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authordrumsetmonkey <abelleisle@roadrunner.com>2016-01-08 21:44:28 -0500
committerdrumsetmonkey <abelleisle@roadrunner.com>2016-01-08 21:44:28 -0500
commitb8df7643b4e4d03f26991774da8e7958bde5bcdf (patch)
tree2377d2b1c67e3db47c91a96d0b4d3cdc96329e1e /src/gameplay.cpp
parent42bd0ae7913af00ea5e330e45321e2bbe9e734d9 (diff)
Added support for multiple lights
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r--src/gameplay.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index e8436e7..e4fb000 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -179,6 +179,7 @@ void initEverything(void){
worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill2_Building1);
worldSpawnHill2->addLight({300,100},{1.0f,1.0f,1.0f});
+ worldSpawnHill2->addLight({500,100},{1.0f,1.0f,1.0f});
worldSpawnHill2->getAvailableNPC()->addAIFunc(worldSpawnHill2_Quest1,false);
worldFirstVillage->addVillage(5,0,0,STRUCTURET,worldSpawnHill2_Building1);