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<?xml version="1.0"?>
<include file="entities.xml"/>
<World>
<style bgm="assets/music/town.ogg" folder="assets/style/classic/">
<layer path="bg/bg.png"/>
<layer path="bg/bgFarMountain.png"/>
<layer path="bg/forestTileFar.png"/>
<layer path="bg/forestTileBack.png"/>
<layer path="bg/forestTileMid.png"/>
<layer path="bg/forestTileFront.png"/>
<layer path="bg/dirt.png"/>
<layer path="bg/grass.png"/>
</style>
<ground path="assets/testground.png"/>
<weather>Snowy</weather>
<link right="!town2.xml"/>
<spawnx>-300</spawnx>
<time>8000</time>
<npc name="Sanc" hasDialog="true"/>
<npc name="Bob" hasDialog="true" position="50.0,100.0"/>
<structure type="1" position="300.0,100.0"/>
<structure inside="bobshouse.xml" type="1" position="10.0,100.0"/>
<skirl />
<firefly />
</World>
<Dialog name="Bob">
<text id="0" nextid="1">
<give name="Hunters Bow" count="1"/>
<give name="Arrow" count="50"/>
<give name="Wood Sword" count="1"/>
<content>
Hey there! The name's Bob. Good to see you've finally woken up from your nap by the cliff there... lol
</content>
</text>
<text id="1" pause="true" nextid="2">
<quest assign="Check out m'swag, man!" desc="Go inside Bob's house and check out the stuff he has.">
Debug, 5,
Reward,
Dank MayMay, 50
</quest>
<content>
Looks like you've got yourself pretty empty handed... you know, I have a simple solution for that. Come on inside, I have somethin' to show you.
</content>
</text>
<text id="2">
<quest check="Check out m'swag, man!" />
<content>Hooray!</content>
</text>
</Dialog>
<Dialog name="Sanc">
<text id="0" nextid="1" pause="true">
<set id="Slow" value="0"/>
<set id="canSprint" value="1"/>
<set id="canJump" value="1"/>
</text>
<text id="1" nextid="1">
<give name="Arrow" count="20" />
<content>Have some more, bud.</content>
</text>
</Dialog>
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