diff options
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 44 |
1 files changed, 41 insertions, 3 deletions
@@ -411,8 +411,6 @@ - imrpoved BGM handling - continued work on particles, made a fountain - added sanic -<<<<<<< HEAD ->>>>>>> 43bbcf02fd5e4e69a9aa521fa4cd572cc8675cf3 ======= ~ Broke 5000 lines of code/doc, now with some file Doxygen'd @@ -426,4 +424,44 @@ - fixed fading bugs - continued fixing general game bugs - fixed structure spawn issues ->>>>>>> e67bfdde0b7e15ac6bc29993a92a89a844474554 +======= + +12/15/2015: +=========== + + - began/continued work on original player sprite + - began working on dirt textures + +12/16/2015: +=========== + + - added more soundtracks + - completed dirt texturizing, improved ground shading + - checking files for potential divide by 0 errors, due to random floating point errors + still have floating point errors + - restarted work on real shading (GLSL stuffs) + +12/17/2015: +=========== + + - continued work on player sprite + - continued work on GLSL shaders + - fixed NPC spawning world location stuff + - messed with threads/forks + - re-fixed/added indoor environment; fixed indoor background + +12/18/2015: +=========== + + - upgraded development utilities + - began working on pages, made sprite and handler + - GLSL shaders are better + - redid theme_jazz + +12/21/2015: +=========== + + - fixed dialog options issues, finished basic pages + - added World::getAvailableNPC() for easy quest assigner assigning + - added the Condition class, so that events and actions can be remembered by NPCs + - added functionality for multiple lights (GLSL) |