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authordrumsetmonkey <abelleisle@roadrunner.com>2016-02-03 07:33:53 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-02-03 07:33:53 -0500
commitf00c4bb6b0c4dc1cf2f0c122a4748288ac6ab1a5 (patch)
tree582d4bf03dbdc2e2eaa031a13e002421bc09ddac
parent783143974e36856e92be3fe1b13cc6a0d0b1faeb (diff)
Stuff
-rw-r--r--include/SDL2/SDL_config.h2
-rw-r--r--include/config.h2
-rw-r--r--main.cpp73
-rw-r--r--src/config.cpp15
-rw-r--r--src/entities.cpp7
-rw-r--r--src/gameplay.cpp10
-rw-r--r--src/ui.cpp1
7 files changed, 27 insertions, 83 deletions
diff --git a/include/SDL2/SDL_config.h b/include/SDL2/SDL_config.h
index 7869828..1dec727 100644
--- a/include/SDL2/SDL_config.h
+++ b/include/SDL2/SDL_config.h
@@ -137,7 +137,7 @@ typedef unsigned int uintptr_t;
#define HAVE_SCALBN 1
#endif
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
-#define HAVE_M_PI 1
+//#define HAVE_M_PI 1
#endif
#else
#define HAVE_STDARG_H 1
diff --git a/include/config.h b/include/config.h
index af9d72e..b63ae06 100644
--- a/include/config.h
+++ b/include/config.h
@@ -9,4 +9,6 @@ void readConfig();
void updateConfig();
+void saveConfig();
+
#endif //CONFIG_H \ No newline at end of file
diff --git a/main.cpp b/main.cpp
index e806612..9d7f3e0 100644
--- a/main.cpp
+++ b/main.cpp
@@ -469,7 +469,7 @@ void mainLoop(void){
currentTime = millis();
deltaTime = currentTime - prevTime;
- if(currentMenu != NULL)goto MENU;
+ if(currentMenu)goto MENU;
/*
* Run the logic handler if MSEC_PER_TICK milliseconds have passed.
@@ -610,10 +610,6 @@ void render(){
currentWorld->draw(player);
- /*
- * Apply shaders if desired.
- */
-
handAngle = atan((ui::mouse.y - (player->loc.y + player->height/2)) / (ui::mouse.x - player->loc.x + player->width/2))*180/PI;
if(ui::mouse.x < player->loc.x){
if(handAngle <= 0)
@@ -623,68 +619,6 @@ void render(){
}
}
if(ui::mouse.x > player->loc.x && ui::mouse.y < player->loc.y+player->height/2 && handAngle <= 0) handAngle = 360+handAngle;
- //if(ui::mouse.x < player->loc.x + (player->width/2)){player->left = true;player->right=false;}
- //if(ui::mouse.x >= player->loc.x + (player->width/2)){player->right = true;player->left=false;}
- /*if(player->light){
- vec2 light;
- int lightStr = 150;
- vec2 curCoord;
-
- light.x = player->loc.x + player->width;
- light.y = player->loc.y + player->height/2;
-
- std::vector<Ray>fray(60);
- unsigned int a = 0;
- float angle = 0;
-
- glColor3f(0.0f, 0.0f, 0.0f);
-
- for(auto &r : fray){
- r.start = light;
- curCoord = r.start;
- angle = .5*a + handAngle;
- //for length
- for(int l = 0;l<=lightStr;l++){
- //std::cout << a << ": " << curCoord.x << "," << curCoord.y << "\n";
- curCoord.x += float((HLINE) * cos(angle*PI/180));
- curCoord.y += float((HLINE) * sin(angle*PI/180));
- for(auto &en : currentWorld->entity){
- if(curCoord.x > en->loc.x && curCoord.x < en->loc.x + en->width && en->type!=STRUCTURET){
- if(curCoord.y > en->loc.y && curCoord .y < en->loc.y + en->height){
- r.end = curCoord;
- l=lightStr;
- }
- }
- }
- if(curCoord.x > player->loc.x && curCoord.x < player->loc.x + player->width){
- if(curCoord.y > player->loc.y && curCoord .y < player->loc.y + player->height){
- r.end = curCoord;
- l=lightStr;
- }
- }if(l==lightStr)r.end = curCoord;
- }//end length
- glBegin(GL_LINES);
- glVertex2f(r.start.x,r.start.y);
- glVertex2f(r.end.x, r.end.y);
- glEnd();
- //std::cout << angle << "\n";
- a++;
- }
-
- glUseProgramObjectARB(shaderProgram);
- glUniform2f(glGetUniformLocation(shaderProgram, "lightLocation"), 640,300);
- glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 1,1,1);
- glUniform1f(glGetUniformLocation(shaderProgram, "lightStrength"), 5);
- glColor4f(1.0f, 1.0f, 1.0f, .5f);
- for(unsigned int r = 0; r < fray.size(); r++){
- glBegin(GL_TRIANGLES);
- glVertex2f(fray[r].start.x, fray[r].start.y);
- glVertex2f(fray[r].end.x, fray[r].end.y);
- r==fray.size()-1 ? glVertex2f(fray[r].end.x, fray[r].end.y) : glVertex2f(fray[r+1].end.x, fray[r+1].end.y);
- glEnd();
- }
- glUseProgramObjectARB(0);
- }*/
player->inv->draw();
@@ -692,8 +626,6 @@ void render(){
/*
* Here we draw a black overlay if it's been requested.
*/
- //glUseProgramObjectARB(0);
-
if(fadeIntensity){
if(fadeWhite)
@@ -751,7 +683,7 @@ void render(){
}
- if(currentMenu != NULL){
+ if(currentMenu){
ui::drawMenu(currentMenu);
}
@@ -826,6 +758,7 @@ void logic(){
*/
if(n->canMove) n->wander((rand() % 120 + 30));
+
if(!player->inv->usingi) n->hit = false;
if(player->inv->usingi && !n->hit && player->inv->detectCollision(vec2{n->loc.x, n->loc.y},vec2{n->loc.x+n->width,n->loc.y+n->height})){
n->health -= 25;
diff --git a/src/config.cpp b/src/config.cpp
index 31ce578..df15e05 100644
--- a/src/config.cpp
+++ b/src/config.cpp
@@ -11,10 +11,11 @@ extern float VOLUME_MASTER;
extern float VOLUME_MUSIC;
XMLDocument xml;
+XMLElement *scr;
+XMLElement *vol;
+
void readConfig(){
- XMLElement *scr;
- XMLElement *vol;
xml.LoadFile("config/settings.xml");
scr = xml.FirstChildElement("screen");
SCREEN_WIDTH = scr->UnsignedAttribute("width");
@@ -29,8 +30,14 @@ void readConfig(){
}
void updateConfig(){
- XMLElement *vol = xml.FirstChildElement("volume")->FirstChildElement("master")->ToElement();
- vol->SetAttribute("volume",VOLUME_MASTER);
+ vol->FirstChildElement("master")->SetAttribute("volume",VOLUME_MASTER);
+ vol->FirstChildElement("music")->SetAttribute("volume",VOLUME_MUSIC);
+ Mix_Volume(0,VOLUME_MASTER);
+ Mix_VolumeMusic(VOLUME_MUSIC);
+
+}
+
+void saveConfig(){
xml.SaveFile("config/settings.xml", false);
} \ No newline at end of file
diff --git a/src/entities.cpp b/src/entities.cpp
index 4a8e6b7..3e7c743 100644
--- a/src/entities.cpp
+++ b/src/entities.cpp
@@ -20,7 +20,7 @@ std::string sTexLoc[] = { "assets/townhall.png",
"assets/house1.png",
"assets/fountain1.png",
"assets/lampPost1.png",
- "assets/brazzier.png"};
+ "assets/brazier.png"};
GLuint waterTex;
@@ -43,7 +43,7 @@ void getRandomName(Entity *e){
tempNum = rand() % max;
names.seekg(0,names.beg);
-
+
for(unsigned int i=0;i<tempNum;i++)
names.getline(bufs,32);
@@ -420,7 +420,8 @@ const char *randomDialog[] = {
"You know, if anyone ever asked me who I wanted to be when I grow up, I would say Abby Ross.",
"I want to have the wallpaper in our house changed. It doesn\'t really fit the environment.",
"Frig.",
- "The sine of theta equals the opposite over the hypotenuese."
+ "The sine of theta equals the opposite over the hypotenuese.",
+ "Did you know the developers spelt brazier as brazzier."
};
void NPC::interact(){ //have the npc's interact back to the player
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index d9ae6b5..f184a9f 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -225,15 +225,15 @@ void initEverything(void){
atexit(destroyEverything);
std::cout << "Hey";
- pauseMenu.items.push_back(ui::createParentButton({-256/2,0},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Resume")));
- pauseMenu.items.push_back(ui::createChildButton({-256/2,-100},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Options")));
- pauseMenu.items.push_back(ui::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Save and Quit"), ui::quitGame));
- pauseMenu.items.push_back(ui::createButton({-256/2,-300},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Segfault"), segFault));
+ pauseMenu.items.push_back(ui::createParentButton({-256/2,0},{256,75},{0.0f,0.0f,0.0f}, "Resume"));
+ pauseMenu.items.push_back(ui::createChildButton({-256/2,-100},{256,75},{0.0f,0.0f,0.0f}, "Options"));
+ pauseMenu.items.push_back(ui::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, "Save and Quit", ui::quitGame));
+ pauseMenu.items.push_back(ui::createButton({-256/2,-300},{256,75},{0.0f,0.0f,0.0f}, "Segfault", segFault));
pauseMenu.child = &optionsMenu;
pauseMenu.parent = NULL;
- optionsMenu.items.push_back(ui::createSlider({-512/2,100}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, (const char*)("Shit"), &VOLUME_MASTER));
+ optionsMenu.items.push_back(ui::createSlider({-512/2,100}, {512,50}, {0.0f, 0.0f, 0.0f}, 0, 100, "Shit", &VOLUME_MASTER));
optionsMenu.child = NULL;
optionsMenu.parent = &pauseMenu;
// optionsMenu.push_back(ui::createButton({-256/2,-200},{256,75},{0.0f,0.0f,0.0f}, (const char*)("Save and Quit"), );
diff --git a/src/ui.cpp b/src/ui.cpp
index 2118022..56ce651 100644
--- a/src/ui.cpp
+++ b/src/ui.cpp
@@ -640,6 +640,7 @@ namespace ui {
void quitGame(){
gameRunning = false;
updateConfig();
+ saveConfig();
}
void quitMenu(){