index
:
clyne/gamedev2
master
ui
world
gamedev but better
Clyne Sullivan
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
script.cpp
Age
Commit message (
Expand
)
Author
2019-09-03
Start working on Lua function serialization
Andy Belle-Isle
2019-09-02
Changed Lua Idle function names
Andy Belle-Isle
2019-09-02
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle
2019-09-02
Added LIGHTING
Andy Belle-Isle
2019-09-01
made all formatting match
Clyne Sullivan
2019-09-01
added player system; player moves left and right
tcsullivan
2019-09-01
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle
2019-08-31
Merge branch 'master' of https://github.com/tcsullivan/gamedev2
Andy Belle-Isle
2019-08-31
Forgot to add Velocity component binding to Lua, added
Andy Belle-Isle
2019-08-31
cleaned Makefile output
Clyne Sullivan
2019-08-31
Upon spawning, automatically call Entity Init function if it exists
Andy Belle-Isle
2019-08-31
Added velocity component, and force add component dependencies when they don'...
Andy Belle-Isle
2019-08-31
Lua spawned entities have "Idle" function
Andy Belle-Isle
2019-08-30
Added IdleFunc components to entities, this will be assigned to all entities ...
Andy
2019-08-30
Added Name and Render components to Lua
Andy Belle-Isle
2019-08-29
Refactored script system code and added license headers
Andy Belle-Isle