aboutsummaryrefslogtreecommitdiffstats
path: root/Changelog
diff options
context:
space:
mode:
Diffstat (limited to 'Changelog')
-rw-r--r--Changelog17
1 files changed, 17 insertions, 0 deletions
diff --git a/Changelog b/Changelog
index b13a786..94f0a4d 100644
--- a/Changelog
+++ b/Changelog
@@ -1093,3 +1093,20 @@ Late June (6/16/2016 - 6/27/2016)
- created render.cpp, moved shader management to there
- this game will be kinda decent now???
- input bugs, because we're awful
+
+
+
+
+1/19/2017:
+==========
+
+ What's been happening:
+
+ - major rewrite, full on EntityX
+ - everything is actually decent now
+ - keeping an eye on optimization, perf, ...
+ - basically no segfaults? like what the heck
+ - new inventory system
+ - new entity animation system
+ - almost ready to really get some story work done
+