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AgeCommit message (Expand)Author
2022-08-20fix serialization supportClyne Sullivan
2022-08-19add entityx config.hClyne Sullivan
2022-08-19add cereal and entityx submodules; fix compile errorsClyne Sullivan
2020-05-09Merge audio; handle mouse eventsClyne Sullivan
2020-04-24Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audioClyne Sullivan
2019-10-03fixes; font mem leak fixClyne Sullivan
2019-10-03controlled sound fadingClyne Sullivan
2019-10-03positional audio workingClyne Sullivan
2019-10-01sound on jumpClyne Sullivan
2019-10-01Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audioClyne Sullivan
2019-10-01Audio component loading, getting ready to playClyne Sullivan
2019-10-01cleaned up lua function bindingsClyne Sullivan
2019-09-30created Audio componentClyne Sullivan
2019-09-30created base audiosystemClyne Sullivan
2019-09-26begin config usage; text positioningClyne Sullivan
2019-09-26made Config static; added fps measure/textClyne Sullivan
2019-09-25created config classClyne Sullivan
2019-09-25Changed up time-step to see if it fixes desktop stuttering movement issuesAndy Belle-Isle
2019-09-24Increased texture size for world, made world a little more detailed, and adde...Andy Belle-Isle
2019-09-23Fixed text renderingAndy Belle-Isle
2019-09-18Added UI rendering support to render loop, although fonts don't render yetAndy Belle-Isle
2019-09-18Started adding UI rendering to render loopAndy Belle-Isle
2019-09-18adjust for world changesClyne Sullivan
2019-09-17World can now draw properly, and camera follows playerAndy Belle-Isle
2019-09-17text rendering in-place; but something's missingClyne Sullivan
2019-09-17made VBO rendering accessibleClyne Sullivan
2019-09-17update with master; using VBOs for fontsClyne Sullivan
2019-09-16Render system is now decoupled from the world systemAndy Belle-Isle
2019-09-16success with font loadingClyne Sullivan
2019-09-15Added event subsection of codeAndy Belle-Isle
2019-09-14World can now drawAndy Belle-Isle
2019-09-14Updated world texture loading in LuaAndy Belle-Isle
2019-09-14Textures can now load from lua tables as well as stringsAndy Belle-Isle
2019-09-14World can now generate its own meshAndy Belle-Isle
2019-09-14Added texture size and offset dataAndy Belle-Isle
2019-09-14Lua can now modify world size and world dataAndy Belle-Isle
2019-09-13Lua can now register materials for worlds during world registrationAndy Belle-Isle
2019-09-13Added texture caching to the texture loading processAndy Belle-Isle
2019-09-12Ability to pass world data into LuaAndy Belle-Isle
2019-09-12add font name to Text componentClyne Sullivan
2019-09-12switch to pairsClyne Sullivan
2019-09-11added font loading code, untestedClyne Sullivan
2019-09-11World system now has a pointer to the current world, and worlds created in Lu...Andy Belle-Isle
2019-09-10Started world systemAndy Belle-Isle
2019-09-10added Text component and skeleton systemClyne Sullivan
2019-09-07Added camera variable to render codeAndy Belle-Isle
2019-09-07Removed EntityX pointers from script system and replaced with referencesAndy Belle-Isle
2019-09-07Added physics to the script systemAndy Belle-Isle
2019-09-07Added jumping support to the playerAndy Belle-Isle
2019-09-07Added physics loop function that runs in it's own threadAndy Belle-Isle