diff options
author | Clyne Sullivan <tullivan99@gmail.com> | 2016-10-10 19:17:19 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2016-10-10 19:17:19 -0500 |
commit | b19265bfa91e55c564b75aadcabd212ac89cf349 (patch) | |
tree | fab3a34fc96d52fc634ca0d507fdbaf5d3546b8e /Changelog | |
parent | 1f762f82f929cfd21222739a627a32e6199c34a9 (diff) |
the revival, entityx
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -1079,3 +1079,17 @@ Late June (6/16/2016 - 6/27/2016) - added q to drop items, as objects - chests snag dropped objects, right click to reclaim - control setting is good, needs saving though + + + + +10/10/2016: +=========== + + THE REVIVAL + + - began to implement EntityX + - things will actually start to work + - created render.cpp, moved shader management to there + - this game will be kinda decent now??? + - input bugs, because we're awful |