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authorClyne Sullivan <tullivan99@gmail.com>2015-09-24 17:52:07 -0400
committerClyne Sullivan <tullivan99@gmail.com>2015-09-24 17:52:07 -0400
commit144d3d5f39cb2cc9088fade10c6aefb9f79c9665 (patch)
tree8d4493a0b2d0e04ad49b630862e03d48e7fcb9b5 /Changelog
parent06f9901eb633fe9f15b2d9ddafdbf55725634481 (diff)
good stuff
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+9/22/2015:
+==========
+
+ - created Changelog
+ - fully documented world.h, world.cpp, entities.h and entities.cpp
+ - fixed interpolation
+ - made entities dynamically allocatable
+
+9/23/2015:
+==========
+
+ - fully documented ui.h and ui.cpp
+ - converted most world functions to only needing a Player pointer
+ - added entity-world binding, so that only a single world draw()/detect() needs to be called per loop in main.cpp
+ - added dialog boxes and a key binding to acknoledge them (make them disappear)
+ - added a togglable debug overlay thing (F3)
+ - added villages