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clyne/gamedev2
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gamedev but better
Clyne Sullivan
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render.cpp
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Author
2022-11-17
ui-coord mouse interacts with world-coord entity
Clyne Sullivan
2022-11-15
allow lua to create dialog box
Clyne Sullivan
2022-07-09
mouse events; wip ui dialog box
Clyne Sullivan
2019-10-09
Moved camera position updating to the beginning of the render loop to fix stu...
Andy Belle-Isle
2019-10-08
Using polymorphism for world layer storage now, and added demo backdrops
Andy Belle-Isle
2019-10-07
Added ability to change rendering offsets and sizes
Andy Belle-Isle
2019-10-06
World is now saved as image files instead of generations
Andy Belle-Isle
2019-10-03
fixes; font mem leak fix
Clyne Sullivan
2019-09-26
begin config usage; text positioning
Clyne Sullivan
2019-09-24
Increased texture size for world, made world a little more detailed, and adde...
Andy Belle-Isle
2019-09-23
Fixed text rendering
Andy Belle-Isle
2019-09-18
Added UI rendering support to render loop, although fonts don't render yet
Andy Belle-Isle
2019-09-18
Started adding UI rendering to render loop
Andy Belle-Isle
2019-09-18
adjust for world changes
Clyne Sullivan
2019-09-17
World can now draw properly, and camera follows player
Andy Belle-Isle
2019-09-17
made VBO rendering accessible
Clyne Sullivan
2019-09-16
Render system is now decoupled from the world system
Andy Belle-Isle
2019-09-15
Added event subsection of code
Andy Belle-Isle
2019-09-14
World can now draw
Andy Belle-Isle
2019-09-07
Added camera variable to render code
Andy Belle-Isle
2019-09-02
Fixed flipped texture normals being displayed properly in shaders
Andy Belle-Isle
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-02
Made lighting a bit softer
Andy Belle-Isle
2019-09-02
Added LIGHTING
Andy Belle-Isle
2019-09-01
Scaled up entities and stopped player from flashing
Andy Belle-Isle
2019-09-01
THE CAT IS BACK
Andy Belle-Isle
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
All 3 entities now play with idle functions and rendering a bit SUPER BETA
Andy Belle-Isle
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Modified WindowSystem into full render system
Andy Belle-Isle