diff options
Diffstat (limited to 'Scripts')
-rw-r--r-- | Scripts/init.lua | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Scripts/init.lua b/Scripts/init.lua index 370fc0e..fde6c86 100644 --- a/Scripts/init.lua +++ b/Scripts/init.lua @@ -6,36 +6,36 @@ player = { EventListeners = { MoveLeftPressed = function(self) self.Velocity.x = self.Velocity.x - 3.0 - --self.Velocity.y = self.Velocity.y - 1.0 - self.Render.flipx = true; - game.dialogClear() + self.Render.flipx = true end, MoveLeftReleased = function(self) self.Velocity.x = self.Velocity.x + 3.0 - --self.Velocity.y = self.Velocity.y + 1.0 end, MoveRightPressed = function(self) self.Velocity.x = self.Velocity.x + 3.0 - --self.Velocity.y = self.Velocity.y + 1.0 - self.Render.flipx = false; + self.Render.flipx = false end, MoveRightReleased = function(self) self.Velocity.x = self.Velocity.x - 3.0 - --self.Velocity.y = self.Velocity.y - 1.0 end, JumpKeyPressed = function(self) if self.Physics.standing == true then game.play(self.Position, self.Audio) - --self.Velocity.y = self.Velocity.y + 9 end end, JumpKeyReleased = function(self) - game.dialog(30, 150, 400, 100) + game.dialog(30, 50, 400, 100) game.puts("dialog", 36, 52, "Hey. Hag?") + end, + MousePressed = function(self, mx, my) + if mx > 30 and mx < 430 and my > 50 and my < 150 then + game.dialogClear() + end end }, Position = { - 15.0, 20.0 + x = 15.0, + y = 20.0 }, Velocity = { x = 0.0, |