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AgeCommit message (Expand)Author
2022-11-13Added crouch keyworldAndy Belle-Isle
2022-11-13Merge remote-tracking branch 'origin/lib-cleanup' into worldAndy Belle-Isle
2019-10-09Started more advanced collision detetctionAndy Belle-Isle
2019-10-08Using polymorphism for world layer storage now, and added demo backdropsAndy Belle-Isle
2019-10-07Added script conversion code, can now convert table to vec2, vec3 and vec4Andy Belle-Isle
2019-10-07Added image based hitbox detectionAndy Belle-Isle
2019-10-06Started working on reading collision maps for worldsAndy Belle-Isle
2019-10-06World is now saved as image files instead of generationsAndy Belle-Isle
2019-10-01Started texture based world definitionsAndy Belle-Isle
2019-09-24Increased texture size for world, made world a little more detailed, and adde...Andy Belle-Isle
2019-09-23Fixed text renderingAndy Belle-Isle
2019-09-18Added UI rendering support to render loop, although fonts don't render yetAndy Belle-Isle
2019-09-18adjust for world changesClyne Sullivan
2019-09-17World can now draw properly, and camera follows playerAndy Belle-Isle
2019-09-17made VBO rendering accessibleClyne Sullivan
2019-09-16Render system is now decoupled from the world systemAndy Belle-Isle
2019-09-15Added event subsection of codeAndy Belle-Isle
2019-09-14Updated world texture loading in LuaAndy Belle-Isle
2019-09-14World can now generate its own meshAndy Belle-Isle
2019-09-14Lua can now modify world size and world dataAndy Belle-Isle
2019-09-13Lua can now register materials for worlds during world registrationAndy Belle-Isle
2019-09-12Ability to pass world data into LuaAndy Belle-Isle
2019-09-11World system now has a pointer to the current world, and worlds created in Lu...Andy Belle-Isle
2019-09-10Started world systemAndy Belle-Isle