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author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-26 08:47:42 -0400 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-26 08:47:42 -0400 |
commit | 3166fd5ad6c1c4d1f79d48e69e9f3775f4f6e54e (patch) | |
tree | 694a42db4f771b65690315bae09ae4a1a9c170ce /src/gameplay.cpp | |
parent | 99c8a41cde3e5ec74f35660c8701de4326ffcd21 (diff) |
Made basic robin texture, pixelated mount washington for backdrop test
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index 1f4b3fe..c36b09c 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -82,6 +82,10 @@ void initEverything(void){ mob.push_back(new Mob(1)); entity.push_back(mob.back()); mob.back()->spawn(200,100); + + mob.push_back(new Mob(2)); + entity.push_back(mob.back()); + mob.back()->spawn(200,100); /* * Link all the entities that were just created to the initial world, and setup a test AI function. |