diff options
author | Andy <drumsetmonkey@gmail.com> | 2016-10-28 08:30:14 -0400 |
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committer | Andy <drumsetmonkey@gmail.com> | 2016-10-28 08:30:14 -0400 |
commit | 0a8654a125fad2961039e614fd10f1f683c0001f (patch) | |
tree | 6eb4760dcb9129870fb3906be0969a37646502e7 /shaders | |
parent | 816bedbd011b6729e8be0a4b40213f48fd9d73ca (diff) |
Text is fixed, and objects can be placed on the ground
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/new.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/new.frag b/shaders/new.frag index 3537e26..0e4ed05 100644 --- a/shaders/new.frag +++ b/shaders/new.frag @@ -6,7 +6,7 @@ varying vec4 color; void main(){ vec4 pixelColor = texture2D(sampler, vec2(texCoord.x, texCoord.y)); //TODO - if (pixelColor.w != 1.0f) - discard; + //if (pixelColor.w != 1.0f) + // discard; gl_FragColor = pixelColor * color; } |