Age | Commit message (Expand) | Author |
---|---|---|
2019-09-26 | begin config usage; text positioning | Clyne Sullivan |
2019-09-18 | Added UI rendering support to render loop, although fonts don't render yet | Andy Belle-Isle |
2019-09-18 | adjust for world changes | Clyne Sullivan |
2019-09-17 | World can now draw properly, and camera follows player | Andy Belle-Isle |
2019-09-17 | text rendering in-place; but something's missing | Clyne Sullivan |
2019-09-17 | made VBO rendering accessible | Clyne Sullivan |
2019-09-16 | Render system is now decoupled from the world system | Andy Belle-Isle |
2019-09-14 | World can now draw | Andy Belle-Isle |
2019-09-10 | Started world system | Andy Belle-Isle |
2019-09-07 | Added camera variable to render code | Andy Belle-Isle |
2019-09-01 | Scaled up entities and stopped player from flashing | Andy Belle-Isle |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle |
2019-08-31 | Modified WindowSystem into full render system | Andy Belle-Isle |