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author | Clyne Sullivan <tullivan99@gmail.com> | 2015-09-24 17:52:07 -0400 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2015-09-24 17:52:07 -0400 |
commit | 144d3d5f39cb2cc9088fade10c6aefb9f79c9665 (patch) | |
tree | 8d4493a0b2d0e04ad49b630862e03d48e7fcb9b5 /Changelog | |
parent | 06f9901eb633fe9f15b2d9ddafdbf55725634481 (diff) |
good stuff
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Changelog b/Changelog new file mode 100644 index 0000000..a781c55 --- /dev/null +++ b/Changelog @@ -0,0 +1,17 @@ +9/22/2015: +========== + + - created Changelog + - fully documented world.h, world.cpp, entities.h and entities.cpp + - fixed interpolation + - made entities dynamically allocatable + +9/23/2015: +========== + + - fully documented ui.h and ui.cpp + - converted most world functions to only needing a Player pointer + - added entity-world binding, so that only a single world draw()/detect() needs to be called per loop in main.cpp + - added dialog boxes and a key binding to acknoledge them (make them disappear) + - added a togglable debug overlay thing (F3) + - added villages |