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authorClyne Sullivan <tullivan99@gmail.com>2016-10-10 19:17:19 -0500
committerClyne Sullivan <tullivan99@gmail.com>2016-10-10 19:17:19 -0500
commitb19265bfa91e55c564b75aadcabd212ac89cf349 (patch)
treefab3a34fc96d52fc634ca0d507fdbaf5d3546b8e /Changelog
parent1f762f82f929cfd21222739a627a32e6199c34a9 (diff)
the revival, entityx
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@@ -1079,3 +1079,17 @@ Late June (6/16/2016 - 6/27/2016)
- added q to drop items, as objects
- chests snag dropped objects, right click to reclaim
- control setting is good, needs saving though
+
+
+
+
+10/10/2016:
+===========
+
+ THE REVIVAL
+
+ - began to implement EntityX
+ - things will actually start to work
+ - created render.cpp, moved shader management to there
+ - this game will be kinda decent now???
+ - input bugs, because we're awful