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author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-14 08:43:23 -0500 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-12-14 08:43:23 -0500 |
commit | 3f70fa248e411178f33075f4b90f112eced37f14 (patch) | |
tree | 4d95da1a5b0bfb4f9f154e2fb6898950bed9bd5a /Goals.txt | |
parent | c5050b17d16670c6151d5c135c3b01d66b7530f9 (diff) | |
parent | 43bbcf02fd5e4e69a9aa521fa4cd572cc8675cf3 (diff) |
Shit
Diffstat (limited to 'Goals.txt')
-rw-r--r-- | Goals.txt | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -27,7 +27,7 @@ Summary: idea of a parallaxed background was applied, with up to four layers of tiled background material. Combinations of background layers were sorted and added to the World class with a World::setBackground() function. The inventory was created, with an animated inventory view based off of the player finished -by the end of the month. +by the end of the month. ... End of December: ================ |