Age | Commit message (Expand) | Author |
2022-11-15 | merge branch lib-cleanup into ui | Clyne Sullivan |
2022-08-20 | fix serialization support | Clyne Sullivan |
2022-08-19 | add cereal and entityx submodules; fix compile errors | Clyne Sullivan |
2020-05-09 | Merge audio; handle mouse events | Clyne Sullivan |
2019-10-09 | Started more advanced collision detetction | Andy Belle-Isle |
2019-10-08 | Using polymorphism for world layer storage now, and added demo backdrops | Andy Belle-Isle |
2019-10-07 | Added ability to change rendering offsets and sizes | Andy Belle-Isle |
2019-10-07 | Added script conversion code, can now convert table to vec2, vec3 and vec4 | Andy Belle-Isle |
2019-10-01 | Audio component loading, getting ready to play | Clyne Sullivan |
2019-09-30 | created Audio component | Clyne Sullivan |
2019-09-12 | add font name to Text component | Clyne Sullivan |
2019-09-10 | added Text component and skeleton system | Clyne Sullivan |
2019-09-07 | Added new physics component that allows entities to fall | Andy Belle-Isle |
2019-09-04 | Fixed boolean saving in lua table saving | Andy Belle-Isle |
2019-09-04 | Values in entity table are now saved in the save file | Andy Belle-Isle |
2019-09-03 | lua handling movement events? idea | Clyne Sullivan |
2019-09-02 | made json names readable | Clyne Sullivan |
2019-09-02 | json entity saving: cout | Clyne Sullivan |
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle |
2019-09-02 | Added LIGHTING | Andy Belle-Isle |
2019-09-01 | THE CAT IS BACK | Andy Belle-Isle |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle |
2019-08-31 | Added velocity component, and force add component dependencies when they don'... | Andy Belle-Isle |
2019-08-31 | Lua spawned entities have "Idle" function | Andy Belle-Isle |
2019-08-30 | Added IdleFunc components to entities, this will be assigned to all entities ... | Andy |
2019-08-30 | Added Name and Render components to Lua | Andy Belle-Isle |
2019-08-30 | Created very basic render component | Andy Belle-Isle |
2019-08-30 | Created name component | Andy Belle-Isle |
2019-08-29 | Refactored script system code and added license headers | Andy Belle-Isle |
2019-08-29 | Replaced LuaBridge with sol2 and completely encapsulated scripting within scr... | Andy Belle-Isle |
2019-08-29 | Created (very messy) script system | Andy Belle-Isle |