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authorAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-02 00:15:35 -0400
committerAndy Belle-Isle <drumsetmonkey@gmail.com>2019-09-02 00:15:35 -0400
commite8d3e8f0522b6d7896f1e3d330c70af5376f7c4c (patch)
treee71ee1cfef7e400ee481c253ec52c0726cda2705 /Shaders
parent7f66a924156e6baa9110e2e023e3a24c31ce95d3 (diff)
Made lighting a bit softer
Diffstat (limited to 'Shaders')
-rw-r--r--Shaders/world.frag2
1 files changed, 0 insertions, 2 deletions
diff --git a/Shaders/world.frag b/Shaders/world.frag
index 5ef399d..4a17a93 100644
--- a/Shaders/world.frag
+++ b/Shaders/world.frag
@@ -19,8 +19,6 @@ uniform int LightNum;
void main()
{
- //vec3 LightPos = vec3(0.0, 0.0, 0.0);
- //vec4 LightColor = vec4(1.0, 1.0, 1.0, 1.0);
vec3 Falloff = vec3(0.1, 0.2, 0.0);
vec4 DiffuseColor = texture2D(textu, texCoord);