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authorAndy <drumsetmonkey@gmail.com>2016-10-28 08:30:14 -0400
committerAndy <drumsetmonkey@gmail.com>2016-10-28 08:30:14 -0400
commit0a8654a125fad2961039e614fd10f1f683c0001f (patch)
tree6eb4760dcb9129870fb3906be0969a37646502e7 /shaders
parent816bedbd011b6729e8be0a4b40213f48fd9d73ca (diff)
Text is fixed, and objects can be placed on the ground
Diffstat (limited to 'shaders')
-rw-r--r--shaders/new.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/new.frag b/shaders/new.frag
index 3537e26..0e4ed05 100644
--- a/shaders/new.frag
+++ b/shaders/new.frag
@@ -6,7 +6,7 @@ varying vec4 color;
void main(){
vec4 pixelColor = texture2D(sampler, vec2(texCoord.x, texCoord.y));
//TODO
- if (pixelColor.w != 1.0f)
- discard;
+ //if (pixelColor.w != 1.0f)
+ // discard;
gl_FragColor = pixelColor * color;
}