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author | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-08 21:44:28 -0500 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2016-01-08 21:44:28 -0500 |
commit | b8df7643b4e4d03f26991774da8e7958bde5bcdf (patch) | |
tree | 2377d2b1c67e3db47c91a96d0b4d3cdc96329e1e /src/gameplay.cpp | |
parent | 42bd0ae7913af00ea5e330e45321e2bbe9e734d9 (diff) |
Added support for multiple lights
Diffstat (limited to 'src/gameplay.cpp')
-rw-r--r-- | src/gameplay.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index e8436e7..e4fb000 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -179,6 +179,7 @@ void initEverything(void){ worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill2_Building1); worldSpawnHill2->addLight({300,100},{1.0f,1.0f,1.0f}); + worldSpawnHill2->addLight({500,100},{1.0f,1.0f,1.0f}); worldSpawnHill2->getAvailableNPC()->addAIFunc(worldSpawnHill2_Quest1,false); worldFirstVillage->addVillage(5,0,0,STRUCTURET,worldSpawnHill2_Building1); |