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path: root/src/engine.cpp
AgeCommit message (Expand)Author
2019-10-03positional audio workingClyne Sullivan
2019-10-01sound on jumpClyne Sullivan
2019-10-01Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audioClyne Sullivan
2019-10-01Audio component loading, getting ready to playClyne Sullivan
2019-10-01cleaned up lua function bindingsClyne Sullivan
2019-09-26begin config usage; text positioningClyne Sullivan
2019-09-26made Config static; added fps measure/textClyne Sullivan
2019-09-25Changed up time-step to see if it fixes desktop stuttering movement issuesAndy Belle-Isle
2019-09-17text rendering in-place; but something's missingClyne Sullivan
2019-09-17update with master; using VBOs for fontsClyne Sullivan
2019-09-16Render system is now decoupled from the world systemAndy Belle-Isle
2019-09-16success with font loadingClyne Sullivan
2019-09-15Added event subsection of codeAndy Belle-Isle
2019-09-14World can now drawAndy Belle-Isle
2019-09-12Ability to pass world data into LuaAndy Belle-Isle
2019-09-10Started world systemAndy Belle-Isle
2019-09-07Removed EntityX pointers from script system and replaced with referencesAndy Belle-Isle
2019-09-07Added physics loop function that runs in it's own threadAndy Belle-Isle
2019-09-04Values in entity table are now saved in the save fileAndy Belle-Isle
2019-09-03lua handling movement events? ideaClyne Sullivan
2019-09-03added load messageClyne Sullivan
2019-09-03json save and load, made GameState classClyne Sullivan
2019-09-03save json to fileClyne Sullivan
2019-09-02made json names readableClyne Sullivan
2019-09-02json entity saving: coutClyne Sullivan
2019-09-02Removed frequent Lua updatesAndy Belle-Isle
2019-09-02Changed Lua Idle function namesAndy Belle-Isle
2019-09-02Added Lua update function that allows certain entities to update every loopAndy Belle-Isle
2019-09-01made all formatting matchClyne Sullivan
2019-09-01added player system; player moves left and righttcsullivan
2019-09-01All 3 entities now play with idle functions and rendering a bit SUPER BETAAndy Belle-Isle
2019-09-01Game loop now updates position every tick, and added circular movement to dogAndy Belle-Isle
2019-08-31Modified WindowSystem into full render systemAndy Belle-Isle
2019-08-31Lua spawned entities have "Idle" functionAndy Belle-Isle
2019-08-29Refactored script system code and added license headersAndy Belle-Isle
2019-08-29Started creating scripting library/namespace and added sol2 for interfacingAndy
2019-08-28transition to game enginetcsullivan