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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-26 08:47:42 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-26 08:47:42 -0400
commit3166fd5ad6c1c4d1f79d48e69e9f3775f4f6e54e (patch)
tree694a42db4f771b65690315bae09ae4a1a9c170ce /main.cpp
parent99c8a41cde3e5ec74f35660c8701de4326ffcd21 (diff)
Made basic robin texture, pixelated mount washington for backdrop test
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/main.cpp b/main.cpp
index e43029a..f007384 100644
--- a/main.cpp
+++ b/main.cpp
@@ -50,6 +50,7 @@ SDL_GLContext mainGLContext = NULL;
*/
static GLuint bgImage;
+static GLuint bgFar;
/*
* gameRunning
@@ -367,6 +368,7 @@ int main(int argc, char *argv[]){
*/
bgImage=Texture::loadTexture("assets/bg.png");
+ bgFar = Texture::loadTexture("assets/bgfarMountains.png");
/*
* Load sprites used in the inventory menu. See src/inventory.cpp
@@ -553,7 +555,15 @@ void render(){
glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH*2,SCREEN_HEIGHT);
glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH*2,SCREEN_HEIGHT);
glEnd();
-
+
+ glBindTexture(GL_TEXTURE_2D, bgFar);
+ glColor4ub(255,255,255,155);
+ glBegin(GL_QUADS);
+ glTexCoord2i(0,1);glVertex2i(-SCREEN_WIDTH,0);
+ glTexCoord2i(1,1);glVertex2i( SCREEN_WIDTH,0);
+ glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH,391);
+ glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH,391);
+ glEnd();
glDisable(GL_TEXTURE_2D);
/*