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authorClyne Sullivan <tullivan99@gmail.com>2016-04-12 18:48:49 -0400
committerClyne Sullivan <tullivan99@gmail.com>2016-04-12 18:48:49 -0400
commit03130c5bcec3c885a1be005c24e192dfb57f3fe5 (patch)
tree22de0bcd5f45e91cc6fbaa3dcdd308a86ae516a5 /src/ui.cpp
parent5c48f10a46e470493328978d6ccee8722c743f31 (diff)
moved menu stuff to own file
Diffstat (limited to 'src/ui.cpp')
-rw-r--r--src/ui.cpp425
1 files changed, 72 insertions, 353 deletions
diff --git a/src/ui.cpp b/src/ui.cpp
index c102f52..731d18b 100644
--- a/src/ui.cpp
+++ b/src/ui.cpp
@@ -1,12 +1,8 @@
#include <ui.hpp>
-/*
- * Create a macro to easily access SDL keypresses
-*/
-
-#define SDL_KEY e.key.keysym.sym
-
extern std::vector<menuItem> optionsMenu;
+extern Menu *currentMenu;
+extern Menu pauseMenu;
extern SDL_Window *window;
@@ -69,14 +65,6 @@ static std::vector<vec3> merchArrowLoc ( 2, vec3 { 0, 0, 0 } );
static bool typeOutDone = true;
static bool typeOutSustain = false;
-/*
- * Menu-related objects
- */
-
-extern Menu* currentMenu;
-extern Menu pauseMenu;
-
-
static Mix_Chunk *dialogClick;
extern void mainLoop(void);
@@ -98,19 +86,6 @@ Mix_Chunk *sanic;
static GLuint pageTex = 0;
static bool pageTexReady = false;
-void Menu::gotoParent(){
- if(parent == NULL){
- currentMenu = NULL;
- config::update();
- }else{
- currentMenu = parent;
- }
-}
-
-void Menu::gotoChild(){
- currentMenu = child;
-}
-
void loadFontSize( unsigned int size, std::vector<GLuint> &tex, std::vector<FT_Info> &dat )
{
FT_Set_Pixel_Sizes(ftf,0,size);
@@ -173,7 +148,7 @@ namespace ui {
*/
vec2 mouse;
- static vec2 premouse={0,0};
+ vec2 premouse={0,0};
/*
* Variety of keydown bools
@@ -211,6 +186,8 @@ namespace ui {
unsigned int fontSize;
+ void takeScreenshot(GLubyte* pixels);
+
/*
* Initialises the Freetype library, and sets a font size.
*/
@@ -876,331 +853,6 @@ namespace ui {
config::save();
}
- menuItem createButton(vec2 l, dim2 d, Color c, const char* t, menuFunc f){
- menuItem temp;
- temp.member = 0;
-
- temp.button.loc = l;
- temp.button.dim = d;
- temp.button.color = c;
-
- temp.button.text = t;
-
- temp.button.func = f;
-
- return temp;
- }
-
- menuItem createChildButton(vec2 l, dim2 d, Color c, const char* t){
- menuItem temp;
- temp.member = -1;
-
- temp.button.loc = l;
- temp.button.dim = d;
- temp.button.color = c;
-
- temp.button.text = t;
-
- temp.button.func = NULL;
-
- return temp;
- }
-
- menuItem createParentButton(vec2 l, dim2 d, Color c, const char* t){
- menuItem temp;
- temp.member = -2;
-
- temp.button.loc = l;
- temp.button.dim = d;
- temp.button.color = c;
-
- temp.button.text = t;
-
- temp.button.func = NULL;
-
- return temp;
- }
-
- menuItem createSlider(vec2 l, dim2 d, Color c, float min, float max, const char* t, float* v){
- menuItem temp;
- temp.member = 1;
-
- temp.slider.loc = l;
- temp.slider.dim = d;
- temp.slider.color = c;
- temp.slider.minValue = min;
- temp.slider.maxValue = max;
-
- temp.slider.text = t;
-
- temp.slider.var = v;
-
- temp.slider.sliderLoc = *v;
-
- return temp;
- }
-
- /*
- * Draws the menu
- */
-
- void drawMenu(Menu *menu){
- setFontSize(24);
- config::update();
- SDL_Event e;
-
- mouse.x=premouse.x+offset.x-(SCREEN_WIDTH/2);
- mouse.y=(offset.y+SCREEN_HEIGHT/2)-premouse.y;
-
- //custom event polling for menu's so all other events are disregarded
- while(SDL_PollEvent(&e)){
- switch(e.type){
- case SDL_QUIT:
- gameRunning = false;
- return;
- break;
- case SDL_MOUSEMOTION:
- premouse.x=e.motion.x;
- premouse.y=e.motion.y;
- break;
- case SDL_KEYUP:
- if(SDL_KEY == SDLK_ESCAPE){
- menu->gotoParent();
- return;
- }
- break;
- default:break;
- }
- }
-
- //draw the dark transparent background
- glColor4f(0.0f, 0.0f, 0.0f, .8f);
- glRectf(offset.x-SCREEN_WIDTH/2,0,offset.x+SCREEN_WIDTH/2,SCREEN_HEIGHT);
-
- //loop through all elements of the menu
- for(auto &m : menu->items){
- //if the menu is any type of button
- if(m.member == 0 || m.member == -1 || m.member == -2){
-
- //draw the button background
- glColor3f(m.button.color.red,m.button.color.green,m.button.color.blue);
- glRectf(offset.x+m.button.loc.x,
- offset.y+m.button.loc.y,
- offset.x+m.button.loc.x + m.button.dim.x,
- offset.y+m.button.loc.y + m.button.dim.y);
- //draw the button text
- putStringCentered(offset.x + m.button.loc.x + (m.button.dim.x/2),
- (offset.y + m.button.loc.y + (m.button.dim.y/2)) - ui::fontSize/2,
- m.button.text);
-
- //tests if the mouse is over the button
- if(mouse.x >= offset.x+m.button.loc.x && mouse.x <= offset.x+m.button.loc.x + m.button.dim.x){
- if(mouse.y >= offset.y+m.button.loc.y && mouse.y <= offset.y+m.button.loc.y + m.button.dim.y){
-
- //if the mouse if over the button, it draws this white outline
- glColor3f(1.0f,1.0f,1.0f);
- glBegin(GL_LINE_STRIP);
- glVertex2f(offset.x+m.button.loc.x, offset.y+m.button.loc.y);
- glVertex2f(offset.x+m.button.loc.x+m.button.dim.x, offset.y+m.button.loc.y);
- glVertex2f(offset.x+m.button.loc.x+m.button.dim.x, offset.y+m.button.loc.y+m.button.dim.y);
- glVertex2f(offset.x+m.button.loc.x, offset.y+m.button.loc.y+m.button.dim.y);
- glVertex2f(offset.x+m.button.loc.x, offset.y+m.button.loc.y);
- glEnd();
-
- //if the mouse is over the button and clicks
- if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)){
- switch(m.member){
- case 0: //normal button
- m.button.func();
- break;
- case -1:
- menu->gotoChild(); //goto child menu
- break;
- case -2:
- menu->gotoParent(); //goto parent menu
- default:break;
- }
- }
- }
- }
-
- //if element is a slider
- }else if(m.member == 1){
- //combining slider text with variable amount
- char outSV[32];
- sprintf(outSV, "%s: %.1f",m.slider.text, *m.slider.var);
-
- float sliderW, sliderH;
-
- if(m.slider.dim.y > m.slider.dim.x){
- //width of the slider handle
- sliderW = m.slider.dim.x;
- sliderH = m.slider.dim.y * .05;
- //location of the slider handle
- m.slider.sliderLoc = m.slider.minValue + (*m.slider.var/m.slider.maxValue)*(m.slider.dim.y-sliderW);
- }else{
- //width of the slider handle
- sliderW = m.slider.dim.x * .05;
- sliderH = m.slider.dim.y;
- //location of the slider handle
- m.slider.sliderLoc = m.slider.minValue + (*m.slider.var/m.slider.maxValue)*(m.slider.dim.x-sliderW);
- }
- //draw the background of the slider
- glColor4f(m.slider.color.red,m.slider.color.green,m.slider.color.blue, .5f);
- glRectf(offset.x+m.slider.loc.x,
- offset.y+m.slider.loc.y,
- offset.x+m.slider.loc.x + m.slider.dim.x,
- offset.y+m.slider.loc.y + m.slider.dim.y);
-
- //draw the slider handle
- glColor4f(m.slider.color.red,m.slider.color.green,m.slider.color.blue, 1.0f);
- if(m.slider.dim.y > m.slider.dim.x){
- glRectf(offset.x+m.slider.loc.x,
- offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05),
- offset.x+m.slider.loc.x + sliderW,
- offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05) + sliderH);
-
- //draw the now combined slider text
- putStringCentered(offset.x + m.slider.loc.x + (m.slider.dim.x/2), (offset.y + m.slider.loc.y + (m.slider.dim.y*1.05)) - ui::fontSize/2, outSV);
- }else{
- glRectf(offset.x+m.slider.loc.x+m.slider.sliderLoc,
- offset.y+m.slider.loc.y,
- offset.x+m.slider.loc.x + m.slider.sliderLoc + sliderW,
- offset.y+m.slider.loc.y + sliderH);
-
- //draw the now combined slider text
- putStringCentered(offset.x + m.slider.loc.x + (m.slider.dim.x/2), (offset.y + m.slider.loc.y + (m.slider.dim.y/2)) - ui::fontSize/2, outSV);
- }
- //test if mouse is inside of the slider's borders
- if(mouse.x >= offset.x+m.slider.loc.x && mouse.x <= offset.x+m.slider.loc.x + m.slider.dim.x){
- if(mouse.y >= offset.y+m.slider.loc.y && mouse.y <= offset.y+m.slider.loc.y + m.slider.dim.y){
-
- //if it is we draw a white border around it
- glColor3f(1.0f,1.0f,1.0f);
- glBegin(GL_LINE_STRIP);
- glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y);
- glVertex2f(offset.x+m.slider.loc.x+m.slider.dim.x, offset.y+m.slider.loc.y);
- glVertex2f(offset.x+m.slider.loc.x+m.slider.dim.x, offset.y+m.slider.loc.y+m.slider.dim.y);
- glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y+m.slider.dim.y);
- glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y);
-
- if(m.slider.dim.y > m.slider.dim.x){
- //and a border around the slider handle
- glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05));
- glVertex2f(offset.x+m.slider.loc.x + sliderW, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05));
- glVertex2f(offset.x+m.slider.loc.x + sliderW, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05) + sliderH);
- glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05) + sliderH);
- glVertex2f(offset.x+m.slider.loc.x, offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05));
- }else{
- //and a border around the slider handle
- glVertex2f(offset.x+m.slider.loc.x + m.slider.sliderLoc, offset.y+m.slider.loc.y);
- glVertex2f(offset.x+m.slider.loc.x + (m.slider.sliderLoc + sliderW), offset.y+m.slider.loc.y);
- glVertex2f(offset.x+m.slider.loc.x + (m.slider.sliderLoc + sliderW), offset.y+m.slider.loc.y+m.slider.dim.y);
- glVertex2f(offset.x+m.slider.loc.x + m.slider.sliderLoc, offset.y+m.slider.loc.y+m.slider.dim.y);
- glVertex2f(offset.x+m.slider.loc.x + m.slider.sliderLoc, offset.y+m.slider.loc.y);
- }
-
- glEnd();
-
- //if we are inside the slider and click it will set the slider to that point
- if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)){
- //change handle location
- if(m.slider.dim.y > m.slider.dim.x){
- *m.slider.var = (((mouse.y-offset.y) - m.slider.loc.y)/m.slider.dim.y)*100;
- //draw a white box over the handle
- glColor3f(1.0f,1.0f,1.0f);
- glRectf(offset.x+m.slider.loc.x,
- offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05),
- offset.x+m.slider.loc.x + sliderW,
- offset.y+m.slider.loc.y + (m.slider.sliderLoc * 1.05) + sliderH);
-
- }else{
- *m.slider.var = (((mouse.x-offset.x) - m.slider.loc.x)/m.slider.dim.x)*100;
- //draw a white box over the handle
- glColor3f(1.0f,1.0f,1.0f);
- glRectf(offset.x+m.slider.loc.x + m.slider.sliderLoc,
- offset.y+m.slider.loc.y,
- offset.x+m.slider.loc.x + (m.slider.sliderLoc + sliderW),
- offset.y+m.slider.loc.y + m.slider.dim.y);
- }
- }
-
- //makes sure handle can't go below or above min and max values
- if(*m.slider.var >= m.slider.maxValue)*m.slider.var = m.slider.maxValue;
- else if(*m.slider.var <= m.slider.minValue)*m.slider.var = m.slider.minValue;
- }
- }
- }
- }
- setFontSize(16);
- }
-
- void takeScreenshot(GLubyte* pixels){
- std::vector<GLubyte> bgr (SCREEN_WIDTH * SCREEN_HEIGHT * 3, 0);
-
- for(uint x = 0; x < SCREEN_WIDTH*SCREEN_HEIGHT*3; x+=3){
- bgr[x] = pixels[x+2];
- bgr[x+1] = pixels[x+1];
- bgr[x+2] = pixels[x];
- }
-
- time_t epoch = time(NULL);
- struct tm* timen = localtime(&epoch);
-
- std::string name = "screenshots/";
- name += std::to_string(1900 + timen->tm_year) += "-";
- name += std::to_string(timen->tm_mon + 1) += "-";
- name += std::to_string(timen->tm_mday) += "_";
- name += std::to_string(timen->tm_hour) += "-";
- name += std::to_string(timen->tm_min) += "-";
- name += std::to_string(timen->tm_sec);
- name += ".bmp";
- FILE* bmp = fopen(name.c_str(), "w+");
-
- // unsigned long header_size = sizeof(BITMAPFILEHEADER) +
- // sizeof(BITMAPINFOHEADER);
-
- BITMAPFILEHEADER bmfh;
- BITMAPINFOHEADER bmih;
-
- memset(&bmfh, 0, sizeof(BITMAPFILEHEADER));
- memset(&bmih, 0, sizeof(BITMAPINFOHEADER));
-
- bmfh.bfType = 0x4d42;
-
- bmfh.bfOffBits = 54;
- bmfh.bfSize = sizeof(BITMAPFILEHEADER) +
- sizeof(BITMAPINFOHEADER);
- bmfh.bfReserved1 = 0;
- bmfh.bfReserved2 = 0;
-
-
- bmih.biSize = sizeof(BITMAPINFOHEADER);
- bmih.biBitCount = 24;
-
- bmih.biClrImportant = 0;
- bmih.biClrUsed = 0;
-
- bmih.biCompression = 0;
-
- bmih.biWidth = SCREEN_WIDTH;
- bmih.biHeight = SCREEN_HEIGHT;
-
- bmih.biPlanes = 1;
- bmih.biSizeImage = 0;
-
- bmih.biXPelsPerMeter = 0x0ec4;
- bmih.biYPelsPerMeter = 0x0ec4;
-
- fwrite(&bmfh, 1,sizeof(BITMAPFILEHEADER),bmp);
- fwrite(&bmih, 1,sizeof(BITMAPINFOHEADER),bmp);
- fwrite(&bgr, 1,3*SCREEN_WIDTH*SCREEN_HEIGHT,bmp);
-
- delete[] pixels;
-
- fclose(bmp);
- }
-
void closeBox(){
dialogBoxExists = false;
dialogMerchant = false;
@@ -1294,6 +946,7 @@ EXIT:
if ( ig ) {
ig->vel.x = (fr.x - mouse.x) / 50.0f;
ig->vel.y = (fr.y - mouse.y) / 50.0f;
+ //ig->forcedMove = true; // kills vel.x too quickly
ig = NULL;
}
break;
@@ -1574,4 +1227,70 @@ EXIT:
Mix_PlayChannel( 1, battleStart, 0 );
}
+
+ void takeScreenshot(GLubyte* pixels){
+ std::vector<GLubyte> bgr (SCREEN_WIDTH * SCREEN_HEIGHT * 3, 0);
+
+ for(uint x = 0; x < SCREEN_WIDTH*SCREEN_HEIGHT*3; x+=3){
+ bgr[x] = pixels[x+2];
+ bgr[x+1] = pixels[x+1];
+ bgr[x+2] = pixels[x];
+ }
+
+ time_t epoch = time(NULL);
+ struct tm* timen = localtime(&epoch);
+
+ std::string name = "screenshots/";
+ name += std::to_string(1900 + timen->tm_year) += "-";
+ name += std::to_string(timen->tm_mon + 1) += "-";
+ name += std::to_string(timen->tm_mday) += "_";
+ name += std::to_string(timen->tm_hour) += "-";
+ name += std::to_string(timen->tm_min) += "-";
+ name += std::to_string(timen->tm_sec);
+ name += ".bmp";
+ FILE* bmp = fopen(name.c_str(), "w+");
+
+ // unsigned long header_size = sizeof(BITMAPFILEHEADER) +
+ // sizeof(BITMAPINFOHEADER);
+
+ BITMAPFILEHEADER bmfh;
+ BITMAPINFOHEADER bmih;
+
+ memset(&bmfh, 0, sizeof(BITMAPFILEHEADER));
+ memset(&bmih, 0, sizeof(BITMAPINFOHEADER));
+
+ bmfh.bfType = 0x4d42;
+
+ bmfh.bfOffBits = 54;
+ bmfh.bfSize = sizeof(BITMAPFILEHEADER) +
+ sizeof(BITMAPINFOHEADER);
+ bmfh.bfReserved1 = 0;
+ bmfh.bfReserved2 = 0;
+
+
+ bmih.biSize = sizeof(BITMAPINFOHEADER);
+ bmih.biBitCount = 24;
+
+ bmih.biClrImportant = 0;
+ bmih.biClrUsed = 0;
+
+ bmih.biCompression = 0;
+
+ bmih.biWidth = SCREEN_WIDTH;
+ bmih.biHeight = SCREEN_HEIGHT;
+
+ bmih.biPlanes = 1;
+ bmih.biSizeImage = 0;
+
+ bmih.biXPelsPerMeter = 0x0ec4;
+ bmih.biYPelsPerMeter = 0x0ec4;
+
+ fwrite(&bmfh, 1,sizeof(BITMAPFILEHEADER),bmp);
+ fwrite(&bmih, 1,sizeof(BITMAPINFOHEADER),bmp);
+ fwrite(&bgr, 1,3*SCREEN_WIDTH*SCREEN_HEIGHT,bmp);
+
+ delete[] pixels;
+
+ fclose(bmp);
+ }
}