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clyne/gamedev2
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gamedev but better
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Author
2022-11-13
Merge remote-tracking branch 'origin/lib-cleanup' into world
Andy Belle-Isle
2019-10-08
Using polymorphism for world layer storage now, and added demo backdrops
Andy Belle-Isle
2019-10-07
Added script conversion code, can now convert table to vec2, vec3 and vec4
Andy Belle-Isle
2019-10-07
Added image based hitbox detection
Andy Belle-Isle
2019-10-03
positional audio working
Clyne Sullivan
2019-10-02
beautiful ball bounce sound
Clyne Sullivan
2019-10-01
Audio component loading, getting ready to play
Clyne Sullivan
2019-10-01
Started texture based world definitions
Andy Belle-Isle
2019-09-24
Increased texture size for world, made world a little more detailed, and adde...
Andy Belle-Isle
2019-09-18
adjust for world changes
Clyne Sullivan
2019-09-17
World can now draw properly, and camera follows player
Andy Belle-Isle
2019-09-17
update with master; using VBOs for fonts
Clyne Sullivan
2019-09-16
success with font loading
Clyne Sullivan
2019-09-14
World can now draw
Andy Belle-Isle
2019-09-14
Added basic world assets
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-02
Added rock asset+normal and cat normal (kinda broken)
Andy Belle-Isle
2019-09-01
Added player and rabbit textures
Andy Belle-Isle
2019-09-01
Added cat texture for testing later
Andy Belle-Isle