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clyne/gamedev2
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gamedev but better
Clyne Sullivan
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Author
2022-08-20
fix serialization support
Clyne Sullivan
2022-08-19
add entityx config.h
Clyne Sullivan
2022-08-19
add cereal and entityx submodules; fix compile errors
Clyne Sullivan
2020-05-09
Merge audio; handle mouse events
Clyne Sullivan
2020-04-24
Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio
Clyne Sullivan
2019-10-03
fixes; font mem leak fix
Clyne Sullivan
2019-10-03
controlled sound fading
Clyne Sullivan
2019-10-03
positional audio working
Clyne Sullivan
2019-10-01
sound on jump
Clyne Sullivan
2019-10-01
Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio
Clyne Sullivan
2019-10-01
Audio component loading, getting ready to play
Clyne Sullivan
2019-10-01
cleaned up lua function bindings
Clyne Sullivan
2019-09-30
created Audio component
Clyne Sullivan
2019-09-30
created base audiosystem
Clyne Sullivan
2019-09-26
begin config usage; text positioning
Clyne Sullivan
2019-09-26
made Config static; added fps measure/text
Clyne Sullivan
2019-09-25
created config class
Clyne Sullivan
2019-09-25
Changed up time-step to see if it fixes desktop stuttering movement issues
Andy Belle-Isle
2019-09-24
Increased texture size for world, made world a little more detailed, and adde...
Andy Belle-Isle
2019-09-23
Fixed text rendering
Andy Belle-Isle
2019-09-18
Added UI rendering support to render loop, although fonts don't render yet
Andy Belle-Isle
2019-09-18
Started adding UI rendering to render loop
Andy Belle-Isle
2019-09-18
adjust for world changes
Clyne Sullivan
2019-09-17
World can now draw properly, and camera follows player
Andy Belle-Isle
2019-09-17
text rendering in-place; but something's missing
Clyne Sullivan
2019-09-17
made VBO rendering accessible
Clyne Sullivan
2019-09-17
update with master; using VBOs for fonts
Clyne Sullivan
2019-09-16
Render system is now decoupled from the world system
Andy Belle-Isle
2019-09-16
success with font loading
Clyne Sullivan
2019-09-15
Added event subsection of code
Andy Belle-Isle
2019-09-14
World can now draw
Andy Belle-Isle
2019-09-14
Updated world texture loading in Lua
Andy Belle-Isle
2019-09-14
Textures can now load from lua tables as well as strings
Andy Belle-Isle
2019-09-14
World can now generate its own mesh
Andy Belle-Isle
2019-09-14
Added texture size and offset data
Andy Belle-Isle
2019-09-14
Lua can now modify world size and world data
Andy Belle-Isle
2019-09-13
Lua can now register materials for worlds during world registration
Andy Belle-Isle
2019-09-13
Added texture caching to the texture loading process
Andy Belle-Isle
2019-09-12
Ability to pass world data into Lua
Andy Belle-Isle
2019-09-12
add font name to Text component
Clyne Sullivan
2019-09-12
switch to pairs
Clyne Sullivan
2019-09-11
added font loading code, untested
Clyne Sullivan
2019-09-11
World system now has a pointer to the current world, and worlds created in Lu...
Andy Belle-Isle
2019-09-10
Started world system
Andy Belle-Isle
2019-09-10
added Text component and skeleton system
Clyne Sullivan
2019-09-07
Added camera variable to render code
Andy Belle-Isle
2019-09-07
Removed EntityX pointers from script system and replaced with references
Andy Belle-Isle
2019-09-07
Added physics to the script system
Andy Belle-Isle
2019-09-07
Added jumping support to the player
Andy Belle-Isle
2019-09-07
Added physics loop function that runs in it's own thread
Andy Belle-Isle
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