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authorClyne Sullivan <tullivan99@gmail.com>2017-01-19 20:55:39 -0500
committerClyne Sullivan <tullivan99@gmail.com>2017-01-19 20:55:39 -0500
commitdf22618e71ceeb73d3f4c6b8f74d9c07fce3ccea (patch)
tree7ad0c2d335fec50d1ccd9624effea317e847cebd /Changelog
parent59edd60ebec61bf24dd27063f85bcd049fd0af13 (diff)
inventory item dragging
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@@ -1093,3 +1093,20 @@ Late June (6/16/2016 - 6/27/2016)
- created render.cpp, moved shader management to there
- this game will be kinda decent now???
- input bugs, because we're awful
+
+
+
+
+1/19/2017:
+==========
+
+ What's been happening:
+
+ - major rewrite, full on EntityX
+ - everything is actually decent now
+ - keeping an eye on optimization, perf, ...
+ - basically no segfaults? like what the heck
+ - new inventory system
+ - new entity animation system
+ - almost ready to really get some story work done
+