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author | Alec Thomas <alec@swapoff.org> | 2014-09-29 14:14:54 +1000 |
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committer | Alec Thomas <alec@swapoff.org> | 2014-09-29 14:14:54 +1000 |
commit | 362e165b876067db0a09b6a9b893176e4909793a (patch) | |
tree | f09b8097d8bf0337e6c64a2c2244fce95c6c9ba1 /README.md | |
parent | 96d5d0d1ac085f6c80777ff4801a2e97650354cf (diff) |
Update README for 1.0.0.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1,6 +1,6 @@ # EntityX - A fast, type-safe C++ Entity Component System [](https://travis-ci.org/alecthomas/entityx) -***NOTE: The current version 1.0.0alpha1 breaks backwards compataibility. See the [change log](CHANGES.md) for details.*** +***NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the [change log](CHANGES.md) for details.*** Entity Component Systems (ECS) are a form of decomposition that completely decouples entity logic and data from the entity "objects" themselves. The [Evolve your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/) article provides a solid overview of EC systems and why you should use them. |