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clyne/gamedev2
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gamedev but better
Clyne Sullivan
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Scripts
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Author
2022-11-19
lua: ui object, queued dialog
ui
Clyne Sullivan
2022-11-17
ui-coord mouse interacts with world-coord entity
Clyne Sullivan
2022-11-16
input bindings; mouse clear dialog box
Clyne Sullivan
2022-11-16
text clears with dialog box
Clyne Sullivan
2022-11-15
text on top of dialog box
Clyne Sullivan
2022-11-15
allow lua to create dialog box
Clyne Sullivan
2022-11-15
merge branch lib-cleanup into ui
Clyne Sullivan
2020-05-09
Merge audio; handle mouse events
Clyne Sullivan
2020-05-09
Merge branch 'audio'
Clyne Sullivan
2020-05-09
Added npc
Clyne Sullivan
2020-04-24
Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio
Clyne Sullivan
2019-10-09
Started more advanced collision detetction
Andy Belle-Isle
2019-10-08
Using polymorphism for world layer storage now, and added demo backdrops
Andy Belle-Isle
2019-10-07
Added ability to change rendering offsets and sizes
Andy Belle-Isle
2019-10-07
Added script conversion code, can now convert table to vec2, vec3 and vec4
Andy Belle-Isle
2019-10-07
Added image based hitbox detection
Andy Belle-Isle
2019-10-06
World is now saved as image files instead of generations
Andy Belle-Isle
2019-10-03
fixes; font mem leak fix
Clyne Sullivan
2019-10-02
beautiful ball bounce sound
Clyne Sullivan
2019-10-01
sound on jump
Clyne Sullivan
2019-10-01
Audio component loading, getting ready to play
Clyne Sullivan
2019-10-01
Started texture based world definitions
Andy Belle-Isle
2019-09-26
remove lua puts call
Clyne Sullivan
2019-09-24
Increased texture size for world, made world a little more detailed, and adde...
Andy Belle-Isle
2019-09-23
Fixed text rendering
Andy Belle-Isle
2019-09-18
Added UI rendering support to render loop, although fonts don't render yet
Andy Belle-Isle
2019-09-18
adjust for world changes
Clyne Sullivan
2019-09-18
Added basic UI shaders
Andy Belle-Isle
2019-09-17
World can now draw properly, and camera follows player
Andy Belle-Isle
2019-09-17
text rendering in-place; but something's missing
Clyne Sullivan
2019-09-17
update with master; using VBOs for fonts
Clyne Sullivan
2019-09-16
success with font loading
Clyne Sullivan
2019-09-15
Added event subsection of code
Andy Belle-Isle
2019-09-14
World can now draw
Andy Belle-Isle
2019-09-14
Updated world texture loading in Lua
Andy Belle-Isle
2019-09-14
Lua can now modify world size and world data
Andy Belle-Isle
2019-09-13
Lua can now register materials for worlds during world registration
Andy Belle-Isle
2019-09-12
Ability to pass world data into Lua
Andy Belle-Isle
2019-09-11
Merge branch 'master' of github.com:tcsullivan/gamedev2
Andy Belle-Isle
2019-09-11
Made world generation a bit nicer
Andy Belle-Isle
2019-09-10
Started world system
Andy Belle-Isle
2019-09-07
Started extremely basic world generation
Andy Belle-Isle
2019-09-07
Player init script can now allow the player to jump
Andy Belle-Isle
2019-09-04
Fixed boolean saving in lua table saving
Andy Belle-Isle
2019-09-03
Script now flips player when they go left
Andy Belle-Isle
2019-09-03
lua handling movement events? idea
Clyne Sullivan
2019-09-03
Start working on Lua function serialization
Andy Belle-Isle
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-02
Made lighting a bit softer
Andy Belle-Isle
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