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path: root/src/render.cpp
AgeCommit message (Expand)Author
2019-10-03fixes; font mem leak fixClyne Sullivan
2019-09-26begin config usage; text positioningClyne Sullivan
2019-09-24Increased texture size for world, made world a little more detailed, and adde...Andy Belle-Isle
2019-09-23Fixed text renderingAndy Belle-Isle
2019-09-18Added UI rendering support to render loop, although fonts don't render yetAndy Belle-Isle
2019-09-18Started adding UI rendering to render loopAndy Belle-Isle
2019-09-18adjust for world changesClyne Sullivan
2019-09-17World can now draw properly, and camera follows playerAndy Belle-Isle
2019-09-17made VBO rendering accessibleClyne Sullivan
2019-09-16Render system is now decoupled from the world systemAndy Belle-Isle
2019-09-15Added event subsection of codeAndy Belle-Isle
2019-09-14World can now drawAndy Belle-Isle
2019-09-07Added camera variable to render codeAndy Belle-Isle
2019-09-02Fixed flipped texture normals being displayed properly in shadersAndy Belle-Isle
2019-09-02Changed Lua Idle function namesAndy Belle-Isle
2019-09-02Added Lua update function that allows certain entities to update every loopAndy Belle-Isle
2019-09-02Made lighting a bit softerAndy Belle-Isle
2019-09-02Added LIGHTINGAndy Belle-Isle
2019-09-01Scaled up entities and stopped player from flashingAndy Belle-Isle
2019-09-01THE CAT IS BACKAndy Belle-Isle
2019-09-01made all formatting matchClyne Sullivan
2019-09-01All 3 entities now play with idle functions and rendering a bit SUPER BETAAndy Belle-Isle
2019-09-01Game loop now updates position every tick, and added circular movement to dogAndy Belle-Isle
2019-08-31Modified WindowSystem into full render systemAndy Belle-Isle