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author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-14 00:30:05 -0400 |
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committer | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-14 00:30:05 -0400 |
commit | 0e19992b820158f8e9c0fc16ddc372a5ea596f53 (patch) | |
tree | 222d9256992f0107db694a8246aed471b1d7301b /src/script.cpp | |
parent | c89b9aad8eadb3bfebaf4e6ae65ee6650e313fc7 (diff) |
Lua can now modify world size and world data
Diffstat (limited to 'src/script.cpp')
-rw-r--r-- | src/script.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/script.cpp b/src/script.cpp index da365e1..cf5b2dd 100644 --- a/src/script.cpp +++ b/src/script.cpp @@ -131,9 +131,10 @@ void ScriptSystem::scriptExport(void) sol::constructors<World(sol::object), World(void)>(), "Generate", &World::generate, "Seed", sol::property(&World::setSeed, &World::getSeed), - "Layers", sol::property(&World::setLayers, &World::getLayers), "setData", &World::setData, - "registerMaterial", &World::registerMaterial); + "registerMaterial", &World::registerMaterial, + "setSize", &World::setSize, + "getSize", &World::getSize); auto gamespace = lua["game"].get_or_create<sol::table>(); |