Age | Commit message (Expand) | Author |
2022-11-15 | merge branch lib-cleanup into ui | Clyne Sullivan |
2019-10-08 | Using polymorphism for world layer storage now, and added demo backdrops | Andy Belle-Isle |
2019-10-07 | Added script conversion code, can now convert table to vec2, vec3 and vec4 | Andy Belle-Isle |
2019-10-07 | Added image based hitbox detection | Andy Belle-Isle |
2019-10-03 | positional audio working | Clyne Sullivan |
2019-10-02 | beautiful ball bounce sound | Clyne Sullivan |
2019-10-01 | Audio component loading, getting ready to play | Clyne Sullivan |
2019-10-01 | Started texture based world definitions | Andy Belle-Isle |
2019-09-24 | Increased texture size for world, made world a little more detailed, and adde... | Andy Belle-Isle |
2019-09-18 | adjust for world changes | Clyne Sullivan |
2019-09-17 | World can now draw properly, and camera follows player | Andy Belle-Isle |
2019-09-17 | update with master; using VBOs for fonts | Clyne Sullivan |
2019-09-16 | success with font loading | Clyne Sullivan |
2019-09-14 | World can now draw | Andy Belle-Isle |
2019-09-14 | Added basic world assets | Andy Belle-Isle |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle |
2019-09-02 | Added rock asset+normal and cat normal (kinda broken) | Andy Belle-Isle |
2019-09-01 | Added player and rabbit textures | Andy Belle-Isle |
2019-09-01 | Added cat texture for testing later | Andy Belle-Isle |