diff options
author | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-07 08:35:15 -0400 |
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committer | drumsetmonkey <abelleisle@roadrunner.com> | 2015-10-07 08:35:15 -0400 |
commit | f49eb15dbc7b8d77ff9580ccd44d42b9969969fc (patch) | |
tree | 825f84366d9f9212369a3ab10743873eb7a405f6 /src/ui.cpp | |
parent | 6986331694adb60265c815af6637caf2dbc23ede (diff) |
Added walking animation to player
Diffstat (limited to 'src/ui.cpp')
-rw-r--r-- | src/ui.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -214,6 +214,7 @@ namespace ui { if(SDL_KEY==SDLK_i)currentWorld=currentWorld->goWorldBack(player); // Go back a layer if possible if(SDL_KEY==SDLK_k)currentWorld=currentWorld->goWorldFront(player); // Go forward a layer if possible if(SDL_KEY==SDLK_LSHIFT)player->speed = 3; // Sprint + if(SDL_KEY==SDLK_LCTRL)player->speed = .5; } if(SDL_KEY==SDLK_F3)debug^=true; break; @@ -225,7 +226,7 @@ namespace ui { if(SDL_KEY==SDLK_d){right=false;} if(!left&&!right)player->vel.x=0; if(SDL_KEY==SDLK_LSHIFT)player->speed = 1; - + if(SDL_KEY==SDLK_LCTRL)player->speed = 1; break; default: break; |