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authordrumsetmonkey <abelleisle@roadrunner.com>2015-10-26 08:47:42 -0400
committerdrumsetmonkey <abelleisle@roadrunner.com>2015-10-26 08:47:42 -0400
commit3166fd5ad6c1c4d1f79d48e69e9f3775f4f6e54e (patch)
tree694a42db4f771b65690315bae09ae4a1a9c170ce /src/gameplay.cpp
parent99c8a41cde3e5ec74f35660c8701de4326ffcd21 (diff)
Made basic robin texture, pixelated mount washington for backdrop test
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 1f4b3fe..c36b09c 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -82,6 +82,10 @@ void initEverything(void){
mob.push_back(new Mob(1));
entity.push_back(mob.back());
mob.back()->spawn(200,100);
+
+ mob.push_back(new Mob(2));
+ entity.push_back(mob.back());
+ mob.back()->spawn(200,100);
/*
* Link all the entities that were just created to the initial world, and setup a test AI function.