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author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-02 00:15:35 -0400 |
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committer | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-02 00:15:35 -0400 |
commit | e8d3e8f0522b6d7896f1e3d330c70af5376f7c4c (patch) | |
tree | e71ee1cfef7e400ee481c253ec52c0726cda2705 /Shaders | |
parent | 7f66a924156e6baa9110e2e023e3a24c31ce95d3 (diff) |
Made lighting a bit softer
Diffstat (limited to 'Shaders')
-rw-r--r-- | Shaders/world.frag | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Shaders/world.frag b/Shaders/world.frag index 5ef399d..4a17a93 100644 --- a/Shaders/world.frag +++ b/Shaders/world.frag @@ -19,8 +19,6 @@ uniform int LightNum; void main() { - //vec3 LightPos = vec3(0.0, 0.0, 0.0); - //vec4 LightColor = vec4(1.0, 1.0, 1.0, 1.0); vec3 Falloff = vec3(0.1, 0.2, 0.0); vec4 DiffuseColor = texture2D(textu, texCoord); |