diff options
Diffstat (limited to 'src/Texture.cpp')
-rw-r--r-- | src/Texture.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/Texture.cpp b/src/Texture.cpp index 0dd1eff..4418a3b 100644 --- a/src/Texture.cpp +++ b/src/Texture.cpp @@ -6,10 +6,17 @@ struct texture_t { GLuint tex; } __attribute__ ((packed)); +struct index_t{ + Color color; + int indexx; + int indexy; +}; + struct texture_t *LoadedTexture[256]; unsigned int LoadedTextureCounter = 0; namespace Texture{ + Color pixels[8][4]; GLuint loadTexture(const char *fileName){ SDL_Surface *image; GLuint object = 0; @@ -63,6 +70,7 @@ namespace Texture{ return object; } + void freeTextures(void){ for(unsigned int i=0;i<LoadedTextureCounter;i++){ glDeleteTextures(1,&LoadedTexture[i]->tex); @@ -70,6 +78,65 @@ namespace Texture{ delete LoadedTexture[i]; } } + + void initColorIndex(){ + colorIndex = loadTexture("assets/colorIndex.png"); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, colorIndex); + GLubyte* buffer = new GLubyte[8*4*3]; + glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer); + GLfloat* bufferf = new GLfloat[8*4*3]; + for(uint iu = 0; iu < 8*4*3; iu++){ + bufferf[iu] = float(buffer[iu]) / 255.0f; + } + uint i = 0; + for(uint y = 0; y < 8; y++){ + for(uint x = 0; x < 4; x++){ + if(i >= 8*4*3){ + return; + } + pixels[y][x].red = buffer[i++]; + pixels[y][x].green = buffer[i++]; + pixels[y][x].blue = buffer[i++]; + //std::cout << pixels[y][x].red << "," << pixels[y][x].green << "," << pixels[y][x].blue << std::endl; + //std::cout << std::endl; + } + } + + } + + //sqrt((255-145)^2+(90-145)^2+(0-0)^2); + std::vector<index_t>ind; + vec2 getIndex(Color c){ + for(auto &i : ind){ + if(c.red == i.color.red && c.green == i.color.green && c.blue == i.color.blue){ + //std::cout << float(i.indexy) << "," << float(i.indexx) << std::endl; + return {float(i.indexx), float(i.indexy)}; + } + } + uint buf[2]; + float buff = 999; + float shit = 999; + for(uint y = 0; y < 8; y++){ + for(uint x = 0; x < 4; x++){ + //std::cout << y << "," << x << ":" << pixels[y][x].red << "," << pixels[y][x].green << "," << pixels[y][x].blue << std::endl; + buff = sqrt(pow((pixels[y][x].red- c.red), 2)+ + pow((pixels[y][x].green-c.green),2)+ + pow((pixels[y][x].blue- c.blue), 2)); + //std::cout << buff << std::endl; + if(buff < shit){ + shit = buff; + buf[0] = y; + buf[1] = x; + } + // + //std::cout << shit << std::endl; + } + } + ind.push_back({c, (int)buf[1], (int)buf[0]}); + //std::cout << float(buf[1]) << ", " << float(buf[0]) << std::endl; + return {float(buf[1]),float(buf[0])}; + } } Texturec::Texturec(uint amt, ...){ |