Age | Commit message (Expand) | Author |
2019-10-01 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio | Clyne Sullivan |
2019-10-01 | Audio component loading, getting ready to play | Clyne Sullivan |
2019-10-01 | cleaned up lua function bindings | Clyne Sullivan |
2019-09-18 | adjust for world changes | Clyne Sullivan |
2019-09-17 | World can now draw properly, and camera follows player | Andy Belle-Isle |
2019-09-17 | update with master; using VBOs for fonts | Clyne Sullivan |
2019-09-16 | success with font loading | Clyne Sullivan |
2019-09-14 | Lua can now modify world size and world data | Andy Belle-Isle |
2019-09-13 | Lua can now register materials for worlds during world registration | Andy Belle-Isle |
2019-09-12 | Ability to pass world data into Lua | Andy Belle-Isle |
2019-09-11 | World system now has a pointer to the current world, and worlds created in Lu... | Andy Belle-Isle |
2019-09-10 | Started world system | Andy Belle-Isle |
2019-09-07 | Removed EntityX pointers from script system and replaced with references | Andy Belle-Isle |
2019-09-07 | Added physics to the script system | Andy Belle-Isle |
2019-09-03 | lua handling movement events? idea | Clyne Sullivan |
2019-09-03 | Start working on Lua function serialization | Andy Belle-Isle |
2019-09-02 | Changed Lua Idle function names | Andy Belle-Isle |
2019-09-02 | Added Lua update function that allows certain entities to update every loop | Andy Belle-Isle |
2019-09-02 | Added LIGHTING | Andy Belle-Isle |
2019-09-01 | made all formatting match | Clyne Sullivan |
2019-09-01 | added player system; player moves left and right | tcsullivan |
2019-09-01 | Game loop now updates position every tick, and added circular movement to dog | Andy Belle-Isle |
2019-08-31 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 | Andy Belle-Isle |
2019-08-31 | Forgot to add Velocity component binding to Lua, added | Andy Belle-Isle |
2019-08-31 | cleaned Makefile output | Clyne Sullivan |
2019-08-31 | Upon spawning, automatically call Entity Init function if it exists | Andy Belle-Isle |
2019-08-31 | Added velocity component, and force add component dependencies when they don'... | Andy Belle-Isle |
2019-08-31 | Lua spawned entities have "Idle" function | Andy Belle-Isle |
2019-08-30 | Added IdleFunc components to entities, this will be assigned to all entities ... | Andy |
2019-08-30 | Added Name and Render components to Lua | Andy Belle-Isle |
2019-08-29 | Refactored script system code and added license headers | Andy Belle-Isle |