diff options
author | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-07 03:15:34 -0400 |
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committer | Andy Belle-Isle <drumsetmonkey@gmail.com> | 2019-09-07 03:15:34 -0400 |
commit | d737454d32981282b1dd9de44ebd03a2d0a39f0d (patch) | |
tree | 5aff05ade353226af68e96a61def8eeb520adcc1 /src | |
parent | a5af0d986ca40c592580dbe743a3adb0cfd476de (diff) |
Added camera variable to render code
Diffstat (limited to 'src')
-rw-r--r-- | src/render.cpp | 4 | ||||
-rw-r--r-- | src/render.hpp | 1 |
2 files changed, 4 insertions, 1 deletions
diff --git a/src/render.cpp b/src/render.cpp index 7ae2fd7..ceef025 100644 --- a/src/render.cpp +++ b/src/render.cpp @@ -51,7 +51,7 @@ void RenderSystem::update([[maybe_unused]] entityx::EntityManager& entities, * SETUP * ***********/ - glm::mat4 view = glm::lookAt(glm::vec3(0.0f, 0.0f, 5.0f), // Pos + glm::mat4 view = glm::lookAt(camPos, // Pos glm::vec3(0.0f, 0.0f, 0.0f), // Facing glm::vec3(0.0f, 1.0f, 0.0f)); // Up @@ -260,6 +260,8 @@ int RenderSystem::init(void) //glPolygonOffset(1.0, 1.0); //glClearColor(0.6, 0.8, 1.0, 0.0); + + camPos = glm::vec3(0.0f, 0.0f, 0.5f); return 0; } diff --git a/src/render.hpp b/src/render.hpp index 5d3025c..0e4275e 100644 --- a/src/render.hpp +++ b/src/render.hpp @@ -45,6 +45,7 @@ private: SDL_GLContext context; Shader worldShader; + glm::vec3 camPos; public: RenderSystem(void) : |