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authordrumsetmonkey <abelleisle@roadrunner.com>2016-01-03 21:46:03 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-01-03 21:46:03 -0500
commit5c7c99ac5fe1158adbdf0469fb36ddd153511f5d (patch)
tree1c50bda4f3e4a530fde7f97169dbd52a004d903a /Changelog
parent1ccd85fd022ab5d628c9e26a213e47cf2687fce7 (diff)
parent272a152b54a198a84f122ab8bedb1019708b7008 (diff)
shit
Diffstat (limited to 'Changelog')
-rw-r--r--Changelog44
1 files changed, 41 insertions, 3 deletions
diff --git a/Changelog b/Changelog
index 18b918e..c14ead9 100644
--- a/Changelog
+++ b/Changelog
@@ -411,8 +411,6 @@
- imrpoved BGM handling
- continued work on particles, made a fountain
- added sanic
-<<<<<<< HEAD
->>>>>>> 43bbcf02fd5e4e69a9aa521fa4cd572cc8675cf3
=======
~ Broke 5000 lines of code/doc, now with some file Doxygen'd
@@ -426,4 +424,44 @@
- fixed fading bugs
- continued fixing general game bugs
- fixed structure spawn issues
->>>>>>> e67bfdde0b7e15ac6bc29993a92a89a844474554
+=======
+
+12/15/2015:
+===========
+
+ - began/continued work on original player sprite
+ - began working on dirt textures
+
+12/16/2015:
+===========
+
+ - added more soundtracks
+ - completed dirt texturizing, improved ground shading
+ - checking files for potential divide by 0 errors, due to random floating point errors
+ still have floating point errors
+ - restarted work on real shading (GLSL stuffs)
+
+12/17/2015:
+===========
+
+ - continued work on player sprite
+ - continued work on GLSL shaders
+ - fixed NPC spawning world location stuff
+ - messed with threads/forks
+ - re-fixed/added indoor environment; fixed indoor background
+
+12/18/2015:
+===========
+
+ - upgraded development utilities
+ - began working on pages, made sprite and handler
+ - GLSL shaders are better
+ - redid theme_jazz
+
+12/21/2015:
+===========
+
+ - fixed dialog options issues, finished basic pages
+ - added World::getAvailableNPC() for easy quest assigner assigning
+ - added the Condition class, so that events and actions can be remembered by NPCs
+ - added functionality for multiple lights (GLSL)