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gamedev but better
Clyne Sullivan
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world.cpp
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Author
2022-11-13
Added crouch key
world
Andy Belle-Isle
2022-11-13
Merge remote-tracking branch 'origin/lib-cleanup' into world
Andy Belle-Isle
2019-10-09
Started more advanced collision detetction
Andy Belle-Isle
2019-10-08
Using polymorphism for world layer storage now, and added demo backdrops
Andy Belle-Isle
2019-10-07
Added script conversion code, can now convert table to vec2, vec3 and vec4
Andy Belle-Isle
2019-10-07
Added image based hitbox detection
Andy Belle-Isle
2019-10-06
Started working on reading collision maps for worlds
Andy Belle-Isle
2019-10-06
World is now saved as image files instead of generations
Andy Belle-Isle
2019-10-01
Started texture based world definitions
Andy Belle-Isle
2019-09-24
Increased texture size for world, made world a little more detailed, and adde...
Andy Belle-Isle
2019-09-23
Fixed text rendering
Andy Belle-Isle
2019-09-18
Added UI rendering support to render loop, although fonts don't render yet
Andy Belle-Isle
2019-09-18
adjust for world changes
Clyne Sullivan
2019-09-17
World can now draw properly, and camera follows player
Andy Belle-Isle
2019-09-17
made VBO rendering accessible
Clyne Sullivan
2019-09-16
Render system is now decoupled from the world system
Andy Belle-Isle
2019-09-15
Added event subsection of code
Andy Belle-Isle
2019-09-14
Updated world texture loading in Lua
Andy Belle-Isle
2019-09-14
World can now generate its own mesh
Andy Belle-Isle
2019-09-14
Lua can now modify world size and world data
Andy Belle-Isle
2019-09-13
Lua can now register materials for worlds during world registration
Andy Belle-Isle
2019-09-12
Ability to pass world data into Lua
Andy Belle-Isle
2019-09-11
World system now has a pointer to the current world, and worlds created in Lu...
Andy Belle-Isle
2019-09-10
Started world system
Andy Belle-Isle