blob: bf76336d589ad0415d57402c8a9f68e485841568 (
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<<<<<<< HEAD
#include <UIClass.h>
extern Player player;
void UIClass::handleEvents(){
SDL_Event e;
while(SDL_PollEvent(&e)){
switch(e.type){
case SDL_QUIT:
gameRunning=false;
break;
case SDL_KEYDOWN:
switch(e.key.keysym.sym){
case 27: ///ESCAPE
gameRunning=false;
break;
case SDLK_d: ///D
player.velg.x = 10;
break;
case SDLK_a: ///A
player.velg.x = -10;
break;
default:
break;
}
case SDL_KEYUP:
switch(e.key.keysym.sym){
/*case SDLK_d: ///D
break;
case SDLK_a: ///A
break;*/
default:
break;
}
default:
break;
}
}
}
=======
#include <UIClass.h>
void UIClass::handleEvents(){
SDL_Event e;
while(SDL_PollEvent(&e)){
switch(e.type){
case SDL_QUIT:
gameRunning=false;
break;
case SDL_KEYDOWN:
switch(e.key.keysym.sym){
case 27:
gameRunning=false;
break;
default:
break;
}
default:
break;
}
}
}
>>>>>>> origin/master
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