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clyne/gamedev2
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gamedev but better
Clyne Sullivan
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Author
2019-09-07
Added 64-bit compiling to Makefile
Andy Belle-Isle
2019-09-07
Added camera variable to render code
Andy Belle-Isle
2019-09-07
Started extremely basic world generation
Andy Belle-Isle
2019-09-07
Removed EntityX pointers from script system and replaced with references
Andy Belle-Isle
2019-09-07
Flips the X axis of the normal map instead of the light direction when model ...
Andy Belle-Isle
2019-09-07
Player init script can now allow the player to jump
Andy Belle-Isle
2019-09-07
Added physics to the script system
Andy Belle-Isle
2019-09-07
Added jumping support to the player
Andy Belle-Isle
2019-09-07
Added physics loop function that runs in it's own thread
Andy Belle-Isle
2019-09-07
Added physics system that updates entity positions and veocity in its own thread
Andy Belle-Isle
2019-09-07
Added new physics component that allows entities to fall
Andy Belle-Isle
2019-09-04
Fixed boolean saving in lua table saving
Andy Belle-Isle
2019-09-04
Values in entity table are now saved in the save file
Andy Belle-Isle
2019-09-03
reduced shader version so intel video works
Clyne Sullivan
2019-09-03
Script now flips player when they go left
Andy Belle-Isle
2019-09-03
lua handling movement events? idea
Clyne Sullivan
2019-09-03
Merge pull request #1 from tcsullivan/save-load
clyne
2019-09-03
render: use tab.get for strings
Clyne Sullivan
2019-09-03
added load message
Clyne Sullivan
2019-09-03
json save and load, made GameState class
Clyne Sullivan
2019-09-03
save json to file
Clyne Sullivan
2019-09-03
Start working on Lua function serialization
Andy Belle-Isle
2019-09-02
Trying this out
clyne
2019-09-02
made json names readable
Clyne Sullivan
2019-09-02
json entity saving: cout
Clyne Sullivan
2019-09-02
Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into save-load
Clyne Sullivan
2019-09-02
Removed frequent Lua updates
Andy Belle-Isle
2019-09-02
Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into save-load
Clyne Sullivan
2019-09-02
Fixed flipped texture normals being displayed properly in shaders
Andy Belle-Isle
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-02
Made lighting a bit softer
Andy Belle-Isle
2019-09-02
Added LIGHTING
Andy Belle-Isle
2019-09-02
Added rock asset+normal and cat normal (kinda broken)
Andy Belle-Isle
2019-09-01
Scaled up entities and stopped player from flashing
Andy Belle-Isle
2019-09-01
Added player and rabbit textures
Andy Belle-Isle
2019-09-01
Merge branch 'master' of https://github.com/tcsullivan/gamedev2
Andy Belle-Isle
2019-09-01
THE CAT IS BACK
Andy Belle-Isle
2019-09-01
Added SOIL for OpenGL texture loading
Andy Belle-Isle
2019-09-01
added cereal library
Clyne Sullivan
2019-09-01
added save/load structure to entityx
Clyne Sullivan
2019-09-01
fix player keys...
Clyne Sullivan
2019-09-01
Make allll tabs spaces
v0.1-alpha
Clyne Sullivan
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
Oops, swap left and right player movement
clyne
2019-09-01
added player system; player moves left and right
tcsullivan
2019-09-01
Spread out the entities a bit on the test triangle screen
Andy Belle-Isle
2019-09-01
All 3 entities now play with idle functions and rendering a bit SUPER BETA
Andy Belle-Isle
2019-09-01
Added cat texture for testing later
Andy Belle-Isle
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
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