Age | Commit message (Expand) | Author |
2019-10-03 | positional audio working | Clyne Sullivan |
2019-10-01 | sound on jump | Clyne Sullivan |
2019-10-01 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio | Clyne Sullivan |
2019-10-01 | Audio component loading, getting ready to play | Clyne Sullivan |
2019-10-01 | cleaned up lua function bindings | Clyne Sullivan |
2019-09-26 | begin config usage; text positioning | Clyne Sullivan |
2019-09-26 | made Config static; added fps measure/text | Clyne Sullivan |
2019-09-25 | Changed up time-step to see if it fixes desktop stuttering movement issues | Andy Belle-Isle |
2019-09-17 | text rendering in-place; but something's missing | Clyne Sullivan |
2019-09-17 | update with master; using VBOs for fonts | Clyne Sullivan |
2019-09-16 | Render system is now decoupled from the world system | Andy Belle-Isle |
2019-09-16 | success with font loading | Clyne Sullivan |
2019-09-15 | Added event subsection of code | Andy Belle-Isle |
2019-09-14 | World can now draw | Andy Belle-Isle |
2019-09-12 | Ability to pass world data into Lua | Andy Belle-Isle |
2019-09-10 | Started world system | Andy Belle-Isle |
2019-09-07 | Removed EntityX pointers from script system and replaced with references | Andy Belle-Isle |
2019-09-07 | Added physics loop function that runs in it's own thread | Andy Belle-Isle |
2019-09-04 | Values in entity table are now saved in the save file | Andy Belle-Isle |
2019-09-03 | lua handling movement events? idea | Clyne Sullivan |
2019-09-03 | added load message | Clyne Sullivan |
2019-09-03 | json save and load, made GameState class | Clyne Sullivan |
2019-09-03 | save json to file | Clyne Sullivan |
2019-09-02 | made json names readable | Clyne Sullivan |
2019-09-02 | json entity saving: cout | Clyne Sullivan |
2019-09-02 | Removed frequent Lua updates | Andy Belle-Isle |
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | All 3 entities now play with idle functions and rendering a bit SUPER BETA | Andy Belle-Isle |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle |
2019-08-31 | Modified WindowSystem into full render system | Andy Belle-Isle |
2019-08-31 | Lua spawned entities have "Idle" function | Andy Belle-Isle |
2019-08-29 | Refactored script system code and added license headers | Andy Belle-Isle |
2019-08-29 | Started creating scripting library/namespace and added sol2 for interfacing | Andy |
2019-08-28 | transition to game engine | tcsullivan |