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author | Clyne Sullivan <tullivan99@gmail.com> | 2017-01-19 20:55:39 -0500 |
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committer | Clyne Sullivan <tullivan99@gmail.com> | 2017-01-19 20:55:39 -0500 |
commit | df22618e71ceeb73d3f4c6b8f74d9c07fce3ccea (patch) | |
tree | 7ad0c2d335fec50d1ccd9624effea317e847cebd /Changelog | |
parent | 59edd60ebec61bf24dd27063f85bcd049fd0af13 (diff) |
inventory item dragging
Diffstat (limited to 'Changelog')
-rw-r--r-- | Changelog | 17 |
1 files changed, 17 insertions, 0 deletions
@@ -1093,3 +1093,20 @@ Late June (6/16/2016 - 6/27/2016) - created render.cpp, moved shader management to there - this game will be kinda decent now??? - input bugs, because we're awful + + + + +1/19/2017: +========== + + What's been happening: + + - major rewrite, full on EntityX + - everything is actually decent now + - keeping an eye on optimization, perf, ... + - basically no segfaults? like what the heck + - new inventory system + - new entity animation system + - almost ready to really get some story work done + |