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+9/22/2015:
+==========
+
+ - created Changelog
+ - fully documented world.h, world.cpp, entities.h and entities.cpp
+ - fixed interpolation
+ - made entities dynamically allocatable
+
+9/23/2015:
+==========
+
+ - fully documented ui.h and ui.cpp
+ - converted most world functions to only needing a Player pointer
+ - added entity-world binding, so that only a single world draw()/detect() needs to be called per loop in main.cpp
+ - added dialog boxes and a key binding to acknoledge them (make them disappear)
+ - added a togglable debug overlay thing (F3)
+ - added villages