index
:
clyne/gamedev2
master
ui
world
gamedev but better
Clyne Sullivan
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
render.cpp
Age
Commit message (
Expand
)
Author
2019-10-03
fixes; font mem leak fix
Clyne Sullivan
2019-09-26
begin config usage; text positioning
Clyne Sullivan
2019-09-24
Increased texture size for world, made world a little more detailed, and adde...
Andy Belle-Isle
2019-09-23
Fixed text rendering
Andy Belle-Isle
2019-09-18
Added UI rendering support to render loop, although fonts don't render yet
Andy Belle-Isle
2019-09-18
Started adding UI rendering to render loop
Andy Belle-Isle
2019-09-18
adjust for world changes
Clyne Sullivan
2019-09-17
World can now draw properly, and camera follows player
Andy Belle-Isle
2019-09-17
made VBO rendering accessible
Clyne Sullivan
2019-09-16
Render system is now decoupled from the world system
Andy Belle-Isle
2019-09-15
Added event subsection of code
Andy Belle-Isle
2019-09-14
World can now draw
Andy Belle-Isle
2019-09-07
Added camera variable to render code
Andy Belle-Isle
2019-09-02
Fixed flipped texture normals being displayed properly in shaders
Andy Belle-Isle
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-02
Made lighting a bit softer
Andy Belle-Isle
2019-09-02
Added LIGHTING
Andy Belle-Isle
2019-09-01
Scaled up entities and stopped player from flashing
Andy Belle-Isle
2019-09-01
THE CAT IS BACK
Andy Belle-Isle
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
All 3 entities now play with idle functions and rendering a bit SUPER BETA
Andy Belle-Isle
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Modified WindowSystem into full render system
Andy Belle-Isle