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diff --git a/Drivers/CMSIS/DSP/Source/QuaternionMathFunctions/arm_quaternion2rotation_f32.c b/Drivers/CMSIS/DSP/Source/QuaternionMathFunctions/arm_quaternion2rotation_f32.c
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+/* ----------------------------------------------------------------------
+ * Project: CMSIS DSP Library
+ * Title: arm_quaternion2rotation_f32.c
+ * Description: Floating-point quaternion 2 rotation conversion
+ *
+ * $Date: 23 April 2021
+ * $Revision: V1.9.0
+ *
+ * Target Processor: Cortex-M and Cortex-A cores
+ * -------------------------------------------------------------------- */
+/*
+ * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
+ *
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the License); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an AS IS BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "dsp/quaternion_math_functions.h"
+#include <math.h>
+
+/**
+ @ingroup groupQuaternionMath
+ */
+
+/**
+ @defgroup QuatConv Quaternion conversions
+
+ Conversions between quaternion and rotation representations.
+ */
+
+/**
+ @ingroup QuatConv
+ */
+
+/**
+ @defgroup QuatRot Quaternion to Rotation
+
+ Conversions from quaternion to rotation.
+ */
+
+/**
+ @addtogroup QuatRot
+ @{
+ */
+
+/**
+ @brief Conversion of quaternion to equivalent rotation matrix.
+ @param[in] pInputQuaternions points to an array of normalized quaternions
+ @param[out] pOutputRotations points to an array of 3x3 rotations (in row order)
+ @param[in] nbQuaternions number of quaternions in the array
+ @return none.
+
+ @par
+ Format of rotation matrix
+
+
+ The quaternion a + ib + jc + kd is converted into rotation matrix:
+ <pre>
+ a^2 + b^2 - c^2 - d^2 2bc - 2ad 2bd + 2ac
+ 2bc + 2ad a^2 - b^2 + c^2 - d^2 2cd - 2ab
+ 2bd - 2ac 2cd + 2ab a^2 - b^2 - c^2 + d^2
+ </pre>
+ Rotation matrix is saved in row order : R00 R01 R02 R10 R11 R12 R20 R21 R22
+ */
+
+#if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
+
+#include "arm_helium_utils.h"
+
+void arm_quaternion2rotation_f32(const float32_t *pInputQuaternions,
+ float32_t *pOutputRotations,
+ uint32_t nbQuaternions)
+{
+ f32x4_t vec0,vec1, vec2 ,vec3;
+ float32_t q2q3, tmp1, tmp2 ;
+
+ for(uint32_t nb=0; nb < nbQuaternions; nb++)
+ {
+
+ // q0 q1 q2 q3
+ vec0 = vld1q(pInputQuaternions);
+
+ // q0^2 q1^2 q2^2 q3^2
+ vec1 = vmulq(vec0,vec0);
+
+ // q0^2 q1q0 q2q0 q3q0
+ vec2 = vmulq_n_f32(vec0, vgetq_lane(vec0,0));
+
+ // 2 (q0^2 q1q0 q2q0 q3q0)
+ vec2 = vmulq_n_f32(vec2, 2.0f);
+
+
+ // 2 q2q3
+ q2q3 = vgetq_lane(vec0,2) * vgetq_lane(vec0,3);
+ q2q3 = q2q3 * 2.0f;
+
+ // 2 (q0q1 q1^2 q2q1 q3q1)
+ vec3 = vmulq_n_f32(vec0, vgetq_lane(vec0,1));
+ vec3 = vmulq_n_f32(vec3, 2.0f);
+
+
+
+ vec0 = vsetq_lane(vgetq_lane(vec1,0) + vgetq_lane(vec1,1),vec0,0);
+ vec0 = vsetq_lane(vgetq_lane(vec0,0) - vgetq_lane(vec1,2),vec0,0);
+ vec0 = vsetq_lane(vgetq_lane(vec0,0) - vgetq_lane(vec1,3),vec0,0);
+ vec0 = vsetq_lane(vgetq_lane(vec3,2) - vgetq_lane(vec2,3),vec0,1);
+ vec0 = vsetq_lane(vgetq_lane(vec3,3) + vgetq_lane(vec2,2),vec0,2);
+ vec0 = vsetq_lane(vgetq_lane(vec3,2) + vgetq_lane(vec2,3),vec0,3);
+
+ vst1q(pOutputRotations, vec0);
+ pOutputRotations += 4;
+
+ tmp1 = vgetq_lane(vec1,0) - vgetq_lane(vec1,1);
+ tmp2 = vgetq_lane(vec1,2) - vgetq_lane(vec1,3);
+
+
+ vec0 = vsetq_lane(tmp1 + tmp2,vec0,0);
+ vec0 = vsetq_lane(q2q3 - vgetq_lane(vec2,1) ,vec0,1);
+ vec0 = vsetq_lane(vgetq_lane(vec3,3) - vgetq_lane(vec2,2),vec0,2);
+ vec0 = vsetq_lane(q2q3 + vgetq_lane(vec2,1) ,vec0,3);
+
+ vst1q(pOutputRotations, vec0);
+ pOutputRotations += 4;
+
+ *pOutputRotations = tmp1 - tmp2;
+ pOutputRotations ++;
+
+ pInputQuaternions += 4;
+ }
+}
+
+#else
+void arm_quaternion2rotation_f32(const float32_t *pInputQuaternions,
+ float32_t *pOutputRotations,
+ uint32_t nbQuaternions)
+{
+ uint32_t nb;
+ for(nb=0; nb < nbQuaternions; nb++)
+ {
+ float32_t q00 = SQ(pInputQuaternions[0 + nb * 4]);
+ float32_t q11 = SQ(pInputQuaternions[1 + nb * 4]);
+ float32_t q22 = SQ(pInputQuaternions[2 + nb * 4]);
+ float32_t q33 = SQ(pInputQuaternions[3 + nb * 4]);
+ float32_t q01 = pInputQuaternions[0 + nb * 4]*pInputQuaternions[1 + nb * 4];
+ float32_t q02 = pInputQuaternions[0 + nb * 4]*pInputQuaternions[2 + nb * 4];
+ float32_t q03 = pInputQuaternions[0 + nb * 4]*pInputQuaternions[3 + nb * 4];
+ float32_t q12 = pInputQuaternions[1 + nb * 4]*pInputQuaternions[2 + nb * 4];
+ float32_t q13 = pInputQuaternions[1 + nb * 4]*pInputQuaternions[3 + nb * 4];
+ float32_t q23 = pInputQuaternions[2 + nb * 4]*pInputQuaternions[3 + nb * 4];
+
+ float32_t xx = q00 + q11 - q22 - q33;
+ float32_t yy = q00 - q11 + q22 - q33;
+ float32_t zz = q00 - q11 - q22 + q33;
+ float32_t xy = 2*(q12 - q03);
+ float32_t xz = 2*(q13 + q02);
+ float32_t yx = 2*(q12 + q03);
+ float32_t yz = 2*(q23 - q01);
+ float32_t zx = 2*(q13 - q02);
+ float32_t zy = 2*(q23 + q01);
+
+ pOutputRotations[0 + nb * 9] = xx; pOutputRotations[1 + nb * 9] = xy; pOutputRotations[2 + nb * 9] = xz;
+ pOutputRotations[3 + nb * 9] = yx; pOutputRotations[4 + nb * 9] = yy; pOutputRotations[5 + nb * 9] = yz;
+ pOutputRotations[6 + nb * 9] = zx; pOutputRotations[7 + nb * 9] = zy; pOutputRotations[8 + nb * 9] = zz;
+ }
+}
+#endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
+
+/**
+ @} end of QuatRot group
+ */