Age | Commit message (Expand) | Author |
2022-11-15 | fix merge of lib-cleanup | Clyne Sullivan |
2022-11-15 | merge branch lib-cleanup into ui | Clyne Sullivan |
2022-08-20 | transparency with font on ui box | Clyne Sullivan |
2022-08-20 | fix serialization support | Clyne Sullivan |
2022-08-19 | add entityx config.h | Clyne Sullivan |
2022-08-19 | add cereal and entityx submodules; fix compile errors | Clyne Sullivan |
2022-07-09 | mouse events; wip ui dialog box | Clyne Sullivan |
2020-05-09 | Merge audio; handle mouse events | Clyne Sullivan |
2020-04-24 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio | Clyne Sullivan |
2019-10-09 | Moved camera position updating to the beginning of the render loop to fix stu... | Andy Belle-Isle |
2019-10-09 | Started more advanced collision detetction | Andy Belle-Isle |
2019-10-08 | Using polymorphism for world layer storage now, and added demo backdrops | Andy Belle-Isle |
2019-10-07 | Added ability to change rendering offsets and sizes | Andy Belle-Isle |
2019-10-07 | Added script conversion code, can now convert table to vec2, vec3 and vec4 | Andy Belle-Isle |
2019-10-07 | Added image based hitbox detection | Andy Belle-Isle |
2019-10-06 | Started working on reading collision maps for worlds | Andy Belle-Isle |
2019-10-06 | World is now saved as image files instead of generations | Andy Belle-Isle |
2019-10-03 | fixes; font mem leak fix | Clyne Sullivan |
2019-10-03 | controlled sound fading | Clyne Sullivan |
2019-10-03 | positional audio working | Clyne Sullivan |
2019-10-01 | sound on jump | Clyne Sullivan |
2019-10-01 | Merge branch 'master' of https://github.com/tcsullivan/gamedev2 into audio | Clyne Sullivan |
2019-10-01 | Audio component loading, getting ready to play | Clyne Sullivan |
2019-10-01 | cleaned up lua function bindings | Clyne Sullivan |
2019-10-01 | Started texture based world definitions | Andy Belle-Isle |
2019-09-30 | created Audio component | Clyne Sullivan |
2019-09-30 | created base audiosystem | Clyne Sullivan |
2019-09-26 | begin config usage; text positioning | Clyne Sullivan |
2019-09-26 | made Config static; added fps measure/text | Clyne Sullivan |
2019-09-25 | created config class | Clyne Sullivan |
2019-09-25 | Changed up time-step to see if it fixes desktop stuttering movement issues | Andy Belle-Isle |
2019-09-24 | Increased texture size for world, made world a little more detailed, and adde... | Andy Belle-Isle |
2019-09-23 | Fixed text rendering | Andy Belle-Isle |
2019-09-18 | Added UI rendering support to render loop, although fonts don't render yet | Andy Belle-Isle |
2019-09-18 | Started adding UI rendering to render loop | Andy Belle-Isle |
2019-09-18 | adjust for world changes | Clyne Sullivan |
2019-09-17 | World can now draw properly, and camera follows player | Andy Belle-Isle |
2019-09-17 | text rendering in-place; but something's missing | Clyne Sullivan |
2019-09-17 | made VBO rendering accessible | Clyne Sullivan |
2019-09-17 | update with master; using VBOs for fonts | Clyne Sullivan |
2019-09-16 | Render system is now decoupled from the world system | Andy Belle-Isle |
2019-09-16 | success with font loading | Clyne Sullivan |
2019-09-15 | Added event subsection of code | Andy Belle-Isle |
2019-09-14 | World can now draw | Andy Belle-Isle |
2019-09-14 | Updated world texture loading in Lua | Andy Belle-Isle |
2019-09-14 | Textures can now load from lua tables as well as strings | Andy Belle-Isle |
2019-09-14 | World can now generate its own mesh | Andy Belle-Isle |
2019-09-14 | Added texture size and offset data | Andy Belle-Isle |
2019-09-14 | Lua can now modify world size and world data | Andy Belle-Isle |
2019-09-13 | Lua can now register materials for worlds during world registration | Andy Belle-Isle |