataDst, vecDst, p0); - } - /* set status as ARM_MATH_SUCCESS */ - status = ARM_MATH_SUCCESS; - } - return (status); -} -#else -#if defined(ARM_MATH_NEON) -/* - -Neon version is assuming the matrix is small enough. -So no blocking is used for taking into account cache effects. -For big matrix, there exist better libraries for Neon. - -*/ -arm_status arm_mat_add_f32( - const arm_matrix_instance_f32 * pSrcA, - const arm_matrix_instance_f32 * pSrcB, - arm_matrix_instance_f32 * pDst) -{ - float32_t *pIn1 = pSrcA->pData; /* input data matrix pointer A */ - float32_t *pIn2 = pSrcB->pData; /* input data matrix pointer B */ - float32_t *pOut = pDst->pData; /* output data matrix pointer */ - - - uint32_t numSamples; /* total number of elements in the matrix */ - uint32_t blkCnt; /* loop counters */ - arm_status status; /* status of matrix addition */ - -#ifdef ARM_MATH_MATRIX_CHECK - /* Check for matrix mismatch condition */ - if ((pSrcA->numRows != pSrcB->numRows) || - (pSrcA->numCols != pSrcB->numCols) || - (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols)) - { - /* Set status as ARM_MATH_SIZE_MISMATCH */ - status = ARM_MATH_SIZE_MISMATCH; - } - else -#endif - { - float32x4_t vec1; - float32x4_t vec2; - float32x4_t res; - - /* Total number of samples in the input matrix */ - numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols; - - blkCnt = numSamples >> 2U; - - /* Compute 4 outputs at a time. - ** a second loop below computes the remaining 1 to 3 samples. */ - while (blkCnt > 0U) - { - /* C(m,n) = A(m,n) + B(m,n) */ - /* Add and then store the results in the destination buffer. */ - vec1 = vld1q_f32(pIn1); - vec2 = vld1q_f32(pIn2); - res = vaddq_f32(vec1, vec2); - vst1q_f32(pOut, res); - - /* update pointers to process next samples */ - pIn1 += 4U; - pIn2 += 4U; - pOut += 4U; - /* Decrement the loop counter */ - blkCnt--; - } - - /* If the numSamples is not a multiple of 4, compute any remaining output samples here. - ** No loop unrolling is used. */ - blkCnt = numSamples % 0x4U; - - while (blkCnt > 0U) - { - /* C(m,n) = A(m,n) + B(m,n) */ - /* Add and then store the results in the destination buffer. */ - *pOut++ = (*pIn1++) + (*pIn2++); - - /* Decrement the loop counter */ - blkCnt--; - } - - /* set status as ARM_MATH_SUCCESS */ - status = ARM_MATH_SUCCESS; - } - - /* Return to application */ - return (status); -} -#else -arm_status arm_mat_add_f32( - const arm_matrix_instance_f32 * pSrcA, - const arm_matrix_instance_f32 * pSrcB, - arm_matrix_instance_f32 * pDst) -{ - float32_t *pInA = pSrcA->pData; /* input data matrix pointer A */ - float32_t *pInB = pSrcB->pData; /* input data matrix pointer B */ - float32_t *pOut = pDst->pData; /* output data matrix pointer */ - - uint32_t numSamples; /* total number of elements in the matrix */ - uint32_t blkCnt; /* loop counters */ - arm_status status; /* status of matrix addition */ - -#ifdef ARM_MATH_MATRIX_CHECK - - /* Check for matrix mismatch condition */ - if ((pSrcA->numRows != pSrcB->numRows) || - (pSrcA->numCols != pSrcB->numCols) || - (pSrcA->numRows != pDst->numRows) || - (pSrcA->numCols != pDst->numCols) ) - { - /* Set status as ARM_MATH_SIZE_MISMATCH */ - status = ARM_MATH_SIZE_MISMATCH; - } - else - -#endif /* #ifdef ARM_MATH_MATRIX_CHECK */ - - { - /* Total number of samples in input matrix */ - numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols; - -#if defined (ARM_MATH_LOOPUNROLL) - - /* Loop unrolling: Compute 4 outputs at a time */ - blkCnt = numSamples >> 2U; - - while (blkCnt > 0U) - { - /* C(m,n) = A(m,n) + B(m,n) */ - - /* Add and store result in destination buffer. */ - *pOut++ = *pInA++ + *pInB++; - - *pOut++ = *pInA++ + *pInB++; - - *pOut++ = *pInA++ + *pInB++; - - *pOut++ = *pInA++ + *pInB++; - - /* Decrement loop counter */ - blkCnt--; - } - - /* Loop unrolling: Compute remaining outputs */ - blkCnt = numSamples % 0x4U; - -#else - - /* Initialize blkCnt with number of samples */ - blkCnt = numSamples; - -#endif /* #if defined (ARM_MATH_LOOPUNROLL) */ - - while (blkCnt > 0U) - { - /* C(m,n) = A(m,n) + B(m,n) */ - - /* Add and store result in destination buffer. */ - *pOut++ = *pInA++ + *pInB++; - - /* Decrement loop counter */ - blkCnt--; - } - - /* Set status as ARM_MATH_SUCCESS */ - status = ARM_MATH_SUCCESS; - } - - /* Return to application */ - return (status); -} -#endif /* #if defined(ARM_MATH_NEON) */ -#endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */ - -/** - @} end of MatrixAdd group - */ +/* ----------------------------------------------------------------------
+ * Project: CMSIS DSP Library
+ * Title: arm_mat_add_f32.c
+ * Description: Floating-point matrix addition
+ *
+ * $Date: 18. March 2019
+ * $Revision: V1.6.0
+ *
+ * Target Processor: Cortex-M cores
+ * -------------------------------------------------------------------- */
+/*
+ * Copyright (C) 2010-2019 ARM Limited or its affiliates. All rights reserved.
+ *
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the License); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an AS IS BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "arm_math.h"
+
+/**
+ @ingroup groupMatrix
+ */
+
+/**
+ @defgroup MatrixAdd Matrix Addition
+
+ Adds two matrices.
+ \image html MatrixAddition.gif "Addition of two 3 x 3 matrices"
+
+ The functions check to make sure that
+ <code>pSrcA</code>, <code>pSrcB</code>, and <code>pDst</code> have the same
+ number of rows and columns.
+ */
+
+/**
+ @addtogroup MatrixAdd
+ @{
+ */
+
+
+/**
+ @brief Floating-point matrix addition.
+ @param[in] pSrcA points to first input matrix structure
+ @param[in] pSrcB points to second input matrix structure
+ @param[out] pDst points to output matrix structure
+ @return execution status
+ - \ref ARM_MATH_SUCCESS : Operation successful
+ - \ref ARM_MATH_SIZE_MISMATCH : Matrix size check failed
+ */
+#if defined(ARM_MATH_NEON)
+/*
+
+Neon version is assuming the matrix is small enough.
+So no blocking is used for taking into account cache effects.
+For big matrix, there exist better libraries for Neon.
+
+*/
+arm_status arm_mat_add_f32(
+ const arm_matrix_instance_f32 * pSrcA,
+ const arm_matrix_instance_f32 * pSrcB,
+ arm_matrix_instance_f32 * pDst)
+{
+ float32_t *pIn1 = pSrcA->pData; /* input data matrix pointer A */
+ float32_t *pIn2 = pSrcB->pData; /* input data matrix pointer B */
+ float32_t *pOut = pDst->pData; /* output data matrix pointer */
+
+ float32_t inA1, inA2, inB1, inB2, out1, out2; /* temporary variables */
+
+ uint32_t numSamples; /* total number of elements in the matrix */
+ uint32_t blkCnt; /* loop counters */
+ arm_status status; /* status of matrix addition */
+
+#ifdef ARM_MATH_MATRIX_CHECK
+ /* Check for matrix mismatch condition */
+ if ((pSrcA->numRows != pSrcB->numRows) ||
+ (pSrcA->numCols != pSrcB->numCols) ||
+ (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols))
+ {
+ /* Set status as ARM_MATH_SIZE_MISMATCH */
+ status = ARM_MATH_SIZE_MISMATCH;
+ }
+ else
+#endif
+ {
+ float32x4_t vec1;
+ float32x4_t vec2;
+ float32x4_t res;
+
+ /* Total number of samples in the input matrix */
+ numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols;
+
+ blkCnt = numSamples >> 2U;
+
+ /* Compute 4 outputs at a time.
+ ** a second loop below computes the remaining 1 to 3 samples. */
+ while (blkCnt > 0U)
+ {
+ /* C(m,n) = A(m,n) + B(m,n) */
+ /* Add and then store the results in the destination buffer. */
+ vec1 = vld1q_f32(pIn1);
+ vec2 = vld1q_f32(pIn2);
+ res = vaddq_f32(vec1, vec2);
+ vst1q_f32(pOut, res);
+
+ /* update pointers to process next samples */
+ pIn1 += 4U;
+ pIn2 += 4U;
+ pOut += 4U;
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
+ ** No loop unrolling is used. */
+ blkCnt = numSamples % 0x4U;
+
+ while (blkCnt > 0U)
+ {
+ /* C(m,n) = A(m,n) + B(m,n) */
+ /* Add and then store the results in the destination buffer. */
+ *pOut++ = (*pIn1++) + (*pIn2++);
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* set status as ARM_MATH_SUCCESS */
+ status = ARM_MATH_SUCCESS;
+ }
+
+ /* Return to application */
+ return (status);
+}
+#else
+arm_status arm_mat_add_f32(
+ const arm_matrix_instance_f32 * pSrcA,
+ const arm_matrix_instance_f32 * pSrcB,
+ arm_matrix_instance_f32 * pDst)
+{
+ float32_t *pInA = pSrcA->pData; /* input data matrix pointer A */
+ float32_t *pInB = pSrcB->pData; /* input data matrix pointer B */
+ float32_t *pOut = pDst->pData; /* output data matrix pointer */
+
+ uint32_t numSamples; /* total number of elements in the matrix */
+ uint32_t blkCnt; /* loop counters */
+ arm_status status; /* status of matrix addition */
+
+#ifdef ARM_MATH_MATRIX_CHECK
+
+ /* Check for matrix mismatch condition */
+ if ((pSrcA->numRows != pSrcB->numRows) ||
+ (pSrcA->numCols != pSrcB->numCols) ||
+ (pSrcA->numRows != pDst->numRows) ||
+ (pSrcA->numCols != pDst->numCols) )
+ {
+ /* Set status as ARM_MATH_SIZE_MISMATCH */
+ status = ARM_MATH_SIZE_MISMATCH;
+ }
+ else
+
+#endif /* #ifdef ARM_MATH_MATRIX_CHECK */
+
+ {
+ /* Total number of samples in input matrix */
+ numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols;
+
+#if defined (ARM_MATH_LOOPUNROLL)
+
+ /* Loop unrolling: Compute 4 outputs at a time */
+ blkCnt = numSamples >> 2U;
+
+ while (blkCnt > 0U)
+ {
+ /* C(m,n) = A(m,n) + B(m,n) */
+
+ /* Add and store result in destination buffer. */
+ *pOut++ = *pInA++ + *pInB++;
+
+ *pOut++ = *pInA++ + *pInB++;
+
+ *pOut++ = *pInA++ + *pInB++;
+
+ *pOut++ = *pInA++ + *pInB++;
+
+ /* Decrement loop counter */
+ blkCnt--;
+ }
+
+ /* Loop unrolling: Compute remaining outputs */
+ blkCnt = numSamples % 0x4U;
+
+#else
+
+ /* Initialize blkCnt with number of samples */
+ blkCnt = numSamples;
+
+#endif /* #if defined (ARM_MATH_LOOPUNROLL) */
+
+ while (blkCnt > 0U)
+ {
+ /* C(m,n) = A(m,n) + B(m,n) */
+
+ /* Add and store result in destination buffer. */
+ *pOut++ = *pInA++ + *pInB++;
+
+ /* Decrement loop counter */
+ blkCnt--;
+ }
+
+ /* Set status as ARM_MATH_SUCCESS */
+ status = ARM_MATH_SUCCESS;
+ }
+
+ /* Return to application */
+ return (status);
+}
+#endif /* #if defined(ARM_MATH_NEON) */
+
+/**
+ @} end of MatrixAdd group
+ */
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